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Pathfinder 2e Character Sheet.

Posted by drobob
drobob
member, 80 posts
Mediocrity's Finest
Tue 4 Apr 2023
at 03:22
  • msg #1

Pathfinder 2e Character Sheet

I didn't see any sheet template for PF2e in Heaven - Gaming Resources. Does anyone have one that's worked well here in RPoL?
Zag24
supporter, 770 posts
Tue 4 Apr 2023
at 18:08
  • msg #2

Pathfinder 2e Character Sheet

You're welcome to this one, which I've modified from my standard PF1 sheet.  This isn't quite how it looks in the character sheet page.  Of course, there the dice links work correctly.  But also the whole thing is a lot tighter.  There is much less vertical space.  I've included the code for it below the sheet.

[dice=d20+7 memo="Perception for initiative" text="Initiative" record=yes] | [dice=d20+10 memo="Performance for Lingering Performance" text="Performance" record=yes]
[dice=d20+9,2d6+1 memo="Biting Words (Inspired)" text="Biting Words" record=yes]  |  [dice=d20+9,d6+5 memo="Telekinetic Projectile (Inspired)" text="Telekinetic Projectile" record=yes]
Saves:  [dice=d20+4 memo="Fortitude Save" text="Fortitude" record=yes]  [dice=d20+5 memo="Reflex Save" text="Reflex" record=yes]  [dice=d20+7 memo="Will Save" text="Will" record=yes]

[dice=d20+5,2d8 memo="Treat Wounds (DC15)" text="Treat Wounds" record=yes]

Wilkezag
Sylph Human Bard 2
Background: Barrister  (Diplomacy & Legal Lore)
Deity: Cayden Cailean (The Accidental God)
Muse: Jalaijatali

Size: Medium
Alignment: Chaotic Good

Hero Points: 1

             Hit Points : 24
   Temporary Hit Points :
             Conditions :  ----
Resistances & Immunities:  ----

       Perception Bonus : +7 = 1 (Wis) + 6 (Expert)
                 Senses : Low-light Vision
                  Speed : 25'

 Movement Types & Notes : ---


ABILITY SCORES:
              Score  Mod.        Ancestry  Background    Class  Free  Level up
    STRENGTH :  10   (+0)      =    +0         +0        +0    +0
   DEXTERITY :  12   (+1)      =    +0         +0        +0    +2
CONSTITUTION :  10   (+0)      =    +0         +0        +0    +0
INTELLIGENCE :  18   (+4)      =    +2         +2        +0    +2    +2
      WISDOM :  12   (+1)      =    +0         +0        +0    +2
    CHARISMA :  18   (+4)      =    +2         +2        +2    +2


SAVING THROWS

Fortitude: +4 = 0 (Con) + 4 (Trained)
Reflex:    +5 = 1 (Dex) + 4 (Trained)
Will:      +7 = 1 (Wis) + 6 (Expert)



SPELLS
Occult Spell Attack +8, DC 18 (trained)

COMPOSITION SPELLS (1st level, 2 focus points)
Lingering Composition Roll Perform to extend next focus cantrip
Counter Performance (Roll performance to provide alternate for saving throw)
(Cantrip) Inspire Courage 60'. +1 bonus to attack, damage, and saves v fear effects

CANTRIPS  (1st level, 5 known)
Read Aura 30' range, 1 object
Detect Magic 30' range
Read the Air +1 on next Diplomacy to Make an Impression
Telekinetic Projectile 30' range, 1 creature, spell attack for d6 +4 blunt
Shield until start of next turn.  +1 circumstance bonus to AC and hardness 5
Daze  60' range 4 damage, no save.  Also, make Will save, if crit fail, stunned 1

1st LEVEL (2 known, 2 per day)
(Bonus) Soothe  (heal 1d10+4 hp.  grant +2 save v mental effects for 1 minute)
Biting Words  (30' 2d6 sonic damage repeat 3X total over the next minute for one action)
Command  30' range, 1 creature
Illusory Object  500' range, Area 20-foot burst; Duration 10 min.

