Wherefor art thou, Tenvillah?
The party meets back up at the entrance to exchange information while Shapfren is recovering.
Sharing your collective knowledge, Tahldar and Kahan confirm that they are all the names of gods mentioned in the Xren Codex and Allevian Annals.
You also share the following lore:
TAHLDAR'S LORE
Bahamut is a good deity of dragons. He was the dragon god of justice and a subservient deity to Torm, god of law. He was also the eternal rival of his sister Tiamat, queen of the chromatic dragons. Myths claimed that the great fortified castle that Bahamut called home was somewhere "behind the east wind" and many scholars believed Bahamut's castle was located on the Elemental Plane of Air. Others believed his palace was located "behind the north wind", this being the origin of his "Lord of the North Wind" title. Bahamut was stern and very disapproving of evil, always arguing with Asgorath about his crusade against it. He accepted no excuses for evil acts, and didn't tolerate even minor offenses by evil creatures. Bahamut also liked to prove the strength and worthiness of his followers by battling against them in his dragon form, halting the combat when his followers were injured or when they overcame him.
Tiamat was the eternal enemy of her brother, Bahamut. Tiamat was the evil dragon goddess of greed, queen of evil dragons and, for a time, a reluctant servant of the greater gods Bane and later Asmodeus. Tiamat was a unique chromatic dragon, who had one head for each primary color of the most common species of chromatics (black, blue, green, red, white). Each head was able to operate entirely independently of each other and had the powers of a member of the respective race of dragonkind. Her body also had traits in common with a wyvern, including a long tail tipped with a poisonous stinger. Tiamat was arrogant, greedy, hateful, spiteful and vain. She never forgave any kind of slight and was focused in obtaining more power and wealth. She disdained mortals, regarding them as mere disposable tools in her schemes.
KAHAN'S LORE
Selûne, also known as Our Lady of Silver, the Moonmaiden, and the Night White Lady, was a good yet chaotic goddess of the moon. Hers was the moon's mysterious power, the heavenly force that governed the world's tides and a mother's reproductive cycles, caused lycanthropes to shift form, and drew one to the brink of madness, and back again. In both her avatars and her religious artwork, Selûne appeared in many forms, like the phases of the moon. One was a dusky-skinned human woman with long limbs; perfect and exquisite beauty; wide, radiant, lime-green eyes; and long, ivory-hued hair that fell to her knees. Another was an ethereal young girl of slender frame, dark eyes, and dark hair, wearing diaphanous robes colored white or resembling dappled moonlight, which trailed her "moondust" or "moon motes". A third was a matronly middle-aged woman, plump yet fair and aging gracefully, with gray-streaked dark hair. She was generous and freely bestowed gifts and blessings on mortals. If pressed into battle, Selûne was an awesome warrior, fighting with divine fury but with martial and magical skill in coordination. She typically manifested as trails of dancing motes of light, similar to will-o'-wisps, commonly called "moondust" or "moon motes", which could shed moonlight where there should be none. In this form, she guided travelers lost in the night or journeying over hazardous terrain, and came to shine for her faithful when light was needed for a delicate action.
Lloth, known as the Queen of Spiders or the Queen of the Demonweb Pits, was the most influential goddess of the drow, within the pantheon of the Dark Seldarine. Her evil and chaos shown through when Lolth drove the drow into heavy infighting under the pretense of culling the weak, while her real goals were to hold absolute control over the dark elves, prevent the rise of alternative faiths or ideas, and avoid complacency (even though she found amusement in the strife that plagued her followers' communities).
SHAE'S LORE
Kelemvor Lyonsbane, also known as the Lord of the Dead and Judge of the Damned, was the god of death and the dead, and master of the Crystal Spire in the Fugue Plane. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse. Law was elevated above all else, and good and evil subverted themselves to it. Fair yet cold, Kelemvor was the god of death and the dead. Kelemvor promoted that death was a natural part of life and should not be feared as long as it was understood. As a result of his deep respect for life and death, he held the undead in the uttermost contempt. He fiercely opposed the machinations of Velsharoon.
Velsharoon was the necromancer god who animated the dead into undead and used them for unjust and evil deeds, and thus stood against everything Kelemvor worked for. Velsharoon was once a lich wizard who, with the sponsorship of the deity Talos, managed to ascend to godhood.
SHAPFREN'S LORE
Eldath, also known as The Green Goddess or Mother Guardian of Groves, was a lake spirit who acted as the guardian of groves and watersheds, her presence was felt wherever there was calm. She was a pacifist who avoided hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath was possessed of unknown depths of character and unexpressed resolve that could not be broken. Eldath protected rivers, streams, and druids' groves; her dogma was pacifistic, and her followers only resorted to violence in defense of themselves, of their friends and loved ones, and of pools and groves. She was regarded as a goddess of serenity, comfort, and healing. Any waters blessed by her were known to cure sickness and madness. They could also calm the dying giving them peace and a natural passing. Many rural communities have a designated pond or glade which serves as a holy site for local parishioners. These places were traditionally used as places to reflect and meditate. Offerings are typically weapons broken so they can never be used again, or an item that caused an argument and must be discarded to promote peace.
Silvanus, the Forest Father, was the god of nature, though formerly considered only the god of wild nature and druids. Silvanus is one of the oldest and most prominent deities. Silvanus saw and balanced all, meting out wild water and drought, fire and ice, life and death. All is in cycle, deftly and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible.
Oghma, also known as The Lord of Knowledge, was the neutral greater power of bards, inspiration, invention, and knowledge. Oghma was the leader of the Deities of Knowledge and Invention and his home plane was the House of Knowledge. His symbol was a blank scroll. He took no sides and simply observed and reported. His dogma was that knowledge, particularly the raw knowledge of ideas, is supreme. An idea has no weight, but it can move mountains. The greatest gift of humankind, an idea outweighs anything made by mortal hands. Knowledge is power and must be used with care, but hiding it away from others is never a good thing. Stifle no new ideas, no matter how false and crazed they seem; rather, let them be heard and considered. Never slay a singer, nor stand by as others do so. Spread knowledge wherever it is prudent to do so. Curb and deny falsehoods, rumor, and deceitful tales whenever you encounter them.
LEO'S LORE
Hyrsam, the Prince of Fools, was an ancient and powerful satyr archfey. He was a mischievous trickster who used guile and savagery to further his goals. He was handsome, with a wild mop of curly hair, dark, intelligent eyes, and a fair face. Hyrsam wore simple clothing when traveling, and dressed in formal attire when visiting fey courts. Though he outwardly presented himself as a fool, Hyrsam was exceedingly clever and manipulative, with a streak of vicious savagery. Hyrsam was essentially an anarchist who opposed the influence of civilization on the Feywild.
Borimer has no lore to share.
OOC: Note that this is the introductory lore. As we progress, I may make additional rolls to see if more lore is remembered. Feel free also to prompt me do so if you have something special in your character.
This message was last edited by the GM at 03:02, Wed 29 Apr 2020.