Nestled against the Crownspire - citadal of the Pantheon of Crown and Branch - the meld-city of Nu is bustling and vibrant, centre to trade with the Reach and the Wildwood
- City of Lethras: torn from the civilised realm of Kromsheim, Lethras was a rural regional capital in the temperate northern regions, it's krom and human citizens living in a strict hierarchy but relative comfort. It's tiled low-slung villas, with their porticos and inner courtyards, have slowly been repurposed to gardens and markets. It consists of:
- Lethras is the mainstay of the city, once a suburb in a rural regional capital
- The Sorrows remains a shanty town sitting where the cliffs of Iorn collapses onto a district of Lethras
- The Dredge is the canal district running through Lethras, home to markets and smaller villas
- Wash Fens is the district beyond the Wynd Gate, comprised of farms and fenland
- City of Iorn pulled from the south equatorial region of Kromsheim, Iorn was a crowded metropolis known for its poets and scholars. Although in the same styles as the villas of Lethras, its townhouses and coffee shops have a different vibrancy to them, even now
- Iorn Heights is the mainstay of the city, once a bustling academic district
- The Sorrows remains a shanty town sitting where the cliffs of Iorn collapses onto a district of Lethras
- The Fallen is a collapsed sinkhole lake, where the melding of Mournhold and the waters of the Cut are believed to have undermined
- Iornshade is the district beyond the southern cliffs, a fishing community
- The Mournhold ripped from the worked mountains labyrinths of Delve, the brutalist exterior of the hold of the dwarvish Mourn Clans bellies many levels of subterranean farms and forges, descending until signs of collapse and melding with the local earth take hold. Always pragmatic, the high rooftops now sport gardens and hives
- Mournhold is the mainstay of the city, the clanholds of the pre-eminent clans
- Blend is the clanholds of the out-clans, interspersed with foundries from Ythian
- The Cut is the southern lakeshore, brought through with the hold and immeasurably deep
- Mournshade is the district beyond the Mournfast, newly built dwarven homes for waifs and strays and clanless
- City of Ythian ruined and buried by its emergence, Ythian was once the premier war yards upon Mistwood, the hulking horned constructs who were its denizens masters of arcaneotech and war machines. Few remain, passing on the knowledge of their forefathers in the foundries that remain, and this part of Nû is the most degenerate, the streets of Ythian half submerged and the buildings falling to lack of knowledge to maintain them
- Ythian Foundaries is the mainstay of the city, the factories and assemblies
- The Scraps are the dross heaps and buried foundries beyond the Twin Gates, another set of slums
- The Murk is the northern lakeshore, shallow before it to dives off into murky waters
- The Bonewood summoned from the realm of Wilder Caern, this mystic wooded promontory and the lakeshore it bordered are the cause of Ythian's submergence. Isolated from much of Nû, its glens and gentle rivers hold none of the deorlings who once inhabited it, but the detritus of other species
- The Fold is the main settlement, a bonewood dotted with communities and hamlets, streams and groves
- The Spire is a rock stack in the Murk, with a ruined temple atop
- Ink Town is a den of scum and villany, home to elves and irethari, thieves and paupers
Within the ruined temple atop the Bonewood Spire, is said to be the entrance to the Night Road that leads to Tiam's Coil, the official one.
Beneath the Five Cities and suffused with constant sourceless whalesong, the
Murk Below is a dim-lit sunken and flooded pocket realm reachable through the muddied lake within Nû known as The Murk. Rumours say it formed from the three cities that 'should' have been tugged into the Palace of Leaves when Nû formed in the Shattering.
It consists of:
- City of Unity: torn from the enlightened realm of Aetheral Solus, Unity was the capital of elven culture and theurgic learning, filled with the ivory towers of its magi and the contemplative scale-tiled seerholmes of it's thaumaturgic readers and philosophers. Abandoned and flooded, it's towers are fallen and interspersed with petrified trees and the detritus of the Shattering, few of its citizens survived and almost all were evacuated to Nû
- Undercity of Ulmur: pulled from the turbulent realm of Storm-Wracked Thaum, Ulmur was a bustling oceanic trench city filled with artisans and artificers; today, it's population declining, it is three-quarters empty
- City of Quietus: ripped from the shadowed realm of Ruined Kalmesh, Quietus brought with it the quiescent shadow forest that surrounded the district that emerged; they have survived the flooding, growing darker and more tangled about the city
It is a vaguely spherical realm barely bigger than the melded cities, bounded on one side by the trench wall of Ulmur North and on all others by the
Murksea, a impenetrable forest of shadow and kelp from which predators occasionally emerge. At the apex of the sphere is the Gate to and from Nû.
Its population is small: a few thousand kelpie, some theotechnicians, a few hundred kith, some shadowcasters, and a handful of risen elven protectors.
Within a forgotten part of the shadow forest of Quietus is a second entrance to the Night Roads, one that leads to a painting hidden in the basement of Tiam's Coil
This message was last edited by the GM at 13:10, Mon 19 Feb.