Reach Spell Feat

Charm via Maestro's Instrument



DEFENSE
Padded Armor  (Comfort)
Armor Class: 15 = 10 + 1 (Dex) + 1 (Armor) + 3 (Trained)



COMBAT
Weapon Proficiencies
Unarmed: Trained (+3)
Simple: Trained (+3)
longsword, rapier, sap, shortbow, shortsword, and whip:  Trained (+3)

                             Attack  Damage   Type   Group   Range    Notes
+1 Rapier                    +5       1d6      P     Sword            Deadly d8, Disarm, Finesse
Whip                         +4       1d4      S     Flail     10'    Disarm, Finesse, Nonlethal, Reach, Trip
------------------
Shortbow                     +4       1d6      P     Bow       60'    Deadly d10
------------------
Spell attack                 +7       1d6+4


CLASS ABILITIES & FEATS



SKILLS
SKILLTotalABILITY Mod.PROF Mod.PROFICIENCYARMOR CHECKITEM BONUSNOTES
Acrobatics+1+1  (DEX)  -0+0 
Arcana+8+4  (INT)+4Trained-0+0 
Athletics+4+0  (STR)+4Trained-0+0 
Crafting+3+4  (INT)  -0+0 
Deception+8+4  (CHA)+4Trained-0+0 
Diplomacy+8+4  (CHA)+4Trained-0+0Group Impression
Intimidation+4+4  (CHA)  -0+0 
Lore (Cooking)+8+4  (INT)+4Trained-0+0 
Lore (Legal)+8+4  (INT)+4Trained-0+0Background
Lore (Calistria)+8+4  (INT)+4Trained-0+0GM Bonus
Lore (Heraldry)+8+4  (INT)+4Trained-0+0 
Lore (Politics)+8+4  (INT)+4Trained-0+0GM Bonus
Lore (Brevoy)+8+4  (INT)+4Trained-0+0 
Lore (Mercantile)+8+4  (INT)+4Trained-0+0GM Bonus
Medicine+5+1  (WIS)+4Trained-0+0 
Nature+1+1  (WIS)  -0+0 
Occultism+8+4  (INT)+4Trained-0+0 
Performance+10+4  (CHA)+4Trained-0+1+1 Circumstance for Virtuosic Performer
Religion+1+1  (WIS)  -0+0 
Society+8+4  (INT)+4Trained-0+0 
Stealth+0+1  (DEX)  -0+0 
Survival+1+1  (WIS)  -0+0 
Thievery+1+1  (DEX)  -0+0 

Languages: Common (Taldane), Hallit, Sylvan, Jotun, Auran


ANCESTRY FEATS & ABILITIES
HERITAGE         (1ST LEVEL) : Sylph
   Sylph Trait
   Low-Light Vision
ANCESTRY FEAT    (1ST LEVEL) : Natural Ambition (Provides a class feat)
   Natural Ambition Class Feat:  Reach Spell (+30 range on all spells, including touch)



SKILL FEATS
Background Skill Feat        : Group Impression (Diplomacy / Make an Impression affects two targets)

Bardic Muse:  Maestro (Lingering Composition Feat and add Soothe to spell repertoire), specifically Jalaijatali
Feat:  Lingering Composition (+1 Focus Point and Lingering Composition focus spell)

Level 2 Class Feat:  Multifarious Muse, choosing Polymath
Free Feat:  Versatile Performance.  (Use Performance instead of Diplomacy to Make an Impression;
                                                     instead of Intimidation to Demoralize;
                                      or Acting Perf instead of Deception to Impersonate

Level 2 Skill Feat:  Virtuosic Performer.  +1 Circumstance bonus to String Performance



EQUIPMENT                    GOLD   BULK  NOTES

 Padded Armor                          0.2      L

 Adventurer's Kit                      0.7          (Cost and bulk combined)
 Backpack                                            -   Carry 4 Bulk
   Bedroll                                      L
   Rations (2 weeks)                            L
   Soap                                         L
   Flint and Steel                              L
   Waterskin x2                                 L
   Rope 50'                                     L
   Torches x5                                   L
   Healer's Tools                      5        (1)

