Character Sheet
Character name: Race = Gender =
Alignment = Lawful or Neutral ~ for characters
Racial Abilities: Yes / No Class: = Level: =
XP: XP for next level: **5 or 10% XP bonus? (y/n):
Primary Ability = Bonus =
Score |
STR = to Hit:= Damage = Lift Gate = Open Door =
DEX = Surprise adj = Missile to Hit = AC adjust = Initiative Mod =
CON = HP Mod = SS = ?? RS = ?? Poison: - Regen = ??
INT = # Lang: SL = ?? Learn = ?? Spells/level =
WIS = Spell Save: - Spell failure = ?? Bonus spells =
CHA = Max # Retainers = Retainer Loyalty = Reaction Adjust: =
COMBAT: Number of Attacks per Round =
Total Current {Roll 1D + Con Mod } HP :
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Total Armour Shield Dex Size Misc
AC = + + + +
SAVING THROWS
(Alphabetical Order)
Breath weapon = Rod, Staff, Wand =
Poison/Paralysis = Spells =
Petrify/Polymorph =
MONEY:
PP: GP: SP: CP: Gems : Jewels: Other:
GEAR (Weight):
TOTAL WEIGHT:
MAGIC ITEMS:
PHYSICAL DESCRIPTION - {Optional}
BACKGROUND {Optional}
MOTIVATIONS ( {Optional} and what you want the DM to know about his or her goals)
LAST WILL & TESTAMENT
Money / Gems / Jewelry to =
Equipment to =
Weapons & Armor to =
Other to =
CLASS ABILITIES - CLERIC
SPELLS:
TURN UNDEAD TABLE (Alphabetical Order) for Level =
Ghoul = Skeleton = Vampire =
Mummy = Wight = Zombie
Spectre = Wraithe =
CLASS ABILITIES - ELF
SPELLS:
Read Magic (given)
CLASS ABILITIES - MAGIC USER
SPELLS:
Read Magic (given)
CLASS ABILITIES - THIEF
Backstab =
Thief Level =
Total Value = base + race adjust + dex adjust
(Alphabetical Order)
Climb walls =
Find/remove trap =
Hear noise =
Hide in shadows =
Move Silently =
Open locks = :
Pick Pockets =