ROUND THREE
In a feat of strength that will be sung by bards, Borimer cries out and not only breaks the grip of the tentacles, but actually breaks the stone tentacles into pieces, freeing himself. (Critical hit.)
The remaining tentacles attack...
Three hit him, but his stoneskin breaks the damage. Unfortunately, one of those tentacles also constricts him, so he finds himself back in the same dilemma, enwrapped by a stone tentacle.
Shae is within reach and redirects her spell onto the new tentacle, turning it to mud. It sloshes away from Borimer, freeing him once more. After Shae had called out the recall word for her spear, it now flies up out of the pit and into her awaiting hand.
Tahldar redirects his magic missiles onto another tentacle, hitting it solidly and damaging it. (8 hp remaining)
Kahan appears lost in mid-thought...
Leo, the most adroit of the bunch, runs counterclockwise, the closest path to Borimer. Instead of leaping over the 16 foot false floor, he launches himself at the skeleton filled wall, finds a foothold, and by all appearances seems to be running on the side of the wall, jumping off at the far side of the illusory floor and attacking the tentacles. His attack takes out the last of the tentacle damaged by Tahldar.
3 tentacles remaining.
ROUND FOUR
Borimer, now drenched around the waist in mud, swings with a cry at the tentacles. He knocks one of them to pieces with two swipes of his sword but misses on the third swing.
Leo strikes out and hits a second tentacle, which Shae then finishes off with her ancestral spear.
The remaining tentacle attacks but misses, and the three of them together hack it into shards of stone.
Taking a breath after that battle, Borimer retrieves the two stones. When he does so, as with the other octopoid, the central Yin/Yang stones separate, and another orb rolls out. Borimer catches it in his hand, and as he does so, the entire room is momentarily struck with crescent light and each of you is struck with a vision...
You hear a man's deep voice whisper in your head, "Beware the man with the white hair." And then you feel instantly transported to an underground cavern with a river of lava and a bulbous red wall that pulses like a heart with red and purple tributaries flowing around like veins throughout the cavern. The voice says, "Find the source of magic to undo the chaos started by the Anvil of Time in the Time Ark. Restore the World of Lesser Magic."
In your head, you see the image of a familiar room:
It then repeats, with slightly different wordage, "Beware the thing with the white hair. With three wishes, your life he may doom. Ashe needs your help. We all need your help. Tarimar lives on in this cursed world."
His voice continues, "You must end what you started."
The vision then fades. For a moment, you are dazed. Then you recognize the voice. It is the voice of Brand, the apprentice of the Wizard Ashe--a drow you have never met but who spoke to you once not long ago. (See message #1 here:
link to a message in this game )
After that, the party has no problems retrieving all of the remaining gems without incident. You realize that the only tentacles that came to life were the ones with two gems. The ones with only one gem, or with none, were dormant.
Borimer wipes the mud from his body and says casually, as if this were a normal thing, "I remember just before Shapfren came back, I was escaping the tentacles and was thinking how good it would be to have her skills and song to give us strength. And then I touched that little orb, and now here she is. Then I was thinking about the vision I saw in the cave during my last brush with death with the dragon, and I touched the orb and it repeated. What does this mean?" Not the smartest man of the group by far, Borimer turns to all of you for explanations.
This message was last edited by the GM at 07:36, Thu 23 Apr 2020.