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04:52, 29th March 2024 (GMT+0)

Mutants and Masterminds.

Posted by LoonyLadle
LoonyLadle
member, 145 posts
Nothing is sacred.
Everything is permitted.
Sat 18 Jul 2020
at 13:14
  • msg #1

Mutants and Masterminds

Hey; I'm Lulu, thirty-four years old, any pronouns are fine. I have been roleplaying in some form for my entire life; as early as five years old I was using Lego minifigures and such to play and run stories both original and emulating my favorite video games. I first got into formal tabletop RPGing about fifteen years ago, and Mutants & Masterminds about four years ago. I have built maybe fifty characters but have limited actual play experience, mostly involving games that fell apart after the first few sessions or scenes.

I'm interested in games with strong ties to real socioeconomic and political themes, that use the backdrop of superhuman powers and abilities to explore the depths of the human condition. Because of this I most enjoy well-realized, verisimilar worlds with deep nuanced characters worth interacting with, caring about, and changing their lives for the better -- or worse. I play games to chase the feeling that what I do matters, to pick sides in moral and ethical dilemmas, and to fight for them against difficult but carefully-tuned-to-not-be-insurmountable odds.

I like to play weird characters that have no direct counterpart to any existing fiction and prefer to avoid the common trope of "weedy-woodly-woo, now you have superpowers, how mysterious!" so that I can effectively employ my unique characters' backstories and power origins.

I have a strong gamemastering background and am willing to help prospective GMs build their game, even run the occasional session focused on a B-plot or side antagonist.

I am looking for a campaign, not a living world.
This message was last edited by the user at 17:40, Mon 08 May 2023.
Storm Caller
member, 47 posts
Sun 19 Jul 2020
at 07:57
  • msg #2

Mutants and Masterminds

I would throw my hat in as a player for a game like this.
wizzard
member, 53 posts
Sun 19 Jul 2020
at 13:44
  • msg #3

Mutants and Masterminds

I can also get behind a game like this.
soulsight
member, 310 posts
Reality is 10% perception
and 90% interpretation.
Wed 22 Jul 2020
at 02:56
  • msg #4

Mutants and Masterminds

I, too, would look forward to a game like this.
Ameraaaaaa
member, 23 posts
Thu 23 Jul 2020
at 10:39
  • msg #5

Mutants and Masterminds

Count me in.

Edit. Actually nevermind I'm probably too busy at the moment.
This message was last edited by the user at 05:47, Sat 25 July 2020.
LoonyLadle
member, 146 posts
Sat 25 Jul 2020
at 16:28
  • [deleted]
  • msg #6

Mutants and Masterminds

This message was deleted by the user at 01:21, Sun 13 Feb 2022.
Harley Quinn
member, 37 posts
Sat 25 Jul 2020
at 17:05
  • msg #7

Re: Mutants and Masterminds

LoonyLadle:
(dammit RPoL let me quote myself!

Then do not post it as a quote just copy and paste.
pnvq12
member, 76 posts
Sun 26 Jul 2020
at 19:02
  • msg #8

Re: Mutants and Masterminds

I would also be interested in playing.
Shigoki
member, 5 posts
Sun 26 Jul 2020
at 21:26
  • msg #9

Re: Mutants and Masterminds


Count me in to play.
LoonyLadle
member, 147 posts
Fri 7 Aug 2020
at 04:51
  • [deleted]
  • msg #10

Re: Mutants and Masterminds

This message was deleted by the user at 14:47, Fri 23 Sept 2022.
Willis
member, 238 posts
Fri 7 Aug 2020
at 17:39
  • msg #11

Re: Mutants and Masterminds

I'd love to try out the new M&M too...
Sir Swindle
member, 212 posts
Wed 19 Aug 2020
at 14:00
  • msg #12

Re: Mutants and Masterminds

LoonyLadle:
I would prefer an original setting rather than the Marvel/DC universes, one where supers are either or both of just beginning to emerge and fairly uncommon.


How original were you thinking?

LoonyLadle:
Hopeful bump! Maybe a brief explanation of the character I hope to play will rouse some interest.


How married are you to that concept?

Orson Welles:
The enemy of art is the absence of limitations.

