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02:03, 29th March 2024 (GMT+0)

Scene 6 - Suds Galore!

Posted by GM Computer HeathFor group 0
Rob-R-JBS-2
player, 21 posts
Tech Happiness Officer
Clearance RED
Fri 22 Aug 2008
at 18:45
  • msg #118

Re: Scene 6 - Suds Galore!

Rob peeks up from his cover at Ginger, eyes perplexed, "Tactical Nuke? What is that? It sounds cool, be definately out of my clearance level... how have you heard of such a thing?"
GM Computer Heath
GM, 242 posts
Fri 22 Aug 2008
at 19:13
  • msg #119

Re: Scene 6 - Suds Galore!

OKAY, SO HERE'S WHAT'S HAPPENING IN THE CHAOS (I'M CONSOLIDATING YOUR POSTS AND REPOSTING THEM TO SHOW THE ORDER OF THE STORY:

Rob "oofs" as the WarScrubber knocks him down. He is filled with utter terror as the thing turns around, putting him in the line of fire. He drops to the ground, pulling something from his belt and reaching under the bot momentarily. He then rolls out of the way, going for the nearest safe place that is far away.

Something is attached to the bottom of the warscrubber...and it appears to be blinking more and more rapidly each second!

beep...beep...beep...

Ginger doesn't hear what the others are talking about in the storage room, but she clearly sees Rob afix something to the robot.  Her eyes go wide.  "Don't tell me that's a tactical nuke!"

Rob peeks up from his cover at Ginger, eyes perplexed, "Tactical Nuke? What is that? It sounds cool, be definately out of my clearance level... how have you heard of such a thing?"

Ginger runs through the door into the reactor room since Gunther's still in the storage room trying to shoot her down.  "Follow me!" she says to the others still in the room with the war scrubber.

Ginger makes it safely to the reactor room.

The warscrubber seems to ignore the grenade on itself.  In an eerily robotic and booming voice, it says, "I MUST CLEAN YOU...AND ALL PERPETUATORS OF SPAM!"

beep...beep...beep...

The warscrubber fires at Peter...it is a missile that...hits him square on the arm...and takes it off just above the elbow, cauterizing it.  Peter now only has one arm!  (Wounded level:  MAIMED.)  Luckily, it is not the arm he shoots with.  But his PDA is blown to smithereens upon impact, his hair is scorched and frazzled, some holes are burnt in his uniform...and, oh yeah, did I mention the arm?

BEEP...BEEP...BEEP...
OOC: In case you haven't noticed, 2 things to point out here:  (1) Those who do not post frequently lose out on two things -- (a) the ability to use perversity points to affect rolls, which comes in very handy in battles like this, and (b) they tend to become the targets of the enemies;  (2) where you see the "..." often means a die roll is happening to determine the outcome.

The warscrubber is also swinging around to get its flamethrower in range.
...Ginger has made it a safe distance away.
...Rob is hit with flames as he flees to hide.  (He is WOUNDED.)  The back of his uniform is on fire, and the hair on the back of his head has burnt off.  It is quite a disgusting smell!

MEANWHILE, BACK IN THE STORAGE ROOM NEXT DOOR:

Gunther says:  "Get the traitor! I'll handle the paperwork." He says this to the rest of the team still in the storage room as he starts to scribble on his loyalty officer notepad.

Dexter has the thermos in one hand and Gunther's PDA in the other, still assessing the PDA.  Then Dexter hands the PDA back to Gunther with a politely scolding look then a smile.  "Seems to be in order.  Please take better care of your equipment in the future!  You know the consequences, I assume."  Dexter keeps the thermos in hand and pulls out his own PDA.

Gunther says:  "Thanks Citizen Dexter-R, your loyalty will be noted by the computer, and will be recorded in my book. Now go after that traitor before she endangers the mission with her communist ways."  Guther checks out his own PDC.

