Seal Team D&D
Still here, too. Reading up on a number of concepts. Do we want to finalize at least our classes ahead of getting a GM?
So far, it looks like we're leaning this way ...
Sardis: Rogue/Bard
OutlawJT: Ranger/Rogue or Fighter/Rogue (badass sniper)
Drackler: (undeclared)
Phorcys: (undeclared)
We've still open roles in healer, melee specialist, arcanist. Depending on the approach and size of the team in the end, it looks like we'll want someone handling misdirection, commo, crowd control, and other things. Does anybody in particular want to take those on?
Also, do we have a concept of what the B-Team ought to have as far as capabilities? Intel and supply look to play key roles in a campaign like this. Will we need to handle those things organically or should we expect a level of NPC support?