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skirish rules for battles in RPGs, No admin or record keepin.

Posted by batfrog
batfrog
member, 142 posts
Fri 13 Sep 2019
at 20:49
  • [deleted]
  • msg #1

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:28, Tue 01 Oct 2019.
icosahedron152
member, 985 posts
Sat 14 Sep 2019
at 03:55
  • msg #2

skirish rules for battles in RPGs, No admin or record keepin

Hi Batfrog. I'm always interested in simple rules. I like these in principle, but I have a couple of queries.

1. What happens if you have an infantry unit that is facing an elite unit? How do you roll -1D10?
Suppose the elite foe is higher on a hill. How do you roll -2D10, and how does this differ from -1D10?

2. If you have the initiative, you keep rolling the dice, yes? But the initiative only changes sides on average one time in 10, or at best, one time in 6. I imagine a skirmish could be over before the other guy gets any initiative at all. How does that work out in practice?

Thanks. :)
batfrog
member, 143 posts
Sat 14 Sep 2019
at 04:44
  • [deleted]
  • msg #3

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:28, Tue 01 Oct 2019.
icosahedron152
member, 986 posts
Sat 14 Sep 2019
at 08:05
  • msg #4

skirish rules for battles in RPGs, No admin or record keepin

batfrog:
what surprised me was how much can be simulated with theses rules, elite mounted hills armor ranged weapons heavy weapons.


Yes, that's what intrigued me. My watchwords for rules are: Simple, Elegant, Works. You definitely have the first two, I'm just checking out the last. :)

I can see how an elite unit fighting uphill, who would normally roll 2D10 and choose the best, would only roll 1D10 to account for the hill disadvantage, but I'm still not understanding what happens to a normal unit fighting uphill.

A normal unit should roll 1D10, but because of the hill disadvantage, they subtract a D10

What do they roll in this case?

Worse, if your normal unit has an elite unit on the hill above them, they should subtract two dice, so what do they roll in this situation?

Thanks.
batfrog
member, 144 posts
Sat 14 Sep 2019
at 08:13
  • [deleted]
  • msg #5

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:29, Tue 01 Oct 2019.
icosahedron152
member, 987 posts
Sat 14 Sep 2019
at 17:54
  • msg #6

skirish rules for battles in RPGs, No admin or record keepin

Hmm, so a normal infanry unit with the Initiative fights just as well against an elite cavalry unit charging down a hill at it, as it does against another normal infantry unit on a flat plain...

Dunno about you, but there's an itch there that I need to scratch.

I'm a bit of a rule tweaker myself - if I may make a suggestion?

Currently, your ten results are in a pretty random order. If you rearrange them, so that the worst results have the lowest number, negative dice could equate to reducing the size of the dice.

ie, 1D10 minus one die, becomes 1D8, preventing you from accessing the best two results.
If your situation should remove two dice, your 1D10 is reduced to 1D6, and the four best results are out of reach - something bad is almost certain to happen.

It also makes losing Initiative statistically more likely as you find yourself at greater disadvantage and lose dice.

And there's still no record-keeping.
batfrog
member, 145 posts
Sat 14 Sep 2019
at 18:09
  • [deleted]
  • msg #7

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:29, Tue 01 Oct 2019.
icosahedron152
member, 988 posts
Sat 14 Sep 2019
at 18:16
  • msg #8

skirish rules for battles in RPGs, No admin or record keepin

Thanks. Glad to help. :)

While I'm on a roll...

I've also noticed that your Light, Medium and Heavy units differ only in their movement, not in their impact. This makes Light units always better than Heavy units, because they fight just as well, yet they can move faster.

What if each step of weight advantage allows you to add 1 to the roll. If your ten results are in order, this would give a combat advantage to heavier troops, offsetting their movement disadvantage. And still no recording.

Edit for your edit:
Yes, I think adding D10s works, it was just the inability to remove dice below 1 that caused a problem.
This message was last edited by the user at 18:19, Sat 14 Sept 2019.
batfrog
member, 146 posts
Sat 14 Sep 2019
at 18:25
  • [deleted]
  • msg #9

Re: skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:29, Tue 01 Oct 2019.
batfrog
member, 147 posts
Sat 14 Sep 2019
at 18:44
  • [deleted]
  • msg #10

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:29, Tue 01 Oct 2019.
icosahedron152
member, 989 posts
Sun 15 Sep 2019
at 11:42
  • msg #11

skirish rules for battles in RPGs, No admin or record keepin

Yep, we're getting there.

