member, 32 posts
 If there's a will
 There's a way
Tue 21 Jun 2022
at 04:19
Testing myself against the sighted
Yes, my name describes me: Sightless is as blind as they come.

As in life, I'm about to ask the sighted members of RPOL a question of comparison. DMs/Storytellers/Gamemasters one and all, thread runners of all ages, how long did it take you from first getting on RPOL, before you figured out enough to run your first thread/ game/ insert whatever   title fits here?

Right, back to beating my head against the electronic wall for a couple of   hours. I eagerly await answers.

P.S. if you have blind questions, R-Mail me, but please don't post them here, thanks.
 member, 777 posts
Tue 21 Jun 2022
at 04:36
Testing myself against the sighted
I took a stab at it fairly early and figured it out as I went along. That is kind of necessary, as the GM menus are not available to mere players, so it's hard to get experience any other way except diving in.

Still a bit of time in a game or two as a player won't hurt and gives some experience with what the players can do on their end.
 member, 35 posts
 I like monkeys
Tue 21 Jun 2022
at 04:56
Testing myself against the sighted
I became an active participant in five games as a player before attempting to run my own game. Still early on in the endeavor and it's rough sledding. No easy answers. Figuring it all out as I go. Thankfully I'm just running a solo adventure for a friend who's patient with the process because he understands I'm just cutting my teeth. It will be a good while before I create a game that I open up to other (random) forum members.
 member, 1415 posts
Tue 21 Jun 2022
at 15:13
Testing myself against the sighted
I started on a totally different site before coming here. I ran games there for a time. The migration to this site was slow for me, but I have not really been back to them in years.
I ran a few good games here before my health got to bad for me to run / play anymore. I think about a year before I ran my first game here, as far as time between being pure player and being GM, had the help of others who were GMs on this site, which helped allot.
 member, 131 posts
 license code (8817white)
Tue 21 Jun 2022
at 16:08
Testing myself against the sighted
I failed into starting a game first day, but it took me a week to figure out how to replicate that.

It took me an entire month to be comfortable enough to actually invite people to the game I started.
 member, 1010 posts
Tue 21 Jun 2022
at 18:26
Testing myself against the sighted
In reply to Sightless314 (msg # 1):

I started back in 2001-ish, maybe 2002 at the latest. When I started, I kid you not. I created game, and even advertised it. Back then there weren't checks in the players wanted board, you just couldn't spam, and had to link the game in your post. So, my problem? For eight months! I didn't know the existence of RTJs. Nor did I know about PMs.

So I thought, yeah guess no one likes my game. I still know the name of the game. I can't cite it, but trust me, it's the first game I created, and it might be possible it's in Shannara's off-site list of games that don't die. Another topic entirely, but I had to resurrect the game to actually GM it, and when I looked at the RTJs it was, IIRC sort of this passive aggressive string of applications. Some of the, however, a lot actually, were very passionate. I felt SOOO bad for doing that.

So RTFM is a phrase I had to learn in 2005, and it applied to RPoL. I always played games without reading the instructions prior. After that point, I learned to read as much I felt I should, before I did any serious writing, or gaming.

My sight is poor without glasses, but I rely on my sight so much, because my friend is Anosmic, and  she has glasses too. Her name is Anne, both IRL, and that's very handle here. She's hard of hearing, and has poor sense of balance and limb position. So her sight is the only sense we can share some semblance of equality. My hearing is sharp. She dang near needs a hearing aid (not really...).

So I'd say if you did it in less than eight months, you definitely beat me. If you did it in less than 26 months your probably beat me as well.

Keeping a game is the hard part. It's such a wonder those few that chug on through the years. At least for me...a wonder I mean...a wonder to I appreciate.
 moderator, 16111 posts
 He's big, he's bad,
 but mostly he's Ron.
Tue 21 Jun 2022
at 19:42
Testing myself against the sighted
I signed up in 2002, poked about for a couple of hours to learn how things work, and created a game... Day One.  Slight advantage though, I was moving it from another site, and brought my players with me.

That one lasted several years, and actually reached a satisfactory conclusion - the heroes won the day, and witnessed a battle between two gods, a lot of people were saved from slavery.  There was a wedding between two player characters (albeit offstage).

Another advantage was that there were less features to get to grips with in those days.  :)
 member, 33 posts
 If there's a will
 There's a way
Thu 23 Jun 2022
at 02:36
Testing myself against the sighted
In reply to bigbadron (msg # 7):

Thank you for adding that last part.
 member, 479 posts
Thu 23 Jun 2022
at 05:40
Testing myself against the sighted
Like others, I came here after losing interest in another roleplaying site, which gave me a leg up on someone entirely new to the medium.

I think it took me a few days before I started my first game, but most of that time was spent learning RPoL's culture rather than the technical aspects of the site. However, while being sighted certainly helped, I would say that my general Internet-aptitude was more of a factor than anything else, as it doesn't usually take me very long at all to adapt to a new site.
 member, 789 posts
Thu 11 Aug 2022
at 04:37
Testing myself against the sighted
My co-Gm in a Y!group game moved our game here, and she made me a GM in the game the same day I joined. This was probably 2003-04 so there weren't as many features. I don't think I screwed up too badly, but we decided to get a third GM who would delete PMs after reading them... deleting PMs for everyone.