Maestro's Instrument lyre harp        50        1    +1 item bonus to performance,  Once per day DC17 charm spell.
Belt Pouch #1                                        -   Carry four items of L Bulk
   Chalk (10)                                   L
   Disguise Kit                        2        L
   Lesser antidote

Whip                                   0.1      1
Shortbow                               3        1
Arrows x10                             0.1      L
Rapier                                 2        1

On Horse:
  Elk Antler

Total Cost / Bulk:                    13.9      4

WEALTH
Platinum Pieces:
Gold Pieces    :  28
Silver Pieces  :   2
Copper Pieces  :
Art Objects    :
Gems           :
Jewelry        :
Raw Materials  :



4 SP given to kobolds for radishes.
3 GP for a lesser antidote


<tt>
[dice=d20+7 memo="Perception for initiative" text="Initiative" record=yes] | [dice=d20+10 memo="Performance for Lingering Performance" text="Performance" record=yes]
[dice=d20+9,2d6+1 memo="Biting Words (Inspired)" text="Biting Words" record=yes]  |  [dice=d20+9,d6+5 memo="Telekinetic Projectile (Inspired)" text="Telekinetic Projectile" record=yes]
Saves:  [dice=d20+4 memo="Fortitude Save" text="Fortitude" record=yes]  [dice=d20+5 memo="Reflex Save" text="Reflex" record=yes]  [dice=d20+7 memo="Will Save" text="Will" record=yes]

[dice=d20+5,2d8 memo="Treat Wounds (DC15)" text="Treat Wounds" record=yes]

Wilkezag
Sylph Human Bard 2
Background: Barrister  (Diplomacy & Legal Lore)
Deity: <a href="https://2e.aonprd.com/Deities.aspx?ID=4">Cayden Cailean (The Accidental God)</a>
Muse: <a href="https://aonprd.com/DeityDisplay.aspx?ItemName=Jalaijatali">Jalaijatali</a>

Size: Medium
Alignment: Chaotic Good

Hero Points: 1

             Hit Points : <b>24</b>
   Temporary Hit Points :
             Conditions :  ----
Resistances & Immunities:  ----

       <Red>Perception Bonus : <b>+7</b></Red> = 1 (Wis) + 6 (Expert)
                 Senses : Low-light Vision
                  Speed : 25'

 Movement Types & Notes : ---
<hr>
<large><b>ABILITY SCORES:</b></large>
              <u>Score  Mod.        Ancestry  Background    Class  Free  Level up</u>
    STRENGTH :  <b>10   (+0)</b>      =    +0         +0        +0    +0
   DEXTERITY :  <b>12   (+1)</b>      =    +0         +0        +0    +2
CONSTITUTION :  <b>10   (+0)</b>      =    +0         +0        +0    +0
INTELLIGENCE :  <b>18   (+4)</b>      =    +2         +2        +0    +2    +2
      WISDOM :  <b>12   (+1)</b>      =    +0         +0        +0    +2
    CHARISMA :  <b>18   (+4)</b>      =    +2         +2        +2    +2
<hr>
<large><b>SAVING THROWS</b></large>

Fortitude: <b>+4</b> = 0 (Con) + 4 (Trained)
Reflex:    <b>+5</b> = 1 (Dex) + 4 (Trained)
Will:      <b>+7</b> = 1 (Wis) + 6 (Expert)

<hr>
<b><Large>SPELLS</Large></b>
<a href="https://2e.aonprd.com/SpellLists.aspx?Tradition=3">Occult Spell</a> Attack +8, DC 18 (trained)

COMPOSITION SPELLS (1st level, 2 focus points)
<a href="https://2e.aonprd.com/Spells.aspx?ID=389">Lingering Composition</a> Roll Perform to extend next focus cantrip
<a href="https://2e.aonprd.com/Spells.aspx?ID=381">Counter Performance</a> (Roll performance to provide alternate for saving throw)
(Cantrip) <a href="https://2e.aonprd.com/Spells.aspx?ID=386">Inspire Courage</a> 60'. +1 bonus to attack, damage, and saves v fear effects