Vicsis has observed all of this through the unblinking eye of the multicorder. "Gunther appears to be trying to fill our heroic team leader with laser blasts in the middle of a tactical combat situation. That's probably not the only thing he'd like to fill her with. Perhaps his hand is suffering from a malfunction." Hearing sounds from back in the other room, she turns around and takes note of the Warscrubber's new flamethrower. "Oh, now it has a flamethrower. It's lit some boxes on fire. It's probably going to burn someone alive. Rob's probably responsible for that," she notes innocently. He was hanging on the back of the insane bot, after all. "I bet he likes it hot."

CL is squeaking while he moves away from the door and asks Gunther, "Where did the 'traitor' go?"

Gunther-R says as he scribles a bit more into his notepad, "She is in the other room! The Clone Ginger-R is a Commie as she tried to access classified computer info. Not only that but she accused an innocent loyalty officer of treason. Go after her and make sure she is arested and is able to respond for her crimes against the computer! At any rate, don't let her escape!"

CL says:  "Gunther keeps yelling traitor. Gunther, do you remeber the story of the trouble-shooter who called Communist? Its a fun story with a good moral. The RED Clearence trouble-shooter didn't like another trouble-shooter and called him a Commie. The computer checked and he wasn't. The next day, he did it again to the same result, and the computer said he commited treason and he was punished." CL says in sing-song form, "Don't be the shooter who called commie."

Gunther makes more notes.  "Mmmokay." he says after scribing.

Vicsis keeps the multicorder pointed vaguely towards the lethally upgraded scrubber, jiggling her hand so the recording will come out all 'actiony' and full of movement.  Since Vicsis is in the storage room and the robot is in the workshop, she has to open the door between the rooms and stand there to do this.

She takes a moment to examine her automatic hammer, trying to divine its purpose. She tries to pass it off to Dexter, since he's the equipment guy and probably knows everything there is to know about automatic hammers.

Dexter is engrossed in his PDC at the moment and ignores the auto-hammer and the human attached to it.

Vicsis gently tosses the hammer aside.

Then she turns to CL, getting an upclose zoom of him. "Who do you think the traitor is, and why?"  She lets the door between storage room and workshop swing closed, which probably saves you all since the robot was just turning in the direction of the door with its flamethrower turned to "Super Spout" mode.  You can no longer see what's going on in the other room.

OOC: We have been calling it a PDA, but in looking at the rules, I realized it is called a PDC:

You each have the Series 1300 Personal Digital Companion (PDC).    The 1300 Series uses voice profiling technology, so it only responds to the sound of its designated user's voice. (It is much better than the 1200 series, which required thumbprints to unlock...there were just too many incidents of Troubleshooters missing thumbs with that series.)

You can talk to your PDC:
Example:
Troubleshooter (TS): PDC, what is my schedule?
PDC: Loading...9:00 to 9:45, interrogation by Internal Security...9:45 to 10:00 mandatory Bouncy Bubble Drink Break...10:00 your trial begins and is broadcast live on "What is Treason?"...
TS: Wait!  That's not my schedule!

The PDC has:
A calendar with your schedule on it.

An address book.  (You can add citizens to your book by name, like what Marco did when he took your info.)

Camera: It takes countless high resolution pictures.  They are stored for only a millisecond before automatically being sent to Internal Security where they are scanned for evidence of treason.

Phone: It has a mobile phone and answering system for you.

Messages:  It receives and sends messages (like a blackberry).

Self destruct mechanism:  This is a handy feature.  You can set it to self destruct and use it as a grenade.  This popular feature has increased in use 68% this quarter alone!

This message was last edited by the GM at 19:17, Fri 22 Aug 2008.
Ginger-R-UYT-1
player, 54 posts
CPU Team Leader
Clearance RED
Fri 22 Aug 2008
at 19:22
  • msg #120

Re: Scene 6 - Suds Galore!

