**WORLD OF DARKNESS** Name: Concept: Age: Player: Virtue: Faction: (type chronicle name here) Vice: Group Name: **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 **SKILLS** Mental (-3 unskilled) Academics - Computer - Crafts - Investigation - Medicine - Occult - Politics - Science - Physical (-1 unskilled) Athletics - Brawl - Drive - Firearms - Larceny - Stealth - Survival - Weaponry - Social (-1 unskilled) Animal Ken - Empathy - Expression - Intimidation - Persuasion - Socialize - Streetwise - Subterfuge - **OTHER TRAITS** Merits Size - Defense - Initiative Mod - Speed - Armor - HEALTH WILLPOWER -/- -/- [ ][ ][ ][ ][ ][ ][ ] -1 -2 -3 MORALITY - DERANGEMENTS EQUIPMENT --- Experience points - Experience spent -
**VAMPIRE: THE REQUIEM** Name: Virtue: Clan: Player: Vice: Bloodline: Concept: Covenant: (Type chronicle name here) Apparent Age: Title: **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 * Clan favored Attribute **SKILLS** Mental (-3 unskilled) Academics - Computer - Crafts - Investigation - Medicine - Occult - Politics - Science - Physical (-1 unskilled) Athletics - Brawl - Drive - Firearms - Larceny - Stealth - Survival - Weaponry - Social (-1 unskilled) Animal Ken - Empathy - Expression - Intimidation - Persuasion - Socialize - Streetwise - Subterfuge - **OTHER TRAITS** Merits Size - Defense - Initiative Mod - Speed - Armor - HEALTH WILLPOWER VITAE (_ vitae/turn) -/- -/- -/- [ ][ ][ ][ ][ ][ ][ ] -1 -2 -3 BLOOD POTENCY - HUMANITY - CLAN WEAKNESSES DISCIPLINES * * * * Clan/Bloodline Disciplines RITUALS DEVOTIONS DERANGEMENTS EQUIPMENT --- Experience points - Experience spent -
**MAGE: THE AWAKENING** Name: Virtue: Path: Player: Vice: Order: Concept: Legacy: (Type chronicle name here) Apparent Age: Title: **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 **SKILLS** Mental (-3 unskilled) Rote Skill? - Academics - - Computer - - Crafts - - Investigation - - Medicine - - Occult - - Politics - - Science - Physical (-1 unskilled) Rote Skill? - Athletics - - Brawl - - Drive - - Firearms - - Larceny - - Stealth - - Survival - - Weaponry - Social (-1 unskilled) Rote Skill? - Animal Ken - - Empathy - - Expression - - Intimidation - - Persuasion - - Socialize - - Streetwise - - Subterfuge - **OTHER TRAITS** Merits Size - Defense - Initiative Mod - Speed - HEALTH WILLPOWER MANA (_ mana/turn) -/- -/- -/- [ ][ ][ ][ ][ ][ ][ ] -1 -2 -3 GNOSIS - WISDOM - ARMOR (type and points) PROTECTIVE SPELLS (name and points) ACTIVE SPELLS (Max = Gnosis + 3) SPELLS CAST ON SELF (Spell tolerance = 3; -1 dice per extra DEDICATED MAGICAL TOOL (And arcana-based tools ARCANA - (ruling) - (ruling) - (inferior) ROTES Dots Arcana Name D.P. Page # Cost - - - - - - ENCHANTED ITEMS EQUIPMENT --- Experience points - Experience spent - Arcane Experience -
**FAMILIAR** **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 **SKILLS** Size - Defense - Initiative Mod - Speed - Influence Attacks Numina Ban HEALTH WILLPOWER ESSENCE -/- -/- -/-
**WEREWOLF: THE FORSAKEN** Name: Concept: Auspice: Player: Virtue: Tribe: (Type Chronicle name here) Vice: Lodge: **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 **SKILLS** Mental (-3 unskilled) Academics - Computer - Crafts - Investigation - Medicine - Occult - Politics - Science - Physical (-1 unskilled) Athletics - Brawl - Drive - Firearms - Larceny - Stealth - Survival - Weaponry - Social (-1 unskilled) Animal Ken - Empathy - Expression - Intimidation - Persuasion - Socialize - Streetwise - Subterfuge - **OTHER TRAITS** Merits HEALTH* WILLPOWER ESSENCE (- essence/turn) -/- -/- -/- [ ][ ][ ][ ][ ][ ][ ] -1 -2 -3 *+2 for Dalu, +4 for Gauru, +3 for Urshul PRIMAL URGE - HARMONY - RENOWN Purity - Glory - Honor - Wisdom - Cunning - ARMOR (type and points) ATTACKS -List Type, Damage, Range, Clip, Size, and any Special information. EQUIPMENT -List Type and Dice Mod.
