v3.5 or 5e (gestalt): 1st level "Special" Wizard Specialists
So, the concept is fairly simple. I'm looking for a game that allows for up to 8 characters (possibly less, see below). Each player playing a wizard that is only able to cast spells from one (or maybe two; see below) of the 8 schools of spells...so one character who is only able to cast abjuration spells, another character only able to use conjuration spells, etc (you get the idea).
As you will see below, this game will be of the 'high magic' variety...but keep in mind, our enemies are able to use the same rules.
how this translates into the game itself is up to the GM...are we in a Harry Potter-esque world at a school not unlike Hogwarts, where the house you belong to is defined by the school of magic you are able to cast? Are we representatives of 8 different nations (each with the ability to cast magic from only a single school of magic) who either agree (or are forced) to ally with one another for the purposes of fighting some great evil? I could come up with a variety of other scenarios, but I think the point is made.
As for the 'wizard' class. This is the homebrew part. Each player must take the 'wizard' class up one side of their gestalt build. Instead of the spell casting progression outlined in the PHG, the following spell casting progression is gained instead:
cantrip lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6 lvl 7 lvl 8 lvl 9
1st 2 1
2nd 2 2
3rd 2 2 1
4th 2 2 2
5th 2 2 2 1
6th 2 2 2 2
7th 2 2 2 2 1
8th 2 2 2 2 2
9th 2 2 2 2 2 1
10th 2 2 2 2 2 2
11th 2 2 2 2 2 2 1
12th 2 2 2 2 2 2 2
13th 2 2 2 2 2 2 2 1
14th 2 2 2 2 2 2 2 2
15th 2 2 2 2 2 2 2 2 1
16th 2 2 2 2 2 2 2 2 2
17th 2 2 2 2 2 2 2 2 2 1
18th 2 2 2 2 2 2 2 2 2 2
19th 2 2 2 2 2 2 2 2 2 2
20th 2 2 2 2 2 2 2 2 2 2
This homebrew class allows:
1. a caster to have access to 'all spells' regardless of class (druid, cleric, wizard, bard, etc), from within the school of magic for all spell levels that the individual has access to.
2. a caster can have no more than 2 spells active for any given spell level they have access to, at any given time.
Example: a wizard of the school of abjuration casts "Mage Armor" (duration 8 hours). For the next 8 hours (or until the "Mage Armor" spell is ended prematurely) that wizard can only have 1 other 1st level spell in affect at a given time. The could cast Absorb Elements every round as it only has a duration of 1 round...but, if they cast Animate Dead, they couldn't cast another 1st level spell for 1 minute.
3. a caster to have no limit as to the number of spells they can cast in a day.
Total Number of spells/school of magic:
107 Evocation
93 Transmutation
86 Conjuration
55 Abjuration
52 Enchantment
36 Necromancy
33 Divination
33 Illusion
So, with 8 wizards with 1 school of magic each, there becomes quite an imbalance in the number of spells available to some wizards as opposed to the number of spells available to other wizards (ie: Evocation wizard has access to up to 107 spells while an Illusion wizard only has access to a maximum of 33).
With that in mind, I'm open to fewer schools (basically combining some schools) thus requiring less players.
109 Conjuration/Illusion
107 Evocation
93 Transmutation
88 Abjuration/Divination
88 Enchantment/Necromancy
or some other melding of schools to give a more even number of spells per character.
My intent is to have my character the wizard of conjuration, regardless of whether schools meld or not.
So, where does the gestalt come in.
I'd like characters to possess a second, gestalted class, but the gestalted class adds nothing in relation to spellcasting progression. The character cannot multiclass on either side of the gestalt build.
if they are a Barbarian//Evocation wizard the remain so at every level.
Anyway, this is the concept I've come up with and would like to explore.
I would like all 5e source material allowed for use.
I would like a stat array for all characters to be either 18,16,14,12,10,8 or 16,15,14,13,12,11.
Each character can chose any one of the 3 mental attributes to be linked to their casting.