As she runs from the room into the "safety" of the Reactor Room, Ginger calls back to Rob, "I had to learn what tactical nukes are to know what's restricted in case anyone on the team is a traitor.  A team leader's got to know these things."  She plugs her nose to avoid smelling Rob's burnt hair.
Dexter-R-FCP-1
player, 91 posts
Tech Services Equipmt Guy
Clearance RED
Fri 22 Aug 2008
at 20:41
  • msg #121

Re: Scene 6 - Suds Galore!

OOC: Is voice the only way to interact with the PDC or can we manipulate it like a real life PDA as well?

Dexter keeps fiddling with his PDC.
GM Computer Heath
GM, 243 posts
Fri 22 Aug 2008
at 21:16
  • msg #122

Re: Scene 6 - Suds Galore!

OOC: Although the rules seem to indicate it's voice only, it doesn't seem to make sense given the spam and messages you can send and get, so my ruling is you can manipulate it like a real life PDA as well, although to make it work you'd need to turn it on using voice activation.

<blue>And for the newcomers, I just wanted to briefly summarize what you have uncovered:

What you have determined so far is that someone named Ally G8R has sent out a virus called "Mr. Bubbles" to the scrubot community to have them take out the source of the spam.  He also offered you credits to take out Marco-G, who is currently bumped on the head in the middle of the workshop.  The source of the virus is from someone with the code name Hottbott.  You found that this person was named Mark-R, who was killed by a scrubot in his office.  (Your group then scoured his office for clues before the scrubot also attacked you right after getting a spam.)  In other words, you know the source of the spam that triggers the robots, and he is already taken care of, but you don't know where the guy is who calls himself AllyG8R and has programmed the scrubots to attack those with the spam.
Dexter-R-FCP-1
player, 92 posts
Tech Services Equipmt Guy
Clearance RED
Fri 22 Aug 2008
at 21:28
  • msg #123

Re: Scene 6 - Suds Galore!

Dexter looks up from his PDC.  "Hey!  Where's Marco?  I bet he's the one who got us in this mess!"
Rob-R-JBS-2
player, 22 posts
Tech Happiness Officer
Clearance RED
Fri 22 Aug 2008
at 21:31
  • msg #124

Re: Scene 6 - Suds Galore!

Rob shrieks as he begins to burn, rolling on the ground to put out the flames. He rolls into the Reactor room with Ginger. When he is satisfied that his flames are out he finds a nice spot behind some storage crates. As the action passes outside, he takes the time to look through some things as well.
GM Computer Heath
GM, 244 posts
Fri 22 Aug 2008
at 22:00
  • msg #125

Re: Scene 6 - Suds Galore!

Rob gets the flames out.  He also notices as he finds a place to hide in the reactor room, that there is some sort of duct or small passage back there that he could probably fit in.

BEEP!...BEEP!BEEP!BEEP!
The thing that Rob put on the robot is flashing even faster now.  Also, the hoard of scrubots have just about pushed their way through the door to the west and are moments away from breaking through the door.

Meanwhile, the warscrubber is following Ginger and Rob into the Reactor Room!  It's flamethrower is still going strong.
Rob-R-JBS-2
player, 23 posts
Tech Happiness Officer
Clearance RED
Fri 22 Aug 2008
at 23:50
  • msg #126

Re: Scene 6 - Suds Galore!

Finding the small space behind his cover is a pleasant surprise. He removes his handy, red flashlight from his utility belt and clicks it on. He points the beam into the passage to light his way as he inspects further inside.
Vicsis-R-BCW-2
player, 53 posts
HPD&MC Recording Officer
Clearance RED
Sat 23 Aug 2008
at 04:15
  • msg #127

Re: Scene 6 - Suds Galore!

Vicsis can hear the Warscrubber on the move. Shifting over towards the door leading into the reactor, she tries to push it open a little so she can have a look. Hmmm. Flame Thrower + Reactor = ? Hmmmmmm. ? = Bad Things. While careful to keep the Warscrubber in frame, she draws her sidearm and opens fire on its flame thrower attachment, hoping to disable it before Rob gets killed by his own trickery. "Fearless Leader! Burning Commie! Quick, this way!"
CL-R-WIL-1
player, 75 posts
R&D Happiness Officer
Clearance RED
Sat 23 Aug 2008
at 22:31
  • msg #128

Re: Scene 6 - Suds Galore!

