RolePlay onLine RPoL Logo

, welcome to World of Darkness Forum

02:03, 25th April 2024 (GMT+0)

WoD DnD.

Posted by DreamingGod
DreamingGod
member, 40 posts
Mon 28 Oct 2013
at 15:09
  • msg #1

WoD DnD

Take a look at his, https://docs.google.com/file/d...c/edit?usp=drive_web

I really want to run a game using this system. Anyone think it look good?
Dino Jerick
member, 2 posts
Tue 12 Nov 2013
at 17:54
  • msg #2

Re: WoD DnD

I skimmed over it. I would think that there should be a larger window for neutral characters. Just preference really. The divide between saint-like purity and evil to the evilest core is pretty expansive. On the other hand, I'd wager doing away with the alignment scale entirely and adapt Virtue/Vice to serve as goodness/lawfulness indicator. They of course could change at any time, circumstances permit. DnD was never really designed for tales of complicated moral conundrums (doesn't stop me though).

I didn't read too deeply into the whole class thing (again, I skimmed it. I intend to read it in full at a later time). knee-jerk reaction tells me it may be a little heavy-handed. World of Darkness sports a system that espouses character development as a strength over career-driven development. Then again, it might just work.

I like the idea of Arete going to health levels. Makes tougher people.

As another thought, have you looked into WoD: Mirrors? In that book, there already is a modified setting to cater to high fantasy games, albeit dark fantasy. Since Mirrors is a hack book, I'm not going to pound you with the idea that it's irrevocable law that you must play their fantasy setting rules. I'm saying it's worth looking into. Y'know, compare and contrast.

My verdict: Try it out! See if it works for you! If you've got some buddies nearby who are willing to experiment with you, all the better. If it doesn't work, why not? How could it be improved? If it works, happy day! Post your results.
babyJebus
member, 20 posts
Thu 14 Nov 2013
at 08:02
  • [deleted]
  • msg #3

Re: WoD DnD

This message was deleted by the user at 22:20, Sat 28 Dec 2013.
Tzuppy
member, 822 posts
Mon 23 Dec 2013
at 13:51
  • msg #4

Re: WoD DnD

Quite frankly I've read the document and didn't like it. It inserts narrow and inflexible classes into WoD, which is known for its combat ineptness. Perhaps the only useful part I might find would be stats (if they're even that) of various D&D monsters. My major disappointment comes from the absence of feats, which is the system that D&D  uses for class customization.

Perhaps I should post the rules for Dungeon: the Dragon.
Dino Jerick
member, 5 posts
Fri 27 Dec 2013
at 10:58
  • msg #5

Re: WoD DnD

In reply to DreamingGod (msg # 1):

Any luck running the game?
Sign In