Knight_Vassal:
In reply to DevilOfRoses (msg # 2):
Alternity was actually based on 2nd edition D&D back when TSR still had it. Before Wizards existed.
I mean, sort of but not really? It came out around the tail end of AD&D 2E, but aside from lifting things like Classes (Professions) and Attributes (with Charisma becoming Personality), it was a very different beast mechanically. Example: Stars Without Numbers is based on OSR, Alternity however, is a very different game from AD&D 2E. Designed by folks who worked on AD&D 2E and 3rd Edition, sure, but they were designing a very different game rather than an AD&D based game set anywhere from modern times to the far future. So it makes sense that some concepts are similar, but the mechanics of TSR's last Science Fiction outing were quite alien (pun intended) to 2nd Edition of the AD&D rules set.
As for Shadowrun, my experience was never potent enough for me to really be invested in 80's/90's retro-futurism enough to feel something like wires were necessary to the soul of the game, but that's me not being a die-hard fan, so it's just like, my opinion, man.
Alternity would be my game of choice, though I admit, I'd likely run through some of the modules just to re-familiarize myself with the rules. Tried digging up a text-based character sheet but couldn't find one, so that could be troublesome, if you know of any resources for that, it would be welcome. Drumming up other interest would be the next hurdle.