Those results still don't seem to be in order from good to bad. I was thinking:

1 lose initiative, play passes to other side
2 Your Unit killed
3 Your Unit KO'd
4 Your unit pushed back 12 inches
-----------------------------------------------------------------------------------------1D4 line
5 Your unit pushed back 1 inch
6 You remain locked in Melee, you may continue turn, or reattack
-----------------------------------------------------------------------------------------1D6 line
7 Foe pushed back 1 inch
8 Foe pushed back 12 inches
-----------------------------------------------------------------------------------------1D8 line
9 Foe KO'd
0  Foe killed


I'd meant that heavier troops add 1 point (say from 6 to 7), but adding 1 die works, too. Maybe better. You'd need a playtest to choose between those options, you can't figure that out by inspection.
batfrog
member, 148 posts
Sun 15 Sep 2019
at 18:14
  • [deleted]
  • msg #12

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:29, Tue 01 Oct 2019.
icosahedron152
member, 990 posts
Mon 16 Sep 2019
at 03:01
  • msg #13

skirish rules for battles in RPGs, No admin or record keepin

If avoiding modifiers is a principle, that's valid. :)

There's always a danger of rules bloat if you try to do too much with a set of rules.

There are very few rule sets that can cope well with both ancient and mechanised warfare, especially simple sets. You might be better splitting this into two separate, but related, rule sets, so that you don't have to make so many compromises. It's pretty much going that way on its own, anyway.

I think your D10 armour results have dropped out of seriousness order again. I think the misses should be on rolls 2 & 3 on both tables. Immobilising or killing a single target is better than a miss.

Thanks for the acknowledgement. :)
This message was last edited by the user at 03:07, Mon 16 Sept 2019.
batfrog
member, 149 posts
Mon 16 Sep 2019
at 04:05
  • [deleted]
  • msg #14

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:30, Tue 01 Oct 2019.
batfrog
member, 150 posts
Tue 17 Sep 2019
at 11:22
  • [deleted]
  • msg #15

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:30, Tue 01 Oct 2019.
batfrog
member, 151 posts
Tue 17 Sep 2019
at 23:35
  • [deleted]
  • msg #16

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:31, Tue 01 Oct 2019.
icosahedron152
member, 993 posts
Wed 18 Sep 2019
at 12:30
  • msg #17

skirish rules for battles in RPGs, No admin or record keepin

In reply to batfrog (msg # 16):

So what exactly does this thing do?

From your descripion, it sounds as if it's software that allows you to import a background image, and then import a number (is there a limit?) of smaller images, and move the smaller images around on the background image.

Which is something you can do (and I have done) with any layered drawing package. So how does your creation differ in effect from a layered drawing? What makes it a must-have tool?
batfrog
member, 152 posts
Wed 18 Sep 2019
at 19:01
  • [deleted]
  • msg #18

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:31, Tue 01 Oct 2019.
icosahedron152
member, 994 posts
Thu 19 Sep 2019
at 05:19
  • msg #19

skirish rules for battles in RPGs, No admin or record keepin

OK, sounds interesting. I'll maybe install it and play with it sometime. I don't really have the time to experiment just now.

These things are all tailoring into a project I have on the back burner, to create a simple domain management / empire building game that has very little admin or record keeping.

That type of game almost invariably contains so much bean-counting that GM-burnout, and even player-burnout, brings the game to a grinding halt after a few turns.

Rules and tools like these could handle the combat pretty well.

Have you dabbled in anything along those lines yourself?
batfrog
member, 153 posts
Fri 20 Sep 2019
at 04:05
  • [deleted]
  • msg #20

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:31, Tue 01 Oct 2019.
icosahedron152
member, 995 posts
Fri 20 Sep 2019
at 06:59
  • msg #21

skirish rules for battles in RPGs, No admin or record keepin

Ah well, I'll soldier on with my project when I get around to it. Thanks for these items.

I've thought about a 3D printer a couple of times, but justifying the expense to my other half has always been something of a non-starter. :)

200 quid is a lot better than they used to be though. Comparable with moulds and resin, and a lot less messy.

What sort of price per cc of finished model do these refills work out to?

Unfortunately, learning curves, like any other uphill struggle, become more of a PITA as you get older. I really, really don't want to be starting at square one with something like Blender. It makes my brain ache just thinking about it.
batfrog
member, 154 posts
Fri 20 Sep 2019
at 23:31
  • [deleted]
  • msg #22

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:30, Tue 01 Oct 2019.
icosahedron152
member, 997 posts
Sat 21 Sep 2019
at 12:25
  • msg #23

skirish rules for battles in RPGs, No admin or record keepin

Meh, maybe I'll just wait til it gets more popular (and cheaper) and get some guy at a supermarket concession stand to print stuff from a hand-sketch. Thanks. :)
batfrog
member, 155 posts
Sat 21 Sep 2019
at 13:34
  • [deleted]
  • msg #24

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by a moderator, as it was against the forum rules, at 07:56, Sun 22 Sept 2019.
icosahedron152
member, 998 posts
Sun 22 Sep 2019
at 06:22
  • [deleted]
  • msg #25

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by a moderator, as it was moot, at 07:57, Sun 22 Sept 2019.
batfrog
member, 157 posts
Sun 22 Sep 2019
at 07:33
  • [deleted]
  • msg #26

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by a moderator, as it was against the forum rules, at 07:58, Sun 22 Sept 2019.
batfrog
member, 159 posts
Tue 24 Sep 2019
at 09:52
  • [deleted]
  • msg #27

skirish rules for battles in RPGs, No admin or record keepin

This message was deleted by the user at 14:30, Tue 01 Oct 2019.
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