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Time Waster Dungeoneering IV.

Posted by HeathFor group 0
Heath
GM, 16687 posts
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Mon 5 Aug 2013
at 23:53
  • msg #1

Time Waster Dungeoneering IV

(Game idea by Heath)

Whoever's turn it is acts as DM and posts a room or rooms.  It can be any kind of room, from puzzles to encounters, to something just plain interesting or weird, or even bland.  The idea is roleplaying, possibly even being comedic like Knights of the Dinner Table.

Whoever is playing takes on some kind of persona for that room, from your own made up character to Abraham Lincoln to Buck Rogers -- whatever you want.  You can use that persona multiple times on the different rooms or change each time there is a new room.  However, your character does not have any special powers or equipment unless the DM okays it first.

ONE RULE:  The one rule is that any action you take must be decided on by the DM before you take your next action.  This is simply a matter of logistics for running the room.  You may, of course, communicate with each other, but actions must be resolved one at a time (unless the DM says otherwise). Please put actions in bold type.

The idea is to roleplay/explore the room and then exit.  Maybe you need to solve a riddle to exit or pass some guard, or maybe you just have to say you are leaving.  The first one through gets to post the next room or pass it on. If you don't want to DM the next room, DO NOT be the first one to leave this room!  (But seriously, you can pass your turn if you want.)

We recommend that the DM re-post the scenario for the room frequently so that everyone knows what's going on.

Here is an example:

DM1:  You descend into a pit.  There is an exit on the far end, and the ceiling is above you beyond your sight.  The ground is covered in guano.

Player1:  I take the guano!!
 Player2:  You dolt.  Do you even know what guano is?
 Player3:  I smell the guano for strange excretions.

DM1:  Your talking has awakened a hoard of bats that descend on you from above.
 Player1:  I fling my recently acquired guano at the bats.
 Player2:  I duck behind Player1 and use him as a human...err...half-orc shield.
 Player3:  I try to make sounds to throw their radar senses off.

DM1:  The bats are deflected by the radar, and Player2 is safely behind Player1, so the bats hit Player1.  He is bitten and contracts rabies.  The bats fly out the entrance you came in.
 Player1:  Let's hurry and get out of here.  I'll take on the nickname Cujo.

DM1:  You leave with no further problems.
 (Change DM to Player 1 for next room.)

(We have also had a room by Raz in testing that was like a puzzle room and a room by Heath that was like a riddle room.)
Heath
GM, 16688 posts
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Mon 5 Aug 2013
at 23:57
  • msg #2

Re: Time Waster Dungeoneering IV

This one needed a reboot, so someone can start a room if they want.

Let me make this idea simple for any newcomers.  The dungeoneering room is where you run 1 room (or multiple rooms if it's part of a single puzzle) that would be fun to roleplay in a roleplaying game--fantasy, science fiction, modern, etc.  The game ends when one person escapes (or leaves) the room.  The first person to leave gets to post the next room.

These do not have to be puzzles; they can be just fun roleplaying.  But they must have an exit.

Those playing the room can create a persona to use or change at will, or can just post as their normal ASWoT persona.  There are no skills, hit points, etc., and hopefully the idea is that they use their brain to maneuver their character through the room to the exit.

This is a good room for testing out rooms you might want to run in another game or run one again that was particularly fun.  You can also use a fun room from a published adventure that you wouldn't use elsewhere, or just to see how it plays out.

EDIT: Try not to make these too long.  Hopefully, they can be solved in 50 total posts or fewer.
This message was last edited by the GM at 23:58, Mon 05 Aug 2013.
Sive
player, 37 posts
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Sun 11 Aug 2013
at 04:14
  • msg #3

Re: Time Waster Dungeoneering IV

A group of seemingly random beings of questionable origin awaken in a white room that is 15'x15'x15'. There is a hatch like thing at the center of each wall, along with one on the floor and one on the ceiling. The room is brightly light by the white glow that seems to be emanating from all sides of this place. You are among this group as you awake. Your clothing consists of a navy blue jumpsuit with your name placed upon it, the front is held together by four quarter sized gray buttons. White average sized socks covered in simple brown hiking boots with black laces.
Heath
GM, 16706 posts
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Mon 19 Aug 2013
at 18:23
  • msg #4

Re: Time Waster Dungeoneering IV

Heath opens the western hatch.  Are there any discernible marks on the hatches  or the walls (writing, pictures, etc.)?
Sive
player, 83 posts
Just give a polite pat...
then watch them fall.
Mon 19 Aug 2013
at 21:26
  • msg #5

Re: Time Waster Dungeoneering IV

There is a room on the other side that looks almost identical, except the new one has a green glow instead of white. on the inside of the hatch you just opened you will see
a combination of five numbers and one letter. "15474C"
Heath
GM, 16709 posts
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Mon 19 Aug 2013
at 21:39
  • msg #6

Re: Time Waster Dungeoneering IV

Heath looks at all the hatches and determines which one has which numbers on it.
Sive
player, 84 posts
Just give a polite pat...
then watch them fall.
Tue 20 Aug 2013
at 02:27
  • msg #7

Re: Time Waster Dungeoneering IV

North: Purple - 95D57F
East: Green - 00FFFF
South: Blue - E7D646
West: Green - 15474C
Floor: Red - 083FFF
Ceiling: Orange - 7CFA89
York
player, 6 posts
Tue 20 Aug 2013
at 10:51
  • msg #8

Re: Time Waster Dungeoneering IV

York follows Heath around, looking at the numbers with him.

He is very confused so far.

Can I fit through a Hatch? If so, I want to go through the East hatch.
This message was last edited by the player at 11:47, Tue 20 Aug 2013.
Sive
player, 91 posts
Just give a polite pat...
then watch them fall.
Wed 21 Aug 2013
at 17:53
  • msg #9

Re: Time Waster Dungeoneering IV

You are able to squeeze through the hatch, once inside you will hear a click and a mechanical "whuuuurr"
York
player, 21 posts
Wed 21 Aug 2013
at 17:57
  • msg #10

Re: Time Waster Dungeoneering IV

I wait a few seconds to see if the noise continues, then check to see if the hatch has changed.
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