CANTRIPS  (1st level, 5 known)
<a href="https://2e.aonprd.com/Spells.aspx?ID=246">Read Aura</a> 30' range, 1 object
<a href="https://2e.aonprd.com/Spells.aspx?ID=66">Detect Magic</a> 30' range
<a href="https://2e.aonprd.com/Spells.aspx?ID=981">Read the Air</a> +1 on next Diplomacy to Make an Impression
<a href="https://2e.aonprd.com/Spells.aspx?ID=334">Telekinetic Projectile</a> 30' range, 1 creature, spell attack for d6 +4 blunt
<a href="https://2e.aonprd.com/Spells.aspx?ID=280">Shield</a> until start of next turn.  +1 circumstance bonus to AC and hardness 5
<a href="https://2e.aonprd.com/Spells.aspx?ID=61">Daze</a>  60' range 4 damage, no save.  Also, make Will save, if crit fail, stunned 1

1st LEVEL (2 known, 2 per day)
(Bonus) <a href="https://2e.aonprd.com/Spells.aspx?ID=291">Soothe</a>  (heal 1d10+4 hp.  grant +2 save v mental effects for 1 minute)
<a href="https://2e.aonprd.com/Spells.aspx?ID=868">Biting Words</a>  (30' 2d6 sonic damage repeat 3X total over the next minute for one action)
<a href="https://2e.aonprd.com/Spells.aspx?ID=45">Command</a>  30' range, 1 creature
<a href="https://2e.aonprd.com/Spells.aspx?ID=160">Illusory Object</a>  500' range, Area 20-foot burst; Duration 10 min.

<a href="https://2e.aonprd.com/Feats.aspx?ID=181">Reach Spell</a> Feat

<a href="https://2e.aonprd.com/Spells.aspx?ID=34">Charm</a> via Maestro's Instrument

<hr>
<large><b>DEFENSE</b></large>
Padded Armor  (Comfort)
Armor Class: <b>15</b> = 10 + 1 (Dex) + 1 (Armor) + 3 (Trained)

<hr>
<large><b>COMBAT</b></large>
<u>Weapon Proficiencies</u>
Unarmed: Trained (+3)
Simple: Trained (+3)
longsword, rapier, sap, shortbow, shortsword, and whip:  Trained (+3)

                             <u><b>Attack  Damage   Type   Group   Range    Notes</b></u>
<i>+1 Rapier</i>                    +5       1d6      P     Sword            Deadly d8, Disarm, Finesse
Whip                         +4       1d4      S     Flail     10'    Disarm, Finesse, Nonlethal, Reach, Trip
------------------
Shortbow                     +4       1d6      P     Bow       60'    Deadly d10
------------------
Spell attack                 +7       1d6+4
<hr>
<large><b>CLASS ABILITIES & FEATS</b></large>


