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v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists.

Posted by Sardis
Sardis
member, 685 posts
Nova Scotia, Canada
Thu 6 Feb 2020
at 01:14
  • msg #1

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists


So, the concept is fairly simple.  I'm looking for a game that allows for up to 8 characters (possibly less, see below).  Each player playing a wizard that is only able to cast spells from one (or maybe two; see below) of the 8 schools of spells...so one character who is only able to cast abjuration spells, another character only able to use conjuration spells, etc (you get the idea).

As you will see below, this game will be of the 'high magic' variety...but keep in mind, our enemies are able to use the same rules.


how this translates into the game itself is up to the GM...are we in a Harry Potter-esque world at a school not unlike Hogwarts, where the house you belong to is defined by the school of magic you are able to cast?  Are we representatives of 8 different nations (each with the ability to cast magic from only a single school of magic) who either agree (or are forced) to ally with one another for the purposes of fighting some great evil?  I could come up with a variety of other scenarios, but I think the point is made.


As for the 'wizard' class.  This is the homebrew part.  Each player must take the 'wizard' class up one side of their gestalt build.  Instead of the spell casting progression outlined in the PHG, the following spell casting progression is gained instead:

   cantrip    lvl 1    lvl 2    lvl 3    lvl 4    lvl 5    lvl 6    lvl 7    lvl 8    lvl 9
1st   2         1
2nd   2         2
3rd   2         2        1
4th   2         2        2
5th   2         2        2        1
6th   2         2        2        2
7th   2         2        2        2        1
8th   2         2        2        2        2
9th   2         2        2        2        2        1
10th  2         2        2        2        2        2
11th  2         2        2        2        2        2        1
12th  2         2        2        2        2        2        2
13th  2         2        2        2        2        2        2        1
14th  2         2        2        2        2        2        2        2
15th  2         2        2        2        2        2        2        2        1
16th  2         2        2        2        2        2        2        2        2
17th  2         2        2        2        2        2        2        2        2        1
18th  2         2        2        2        2        2        2        2        2        2
19th  2         2        2        2        2        2        2        2        2        2
20th  2         2        2        2        2        2        2        2        2        2

This homebrew class allows:

1.  a caster to have access to 'all spells' regardless of class (druid, cleric, wizard, bard, etc), from within the school of magic for all spell levels that the individual has access to.

2.  a caster can have no more than 2 spells active for any given spell level they have access to, at any given time.

Example: a wizard of the school of abjuration casts "Mage Armor" (duration 8 hours).  For the next 8 hours (or until the "Mage Armor" spell is ended prematurely) that wizard can only have 1 other 1st level spell in affect at a given time.  The could cast Absorb Elements every round as it only has a duration of 1 round...but, if they cast Animate Dead, they couldn't cast another 1st level spell for 1 minute.

3.  a caster to have no limit as to the number of spells they can cast in a day.


Total Number of spells/school of magic:

107 Evocation
 93 Transmutation
 86 Conjuration
 55 Abjuration
 52 Enchantment
 36 Necromancy
 33 Divination
 33 Illusion

So, with 8 wizards with 1 school of magic each, there becomes quite an imbalance in the number of spells available to some wizards as opposed to the number of spells available to other wizards (ie: Evocation wizard has access to up to 107 spells while an Illusion wizard only has access to a maximum of 33).

With that in mind, I'm open to fewer schools (basically combining some schools) thus requiring less players.

109 Conjuration/Illusion
107 Evocation
 93 Transmutation
 88 Abjuration/Divination
 88 Enchantment/Necromancy

or some other melding of schools to give a more even number of spells per character.

My intent is to have my character the wizard of conjuration, regardless of whether schools meld or not.


So, where does the gestalt come in.

I'd like characters to possess a second, gestalted class, but the gestalted class adds nothing in relation to spellcasting progression.  The character cannot multiclass on either side of the gestalt build.

if they are a Barbarian//Evocation wizard the remain so at every level.


Anyway, this is the concept I've come up with and would like to explore.

I would like all 5e source material allowed for use.

I would like a stat array for all characters to be either 18,16,14,12,10,8 or 16,15,14,13,12,11.

Each character can chose any one of the 3 mental attributes to be linked to their casting.


phorcys
member, 63 posts
Thu 6 Feb 2020
at 16:50
  • msg #2

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

Sounds interesting and I'd love to play an illusion/conjuration specialist.
Sardis
member, 688 posts
Nova Scotia, Canada
Thu 6 Feb 2020
at 17:44
  • msg #3

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

quote:
My intent is to have my character the wizard of conjuration, regardless of whether schools meld or not.

Laurender
member, 2 posts
Sat 8 Feb 2020
at 17:47
  • msg #4

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

I'd be interested in being a player. I have seen some 5e gestalt games popping up every now and then, but never managed to get in. I'd be interested in an evocation Rogue or enhancement Monk, I think. Would this 'wizard' have any of the normal wizards sub-class abilities? I like mixing Rogue with Bladesinger.
Sardis
member, 689 posts
Nova Scotia, Canada
Sat 8 Feb 2020
at 18:15
  • msg #5

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

Yes, both the non-casting and wizard classes on either side of the gestalt build would benefit from sub classes of the individual players choice.
Laurender
member, 3 posts
Sat 8 Feb 2020
at 19:26
  • msg #6

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

I would love to have evocation and illusion spells, would it be possible to divide evocation between healing and damage spells?
Balthazar
member, 202 posts
Roleplaying since 1986
Sun 9 Feb 2020
at 13:19
  • msg #7

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

Hey Sardis... I like the concept, never played a school of mages game before... I'd be interested in playing the wizard of the Necromancy school (and enchantment if that's the way it goes)
This message had punctuation tweaked by the user at 13:20, Sun 09 Feb 2020.
Sardis
member, 693 posts
Nova Scotia, Canada
Thu 13 Feb 2020
at 03:36
  • msg #8

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

Bump
Sardis
member, 698 posts
Nova Scotia, Canada
Fri 17 Apr 2020
at 03:36
  • msg #9

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

bump...open for discussion as to how to make this work for a prospective GM.

Any GM's out there willing to take this on in order to entertain a frontline healthcare worker who is looking for a distraction from his day?  :)
This message was last edited by the user at 12:37, Fri 17 Apr 2020.
Sardis
member, 704 posts
Nova Scotia, Canada
Tue 5 May 2020
at 16:35
  • msg #10

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

Bump! Looking for a GM...perhaps one that is a Harry Potter fan? (though not necessary).
jess_car_fix
member, 45 posts
license code (8817white)
Tue 5 May 2020
at 17:16
  • msg #11

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

[Edit]
Post moved by player

To it's own thread.
This message was last edited by the user at 15:00, Wed 06 May 2020.
Sardis
member, 706 posts
Nova Scotia, Canada
Tue 5 May 2020
at 19:32
  • msg #12

v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists

I appreciate the offer and it sounds intriguing enough...I'm sure there will be those who express an interest.  The whole epic spell seed aspect takes completely away from the idea of having specialist wizards for each of the schools of magic (or of 2-3 schools depending on player interest).
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