When will you WRAITH?
… Because let's face it, that's a much cooler-sounding question than "How do you Shadow Guide on RPOL?" But that's my real question.
As I see it, there are four methods of running a Shadow for a Wraith game on RPOL, each with their own benefits and drawbacks. I'd like your thoughts on these methods.
[1] Shadow Guides. As the book says, players run for each other. Benefits wise, it's the way things are done in the book, so the players won't kvetch. Added benefit, no extra work for the ST (above and beyond the usual that is) and the players get to screw one another over (which may or may not be a benefit, but they'll probably do it anyway, so...).
Drawbacks? Numerous and varied. Keeping any one player in a game on RPOL can be touch and go; trying to keep a player that is a Shadow Guide? Ri-ight. There's a good chance you're going to be switching Shadow Guides far too regularly for comfort. The set-up time for Shadow Guides on RPOL is painfully long because first you have to set up the character, then you also have to set up the Shadow. And those are just the beginning.
[2] Shadow ST. You could have a ST specially dedicated to being a Shadow Guide for all the NPCs. Down side is you have to find someone willing to do that (although you may get a PC willing to play the part). Upside is, if you can find out they can probably be fairly effective.
[3] ST as Shadow Guide. Upside? You know it all anyway, right? Downside? What, you didn't have enough to do already?
[4] Player-as-Shadow Guide. Benefit is, player knows his character better than anyone else, including you, the ST. Drawback? It depends largely on how willing the player is to screw him- or herself over. Because, ultimately, that's what the Shadow's purpose is - to screw the PC over.
Now, I've been on RPOL for 13+ years, and in that time I've played three Wraith games. Two of them used the standard Shadow Guide system (1) and one of them allowed me to Shadow Guide myself (4). A fourth would have used the ST as Shadow Guide method (3) but it never got off the ground. I personally feel like [4] works best - but that drawback really is a major drawback. So ultimately the question is: what do you feel is the best way to do things?