Hishu (human) | Dalu (near-human) | Guaru (wolf-man) | Urshul (near-wolf) | Urhan (wolf) |
---|---|---|---|---|
Strength (+1) - Stamina (+1) - Manipulation (-1) - | Strength (+3) - Dexterity (+1) - Stamina (+2) - | Strength (+2) - Dexterity (+2) - Stamina (+2) - Manipulation (-3) - | Dexterity (+2) - Stamina (+1) - | |
Size - Defense - Initiative - Speed - Armor - Perception - | Size(+1) - Defense - Initiative - Speed(+1) - Armor - Perception(+2) - | Size(+2) - Defense - Initiative(+1) - Speed (+4) - Armor (1/1) - Perception (+3) - | Size(+1) - Defense - Initiative (+2) - Speed(+7) - Armor - Perception (+3) - | Size (-1) - Defense - Initiative (+2) - Speed (+5) - Armor - Perception (+4) - |
Induces Lunacy; observers have a 4-die bonus to their Willpower roll to resist. | Rage invoked. Induces full Lunacy. Wound penalties ignored and no unconsciousness rolls made. -2 to resist Death Rage Inflict lethal damage. Fail most Mental and Social rolls. | Induces Lunacy; observers have a 2-die bonus to their Willpower roll to resist. Inflict lethal damage. | Inflict lethal damage with bite attack. |
**GIFTS AND RITES** Gift lists: Max rank: - -List Gifts, rolls, any associated costs (WP or Essence), and the page number Rituals: - -List Rites, rolls, associated costs, and the page number If your character has a TOTEM, it will go in this section upon Storyteller approval and payment for the merit (through purcahse or in- character events). If your character does not have a TOTEM, feel free to delete this note. --- Experience points - Experience spent -
Werewolf: The Forsaken ---------.---------.---------.---------.---------.---------.---------.---------.---------.---------- Name: Virtue: Auspice: Player: Vice: Tribe: Chronicle: Concept: Lodge: ATTRIBUTES Power Intelligence - Strength - Presence - Finesse Wits - Dexterity - Manipulation - Resistance Resolve - Stamina - Composure - SKILLS | OTHER TRAITS | MERITS | HEALTH Mental | - - | O O O O O O O O O O O O (-3 unskilled) | - - |[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] Academics - | - - | Computer - | - - | Crafts - | - - | WILLPOWER Investigation - | - - | [ ][ ][ ][ ][ ] Medicine - | - - | Occult - | - - | ESSENCE Politics - | - - | [x][x][x][x][x] Science - | - - | [x][x][ ][ ][ ] | | (Points per turn: _) Physical | Additional Notes | (-1 unskilled) | __ | Primal Urge Athletics - | __ | @ Brawl - | | Drive - | EQUIPMENT | HARMONY Firearms - | _ | 10...................O Larceny - | _ | 9....................O Stealth - | _ | 8....................O Survival - | | 7____________________@ Weaponry - | Purity: - | 6____________________@ | Glory: - | 5____________________@ Social | Honor: - | 4____________________@ (-1 unskilled) | Wisdom: - | 3____________________@ Animal Ken - | Cunning: - | 2____________________@ Empathy - | | 1____________________@ Intimidation - | Weapon/Attack Dice Mod. Range Size Clip Persuasion - | _ - --/--/-- - - Socialize - | _ - --/--/-- - - Streetwise - | _ - --/--/-- - - Subterfuge - | _ - --/--/-- - - ---------.---------.