Yacopok:
- What kind of threads are a must for the group to communicate well?
Fir the game I just started, I have a thread for House Rules (which also details which of the Optional rules in the DMG we're using). There's a separate thread about Character Creation, too - with a list of which books they can use, how to figure out attributes and hitpoints, and so forth.
I also have a thread about the world itself, detailing where a few nations are, a little bit of what they're like, what their money is like, and so forth. Players can use this to develop their own characters even more.
I have another thread about the Keep, and the places in it - so I won't have to type the same description up over and over. Nor will I have to explain to the players what the prices in the Tavern are, or how the Inn is laid out. The players can see it, right there. (And I can cut-and-paste into any active scene we're playing through, if it seems necessary.)
And I have a thread that is labelled "RPOL User Manual", with some helpful tips and advice .... all of the players have never played here on RPOL before, whereas I have, so, it seemed like a good idea. Also, I'm using the "Language Groups" mechanic, so I explained
that in this thread, too.
Finally, I
JUST opened up the first actual scene in the game, in a thread titled
[IC] The Adventure Begins!. There's also a thread titled
[OOC] The Adventure Begins!, for "table talk" things related to the current scene in the game.
...
Note,
YOU DO NOT HAVE TO IMITATE ALL THAT. I am perpetually over-prepared for everything! :D
But, it gives you a good idea of the kinds of things you
might want to do - one or two of them, anyway - for your own game.
quote:
- What are groups that appear next to threads I make, and what is their purpse?
That's just to indicate which of those groups the thread was posted to.
You can use Groups to limit access to threads, and the information in them, to only
some of your players.
For example, I've just kicked off a game with four players; one of them asked if RPOL had a place to write down notes, etc, so ... I created a "Character Journal" thread. I put it in a group that
only he is assigned to.
Each of the players got one of their own threads just like it.
Now, they have a place to write things down, that the other players can't see.
I can also use that group for any "only they know this happened" things, later in the game.
And finally, I keep an unused group all for myself, as a "staging area". That first-scene-ever thread? I had it written out, with images and everything,
weeks ago, just waiting for everyone to finish their characters and be ready to play. I posted it to
Group A, which no player is assigned to; they're all in Groups 0, 1, and one of C-D-E-F.
Tonight, all I had to do, was
edit those two first-scene threads, to move them from
Group A, to
Group 1 ... and my game had officially begun! :)
quote:
- Anything else I should know/do that I am not even aware off?
READ THE FAQ. There's a lot, a LOT, of useful information in there. Like, tons of it.
But don't think you have to use
everything. Start small, and build on that, little by little.
...
...
Edit to add: if you want to see what my hyper-organized game looks like, here's a screen-snippet:
https://i.imgur.com/OTlbHvU.jpg
This message was last edited by the user at 05:50, Wed 22 Jan 2020.