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03:09, 20th May 2024 (GMT+0)

Character Generation and Options.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 3 posts
Sat 24 Feb 2024
at 16:17
  • msg #1

Character Generation and Options

Attributes are point buy as per the PHB

Races are as per PHB, Tasha’s, Xanthar’s, Mordenkainen’s, and Spelljammer. All races are available except for Goliaths, Autognomes, and Giff. The first two don’t exist and the latter is on the other side of the planet.

Races
Most of the continent is cosmopolitan with a mix of different races.
The most common are humans followed by Astral Elves, High Elves, Mountain Dwarves, Hill Dwarves, and Orcs.
Less common are Half-Elves, Half-Orcs, Wood Elves, Deep Dwarves, Forest Gnomes, Rock Gnomes, Halflings
Uncommon are Drow, Deep Gnomes, Drakakar (Dragonborn), Aesamar, Genasi, Shadowed (Tieflings), Gith Yanki, Gith Zerai
Rarest are a wide variety of races

All classes and options from the listed books are available if they are not world specific. Clerics pick a domain to represent which part of the pantheon they revere the most. Druids are associated with ancestral religions and animism.

Backgrounds from the listed books are available except for world specific and Spelljammer backgrounds. Faction backgrounds are available with each land having one or more order, faith, economic, magic, and cultural organizations.

Two personality traits, an ideal, a bond, and a flaw as usual.

Languages: Ceran/Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orcish, Draconic, Sylvan, Mael (language of the ancient evil), Ancient (language of the gods). There are also planar languages.

Starting equipment is based on class and background. Equipment may be traded in a case by case basis especially if replaced.
This message was last edited by the GM at 18:14, Tue 12 Mar.
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