---------.---------.---------.---------.---------.---------.---------.----------- Hishu (Human) | Dalu (near-Human) | Gauru (Wolf-Man) | Urshul (near-Wolf)| Urhan (Wolf) | | | | | Strength(+1) - | Strength(+3) - | Strength(+2) - | Dexterity(+2) - | Stamina(+1) - | Dexterity(+1) - | Dexterity(+2) - | Stamina(+1) - |Manipulation(-1) - | Stamina(+2) - | Stamina(+2) - | | | |Manipulation(-3) - | | | | | Size - | Size(+1) - | Size(+2) - | Size(+1) - | Size(-1) - Defense - | Defense - | Defense - | Defense - | Defense - Speed - | Speed(+1) - | Speed(+4) - | Speed(+7) - | Speed(+5) - Armor - | Armor - | Armor 1/1| Armor - | Armor - Perception - | Perception(+2) - | Perception(+3) - | Perception(+3) - | Perception(+4) - | | | | | Induces Lunacy; | Rage Invoked. | Induces Lunacy; | Inflict Lethal | Observers gain a |Induces Full Lunacy| Observers gain a | Damage with | 4-die bonus to | Wound Penalties | 2-die bonus to | bite attack. | their Willpower | ignored and no | their Willpower | | to resist. | unconsciousness | to resist. | | | rolls are made. | | | | Inflict Lethal | Inflict Lethal | | | damage. Fail most | damage. | | | Mental and Social | | | | rolls. | | ---------.---------.---------.---------.---------.---------.---------.---------.---------.----------- TOTEM | GIFTS AND RITES ATTRIBUTES | Gift Lists: Power: _ | Max Rank: - Finesse: _ | Resistance: _ | Gift Roll Page Willpower: -/- | - - - Essence: -/- | - - - Defense: - | - - - Speed: - | - - - Size: - | - - - Corpus: -/- | - - - Influences: | - - - - - | - - - - - | - - - - - | - - - Numina: | | Rituals: - Bonuses: | | Rite Roll Page | - - - | - - - Ban: | - - - | - - - | - - - | - - -
Promethean: The Created ---------.---------.---------.---------.---------.---------.---------.---------.--------- Name: Concept: Lineage: Player: Virtue: Refinement: Chronicle: Vice: Throng: ATTRIBUTES Power Intelligence 2 Strength 3 Presence 3 Finesse Wits 3 Dexterity 2 Manipulation 2 Resistance Resolve 2 Stamina 3 Composure 2 SKILLS | OTHER TRAITS | MERITS | HEALTH Mental | - - | [ ][ ][ ][ ][ ][ ][ ] (-3 unskilled) | - - | Academics - | - - | Computer - | - - | WILLPOWER Crafts - | - - | [ ][ ][ ][ ][ ] Investigation - | - - | Medicine - | - - | PYROS Occult - | - - | [x][x][x][x][x] Politics - | - - | [x][x][ ][ ][ ] Science - | - - | | | Physical | BESTOWMENT | AZOTH (-1 unskilled) | __ | @ Athletics - | | Brawl - | | Drive - | EQUIPMENT | HUMANITY Firearms - | _ | 10...................O Larceny - | _ | 9....................O Stealth - | _ | 8....................O Survival - | | 7____________________@ Weaponry - | Armor: | 6____________________@ | Defense: | 5____________________@ Social | Initiative Mod: | 4____________________@ (-1 unskilled) | Size: | 3____________________@ Animal Ken - | Speed: | 2____________________@ Empathy - | Experience: | 1____________________@ Expression - | Intimidation - | TRANSMUTATIONS Persuasion - | _ Socialize - | _ Streetwise - | _ Subterfuge - | _This message was last edited by a forum moderator at 07:12, Fri 08 Sept 2006.