"Commie!" Is all CL hears and readies is laser for any vile commies.
GM Computer Heath
GM, 246 posts
Sun 24 Aug 2008
at 19:05
  • msg #129

Re: Scene 6 - Suds Galore!

Here's the map again for reference purposes:


[CONFERENCE ROOM]    [NANCY-B'S OFFICE]          [STORAGE]
   |                       |                      /      \
[reception] ----------[DISPLAY HALL]-------[WORKSHOP]----[REACTOR]
[BILL G'S OFFICE]
\/

The scrubots are breaking through from the display hall.  The warscrubber is moving from the workshop to the reactor room.  Ginger and Rob are in the Reactor Room.  Vicsis is at the door between the storage room and reactor room.  Marco is in the workshop, and everyone else is in the storage room. (If I made an error, please correct me.)
CL-R-WIL-1
player, 76 posts
R&D Happiness Officer
Clearance RED
Mon 25 Aug 2008
at 15:46
  • msg #130

Re: Scene 6 - Suds Galore!

CL goes into the Reactor Room.
Dexter-R-FCP-1
player, 93 posts
Tech Services Equipmt Guy
Clearance RED
Mon 25 Aug 2008
at 17:03
  • msg #131

Re: Scene 6 - Suds Galore!

Dexter heads back to the workshop to find Marco.
Ginger-R-UYT-1
player, 55 posts
CPU Team Leader
Clearance RED
Mon 25 Aug 2008
at 17:19
  • msg #132

Re: Scene 6 - Suds Galore!

Ginger pushes through the boxes when she sees the opening illuminated by Rob's flashlight.  "There's no time to inspect.  Go!  Go!"  The team leader goes through the passageway Rob found, waving everyone to follow her.
CL-R-WIL-1
player, 77 posts
R&D Happiness Officer
Clearance RED
Tue 26 Aug 2008
at 15:55
  • msg #133

Re: Scene 6 - Suds Galore!

CL follows his fearless leader. Being safe under her command makes him happy. And not being happy, is treason.
Vicsis-R-BCW-2
player, 54 posts
HPD&MC Recording Officer
Clearance RED
Tue 26 Aug 2008
at 17:33
  • msg #134

Re: Scene 6 - Suds Galore!

Vicsis abandons her post at the door and scurries after Ginger. She tries to keep low, to avoid getting hit with a rocket.
GM Computer Heath
GM, 247 posts
Tue 26 Aug 2008
at 17:38
  • msg #135

Re: Scene 6 - Suds Galore!

BEEP!>>>BEEP>>BEEP!>>BEEP!
The beeping on the grenade on the underbelly of the robot tells you have between 5 and 10 seconds before it explodes.

Dexter runs back into the workshop to find Marco.  The spamming, ID selling ingrate who you once helped escape from a marauding scrubot is still slunched over after the ceiling tile hit his head.  He is groggy, unaware of his surroundings, and rubbing the goose egg on his cranium.

Rob finds nothing but a long passage when he sweeps his flashlight into the vent.  Then he is pushed to the side as Ginger and CL make their way past him and into the constricted passage behind the reactors.

BEEP! BEEP! BEEP!!

The hoard of scrubots finally makes its way into the hall leading to the workshop, knocking the double doors from their hinges.  They are mad and furious and...SWINGING MOPS!
This message was last edited by the GM at 17:40, Tue 26 Aug 2008.
Dexter-R-FCP-1
player, 94 posts
Tech Services Equipmt Guy
Clearance RED
Tue 26 Aug 2008
at 19:18
  • msg #136

Re: Scene 6 - Suds Galore!

Dexter runs to grab Marco and follow the leader (Ginger) into the tunnels.
Gunther-R-BOK-3
player, 51 posts
Mutation: Eats things.
Security Clearance: Red
Tue 26 Aug 2008
at 19:20
  • msg #137

Re: Scene 6 - Suds Galore!

