WinterRat1:
1) Does the system have to be Pathfinder?
I actually hate d20-derivative systems, so I have no reservations at all about using a different system if that makes better sense for what you have in mind. Loathing d20 gives me a love/hate relationship with Pathfinder, because everything
else about it is just fantastic, and then it goes and bases its system on
that.
However, the only other systems I'm familiar with are GURPS and a couple of the Riddle of Steel successors/offshoots. I don't know anything about Dungeon World or World of Darkness, so I can't really opine on those. No interest whatsoever in AD&D, though.
WinterRat1:
2) Does the setting have to be Pathfinder?
Not necessarily. I don't know anything about Symbaroum, but I'm not actually extremely familiar with Golarion, either. Using another setting, or even a generate-as-you-go method, would be fine with me. I'd prefer not using Forgotten Realms, though, but it wouldn't be a dealbreaker.
WinterRat1:
3) What elements of Kingmaker are people looking for in particular?
I'm not that into politics and would not want anything Game of Thrones-y, but I like the exploration, the combat, the managing a domain bigger than yourself, the building something from the ground up that will (theoretically) endure. One of the great things about Kingmaker is having those "creating a new part of the world" factors, but still being able to (or needing to) go "out in the field" and having adventures while you do it, instead of spending all your time sitting around a table farting with courtiers.
I'm kind of meh on classic high fantasy where there are Level 20 half-angel superheroes in every other tavern and magical weapons are a dime a dozen, but I can roll with it if I have to.
Just my two pieces of nominal local currency.
This message was last edited by the user at 13:11, Thu 13 Feb 2020.