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03:00, 19th March 2024 (GMT+0)

A new bumping option.

Posted by GammaBear
GammaBear
member, 718 posts
Gaymer
Sat 14 Jan 2017
at 23:39
  • msg #1

A new bumping option

What would be the likelyhood of a bump down feature for threads? Instead of having to bump up a bunch of threads to get one to the bottom, how about an option to just bump it down?
icosahedron152
member, 719 posts
Sun 15 Jan 2017
at 17:12
  • msg #2

A new bumping option

Like re-ordering your Notices in a game, you mean? Yes I've thought that could perhaps be made easier at some point.
RosstoFalstaff
member, 106 posts
Sun 15 Jan 2017
at 20:27
  • msg #3

A new bumping option

Are the threads not ordered by when they were last "touched", when their internal timestamp was last updated? So "bumping down" isn't possible if that's the case

But I'm just guessing and assuming, I'd love to know how this works actually
GammaBear
member, 720 posts
Gaymer
Sun 15 Jan 2017
at 20:50
  • msg #4

A new bumping option

In reply to RosstoFalstaff (msg # 3):

Yeah. When a thread get a new post, it's bumped to the top (but under the stickied threads). In a game I'm running, players go off in different groups, thus me creating separate threads for the adventures. When they are done, I move the thread to Group Z so they no longer see it, but I keep the post count (I give XP bonus per 1K posts).

I was just wondering if there was an option, or if there could be an option) of a bump down option, so instead of waiting for the thread to naturally move down the order, I could just go ahead and knock it down instead of bumping everything else up over it.
aguy777
member, 166 posts
Join Date:
Fri, 29 Nov, 2013
Sun 15 Jan 2017
at 21:53
  • msg #5

A new bumping option

I don't think there is an option to do that, but I have the same situation. I close threads once they're done, but that thread sits among the still-running ones until it naturally slides down. I've also had running threads get sandwiched between closed ones, so I don't notice that the thread hasn't had a post in a few days.
jase
admin, 3520 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 16 Jan 2017
at 01:21

A new bumping option

Check out this thread in RPoL Development.  A bit long winded but lots of options were discussed there, not that I think a final consensus was ever reached.
GammaBear
member, 722 posts
Gaymer
Mon 16 Jan 2017
at 01:29
  • msg #7

A new bumping option

Thanks bud!
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