Gunther bids farewell to the robot in the storage room, and runs for it as well.
Vicsis-R-BCW-2
player, 55 posts
HPD&MC Recording Officer
Clearance RED
Tue 26 Aug 2008
at 20:07
  • msg #138

Re: Scene 6 - Suds Galore!

Vicsis follows after Ginger even faster than before.
GM Computer Heath
GM, 248 posts
Tue 26 Aug 2008
at 21:21
  • msg #139

Re: Scene 6 - Suds Galore!

The party begins scrambling into the tunnel.  Dexter grabs the confused Marco and drags him into the reactor room.

beepbeepbeepbeepbeepbeepbeepbeepbeepbeepbeepbeepbeepbeepbeep
beepbeepbeepbeepbeepbeepbeepbeepbeep

The device stops beeping.  Dexter is not yet to the tunnel...but something happens.  There is no explosion.

OOC: These are the types of things where it is good to spend perversity points...such that it will blow up while Dexter is there, or for Dexter to use so that it doesn't blow up while he's there.

You are all inside the narrow tunnel.  You get not too far into the tunnel, with the warscrubber shooting the boxes and firing a missile about a meter from the reactor.

Marco is being prodded forward by Dexter.

And then comes the explosion:

BOOM!

Okay, it wasn't what you were hoping for, but it still echoes fairly loudly, and a piece of warscrubber part rolls down the narrow passage.  Scrubots appear to have also been blown apart.

BOOM-KAPOW!

A much larger exposion rocks the foundation of the building, knocking you from your positions.

The PDC's state in unison, "Unauthorized levels of radiation detected.  Please desist from using radioactive products as they may be hazardous to your health."

The entry behind you collapses, effectively sealing you in.

You are in a dark tunnel crawling space, moving forward slowly.  The reactors have blown, and the echoes of alarms reach your ears.  They are loud enough so that it would be difficult to talk to be heard.  You'd have to practically yell.

You cannot see anything.

The order of your march is:

Ginger
CL
Rob
Gunther
Vicsis
Peter
Marco (NPC)
Dexter

OOC:  For those who didn't catch the implications, this is a pitch dark place where your movements and sounds are unlikely to be heard or seen by others in the party, although you are restricted in your actions by your marching order (e.g., trying to shoot past one person to hit another person not directly in front or behind you may result in hitting the wrong person/people).
This message was last edited by the GM at 16:34, Wed 27 Aug 2008.
Gunther-R-BOK-3
player, 52 posts
Mutation: Eats things.
Security Clearance: Red
Wed 27 Aug 2008
at 00:39
  • msg #140

Re: Scene 6 - Suds Galore!

Gunther starts scribbling in the dark.

"That was quite a save Dexter-R-FCP-1, your loyalty and bravery have been registered in my book."


He then pulls out the geiger counter he picked up earlier and tries to turn it on.
This message was last edited by the player at 01:50, Wed 27 Aug 2008.
Dexter-R-FCP-1
player, 95 posts
Tech Services Equipmt Guy
Clearance RED
Wed 27 Aug 2008
at 01:02
  • msg #141

Re: Scene 6 - Suds Galore!

"THANK YOU GUNTHER!"  Dexter shouts as loud as he can to be heard over all the noise.  "LET'S GET OUT OF HERE!"
GM Computer Heath
GM, 249 posts
Wed 27 Aug 2008
at 20:56
  • msg #142

Re: Scene 6 - Suds Galore!

Surprisingly, no shots are fired as you crawl through the ventilation duct.  The geiger counter is first practically off the scale, but it gradually goes down as you crawl away.  Eventually, you crawl past open ducts and grates, which apparently seem to drain away the radiation into other parts of the building because the radiation is practically nil when you exit the little escape shaft.  The alarms and buzzing is long gone, long forgotten.

(to be continued in a new scene...)
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