<hr><large><b>SKILLS</b></large><small>
| SKILL            | Total | ABILITY Mod. | PROF Mod. | PROFICIENCY | ARMOR CHECK | ITEM BONUS  | NOTES |
|-------------------------------------------------------------------------------------------------------|
| Acrobatics       | +1    |^ +1  (DEX)   |^          |^            |^ -0         |^ +0         |       |
| Arcana           | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Athletics        | +4    |^ +0  (STR)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Crafting         | +3    |^ +4  (INT)   |^          |^            |^ -0         |^ +0         |       |
| Deception        | +8    |^ +4  (CHA)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Diplomacy        | +8    |^ +4  (CHA)   |^ +4       |^ Trained    |^ -0         |^ +0         | Group Impression      |
| Intimidation     | +4    |^ +4  (CHA)   |^          |^            |^ -0         |^ +0         |       |
| Lore (Cooking)   | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Lore (Legal)     | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         | Background      |
| Lore (Calistria) | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         | GM Bonus      |
| Lore (Heraldry)  | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Lore (Politics)  | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         | GM Bonus     |
| Lore (Brevoy)    | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Lore (Mercantile)| +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         | GM Bonus     |
| Medicine         | +5    |^ +1  (WIS)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Nature           | +1    |^ +1  (WIS)   |^          |^            |^ -0         |^ +0         |       |
| Occultism        | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Performance      | +10   |^ +4  (CHA)   |^ +4       |^ Trained    |^ -0         |^ +1         | +1 Circumstance for Virtuosic Performer |
| Religion         | +1    |^ +1  (WIS)   |^          |^            |^ -0         |^ +0         |       |
| Society          | +8    |^ +4  (INT)   |^ +4       |^ Trained    |^ -0         |^ +0         |       |
| Stealth          | +0    |^ +1  (DEX)   |^          |^            |^ -0         |^ +0         |       |
| Survival         | +1    |^ +1  (WIS)   |^          |^            |^ -0         |^ +0         |       |
| Thievery         | +1    |^ +1  (DEX)   |^          |^            |^ -0         |^ +0         |       |
</small>
<b>Languages:</b> Common (Taldane), Hallit, Sylvan, Jotun, Auran
<hr>
<large><b>ANCESTRY FEATS & ABILITIES</b></large>
HERITAGE         (1ST LEVEL) : Sylph
   Sylph Trait
   Low-Light Vision
ANCESTRY FEAT    (1ST LEVEL) : Natural Ambition (Provides a class feat)
   Natural Ambition Class Feat:  <a href="https://2e.aonprd.com/Feats.aspx?ID=181">Reach Spell</a> (+30 range on all spells, including touch)

<hr>
<large><b>SKILL FEATS</b></large>
Background Skill Feat        : Group Impression (Diplomacy / Make an Impression affects two targets)

Bardic Muse:  Maestro (Lingering Composition Feat and add Soothe to spell repertoire), specifically Jalaijatali
Feat:  <a href="https://2e.aonprd.com/Spells.aspx?ID=389">Lingering Composition </a>(+1 Focus Point and Lingering Composition focus spell)

Level 2 Class Feat:  Multifarious Muse, choosing Polymath
Free Feat:  Versatile Performance.  (Use Performance instead of Diplomacy to Make an Impression;
                                                     instead of Intimidation to Demoralize;
                                      or Acting Perf instead of Deception to Impersonate

Level 2 Skill Feat:  Virtuosic Performer.  +1 Circumstance bonus to String Performance

<hr>
<b><Large>EQUIPMENT                    GOLD   BULK  NOTES</Large></b>

 Padded Armor                          0.2      L

 Adventurer's Kit                      0.7          (Cost and bulk combined)
 Backpack                                            -   Carry 4 Bulk
   Bedroll                                      L
   Rations (2 weeks)                            L
   Soap                                         L
   Flint and Steel                              L
   Waterskin x2                                 L
   Rope 50'                                     L
   Torches x5                                   L
   Healer's Tools                      5        (1)

Maestro's Instrument lyre harp        50        1    +1 item bonus to performance,  Once per day DC17 charm spell.
Belt Pouch #1                                        -   Carry four items of L Bulk
   Chalk (10)                                   L
   Disguise Kit                        2        L
   Lesser antidote

Whip                                   0.1      1
Shortbow                               3        1
Arrows x10                             0.1      L
Rapier                                 2        1

On Horse:
  Elk Antler

<b>Total Cost / Bulk:</b>                    13.9      4

<b><Large>WEALTH</Large></b>
Platinum Pieces:
Gold Pieces    :  28
Silver Pieces  :   2
Copper Pieces  :
Art Objects    :
Gems           :
Jewelry        :
Raw Materials  :
<hr>

4 SP given to kobolds for radishes.
3 GP for a lesser antidote

</tt>
drobob
member, 81 posts
Mediocrity's Finest
Wed 5 Apr 2023
at 01:07
  • msg #3

Pathfinder 2e Character Sheet

Spectacular!
Thanks a ton!
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