Preamble |
---|
Name | __________ | Nature | __________ | Tradition / Craft | __________ |
Player | __________ | Demeanor | __________ | Concept | __________ |
Chronicle | __________ | Resonance | __________ | Chantry / Sanctum | __________ |
Abilities |
---|
Talents | Rating | Skills | Rating | Knowledges | Rating |
---|---|---|---|---|---|
Talent 1 | ● | Skill 1 | ● | Knowledge 1 | ● |
Talent 2 | ● | Skill 2 | ● | Knowledge 2 | ● |
etc. | etc. | etc. |
Advantages |
---|
Backgrounds | Rating | Merits & Flaws | Cost | Willpower |
---|---|---|---|---|
Background 1 | ● | Merit | X pts | ●●● |
Background 2 | ● | or | Arete | |
etc. | Flaw | -X pts | ● |
Magic |
---|
Powers | Level | Rating | Rotes | Cost | Paradox |
---|---|---|---|---|---|
Power 1 | X | ● | Rote 1 | X pts | |
Power 2 | X | ● | Rote 2 | X pts | Paradox Flaws |
etc. | etc. |
Background |
---|
History: Awakening: Goals: Appearance: |
**VAMPIRE: THE REQUIEM** Name: Mask: Clan: Player: Dirge: Bloodline: Concept: Covenant: Apparent Age: Title: **ATTRIBUTES** Power Intelligence 1 Strength 1 Presence 1 Finesse Wits 1 Dexterity 1 Manipulation 1 Resistance Resolve 1 Stamina 1 Composure 1 * Clan favored Attribute ASPIRATIONS
Clan | ___ |
---|---|
Generation | ___ |
Nature | ___ |
Demeanor | ___ |
Attributes | |||||
---|---|---|---|---|---|
Physical | Social | Mental | |||
Strength | 1 | Charisma | 1 | Perception | 1 |
Dexterity | 1 | Manipulation | 1 | Intelligence | 1 |
Stamina | 1 | Appearance | 1 | Wits | 1 |
Abilities | |||||
Talents | Skills | Knowledges | |||
Acting | 0 | Animal Ken | 0 | Bureaucracy | 0 |
Alertness | 0 | Drive | 0 | Computer | 0 |
Athletics | 0 | Etiquette | 0 | Finance | 0 |
Brawl | 0 | Firearms | 0 | Investigation | 0 |
Dodge | 0 | Melee | 0 | Law | 0 |
Empathy | 0 | Music | 0 | Linguistics | 0 |
Intimidation | 0 | Repair | 0 | Medicine | 0 |
Leadership | 0 | Security | 0 | Occult | 0 |
Streetwise | 0 | Stealth | 0 | Politics | 0 |
Subterfuge | 0 | Survival | 0 | Science | 0 |
Advantages | |||||
Disciplines | Backgrounds | Virtues | |||
___ | 0 | ___ | 0 | Conscience | 1 |
___ | 0 | ___ | 0 | Self-Control | 1 |
___ | 0 | ___ | 0 | Courage | 1 |
___ | 0 | ___ | 0 | ||
___ | 0 | ___ | 0 |
Tempers | Per | Cur |
---|---|---|
Humanity | 0 | 0 |
Willpower | 0 | 0 |
Blood Pool | 0 | 0 |
Health | ||
---|---|---|
Level | Pen | |
Bruised | 0 | |
Hurt | -1 | |
Injured | -1 | |
Wounded | -2 | |
Mauled | -2 | |
Crippled | -5 | |
Incapacitated |
Kith | |
---|---|
Seeming | |
Court | Seelie – Unseelie |
Legacies | – |
Attributes | |||||
---|---|---|---|---|---|
Physical | Social | Mental | |||
Strength | 1 | Charisma | 1 | Perception | 1 |
Dexterity | 1 | Manipulation | 1 | Intelligence | 1 |
Stamina | 1 | Appearance | 1 | Wits | 1 |
Abilities | |||||
Talents | Skills | Knowledges | |||
Alertness | 0 | Crafts | 0 | Computer | 0 |
Athletics | 0 | Drive | 0 | Enigma | 0 |
Brawl | 0 | Etiquette | 0 | Gremayre | 0 |
Dodge | 0 | Firearms | 0 | Investigation | 0 |
Empathy | 0 | Leadership | 0 | Law | 0 |
Intimidation | 0 | Melee | 0 | Linguistics | 0 |
Persuasion | 0 | Performance | 0 | Lore | 0 |
Streetwise | 0 | Security | 0 | Medicine | 0 |
Subterfuge | 0 | Stealth | 0 | Politics | 0 |
0 | Survival | 0 | Science | 0 | |
Advantages | |||||
Notes | Arts | Realms | |||
___ | 0 | ___ | 0 | ||
___ | 0 | ___ | 0 | ||
___ | 0 | ___ | 0 | ||
Birthrights | Frailties | Tempers | |||
___ | ___ | Willpower | 0 | ||
___ | ___ | Glamour | 0 | ||
___ | ___ | Banality | 0 | ||
Thresholds | |||||
Health | |||
---|---|---|---|
Level | Pen | Real | Chim |
Bruised | 0 | ||
Hurt | -1 | ||
Injured | -1 | ||
Wounded | -2 | ||
Mauled | -2 | ||
Crippled | -5 | ||
Incapacitated |
Experience | ||||
---|---|---|---|---|
Date | Reason | + | - | Bal |
Game start | 1 | 0 | 1 |