JAM2019:
the second is how every person who ever plays in a pseudo military game on here talks about realism like that is even a thing. real is cold, hot, sweaty, dirty, stinking, tired, aggravated, hungry, thirsty, stressed, scared, raw, annoyed, bored, sore, lonely, wondering, horny, lost, and obligated. who wants to play that?
rant over, have a nice day.
This probably doesn't help, but there's a good bit in the novel
High Fidelity, where the narrator describes how when he & his friends were early teenagers, they had no place to hang out but a playground. So, to make it "not a kid's game", they would start (essentially) playing with the playground equipment in a way that could cause real injury.
Mind you, it was still playing with, say, a seesaw or a carousel, but now it was
hardcore.
I often think about this. In this case, it's not people just playing pretend, it's
making a tactical simulation. Like, they think that if they make it 'realistic', they get credit for that, or in any way experienced the real thing.
(It's related to the thing where gamers who've been at it for a while sometimes want to be treated like they're somehow veterans or have seniority. Dudes, you've just been doing organized make-believe for longer.)
This message was last edited by the user at 16:57, Tue 10 May 2022.