Which is to say I think super hero games especially, work better when players have some sort of creative prompt for generating their characters. My home group uses a random powers deck my buddy found. Weaver Dice has the other players generate the powers based on a random tragedy keeping the player's loose goals in mind. Another one I saw had you powers be basically a 3 part gig where you write one then you pass to the player to your left and to your right.
LoonyLadle
member, 148 posts
Nothing is sacred.
Everything is permitted.
Tue 25 Aug 2020
at 09:32
  • msg #13

Re: Mutants and Masterminds

Sir Swindle:
How original were you thinking?


Mostly I just don't want the overhead of fifty bazillion heroes who have been around longer and are better than me in every conceivable way. I want to be part of the first wave, and not have to live in Super Dark Phoenix Psyker Wolverine Galactus' Left Bollock Man's shadow.

So if you want to take the real world and apply superheroes, that's fine. If you want a fictional City of Adventure, or to take things into the past or future, that could be fine. If you want to make a whole new world from the ground up that would work too, though it seems a lot of effort.

Sir Swindle:
How married are you to that concept?


Not immensely, but it ties up a lot of aspects I want to explore into a single mechanically interesting character. I'm certain that some degree of translation will be necessary to make the idea work in whatever metaphysics framework you come up with. I'm not entirely opposed to adapting one of my innumerable existing characters into a superhero, but I do find a lot of traditional super origin stories incredibly trite.

Orson Welles:
The enemy of art is the absence of limitations.


A wonderful sentiment, one I generally agree with.
LoonyLadle
member, 150 posts
Fri 18 Sep 2020
at 07:37
  • [deleted]
  • msg #14

Re: Mutants and Masterminds

This message was deleted by the user at 08:47, Sat 08 Apr 2023.
wizzard
member, 54 posts
Fri 18 Sep 2020
at 13:13
  • msg #15

Re: Mutants and Masterminds

I think a re-do of Marvel's "New Universe" might be a good start to a game.  Everyone has the 'same' origin of a single event.  Or look at White Wolf's Aberrant game where the official cause is one event, but the real cause is a little more.... not sinister but not what the world thinks it is. Or was.
LoonyLadle
member, 151 posts
Sun 27 Sep 2020
at 18:35
  • [deleted]
  • msg #16

Re: Mutants and Masterminds

This message was deleted by the user at 15:24, Tue 28 Dec 2021.
LoonyLadle
member, 159 posts
Wed 4 Aug 2021
at 21:11
  • [deleted]
  • msg #17

Re: Mutants and Masterminds

This message was deleted by the user at 15:24, Tue 28 Dec 2021.
MrKinister
member, 131 posts
Wed 4 Aug 2021
at 21:53
  • msg #18

Re: Mutants and Masterminds

I see there's a lot of takers, so I am naturally going to add my hat into the ring, logic be damned!

Hey Wizzard, long time no see "quark". =)
TMTO
member, 41 posts
Thu 5 Aug 2021
at 05:53
  • msg #19

Re: Mutants and Masterminds

Can I indicate interest too?
LoonyLadle
member, 160 posts
Thu 5 Aug 2021
at 20:01
  • [deleted]
  • msg #20

Re: Mutants and Masterminds

This message was deleted by the user at 08:47, Sat 08 Apr 2023.
LoonyLadle
member, 162 posts
Sun 15 Aug 2021
at 01:35
  • [deleted]
  • msg #21

Re: Mutants and Masterminds

This message was deleted by the user at 15:24, Tue 28 Dec 2021.
MrKinister
member, 132 posts
Sun 15 Aug 2021
at 01:50
  • msg #22

Re: Mutants and Masterminds

That reminds me of a time, a few years ago, of a fella, I forget his name, who was asking for an M&M game here every few days. He was quite persistent. Then, I remember seeing a game open, applying for it, getting in, and playing for a while. Eventually it folded, like many games do, but the original poster looking for the game never even knew it was around. He never applied to the game. The game ad came out, it was mobbed by seven or eight people, and then it was closed two days later once it was full. I honestly don't think that fella even knew the game ad was out at all. Oh well. It happens.

I thought it was a rather odd situation of not paying attention to the game recruitment thread.

*shrug*
LoonyLadle
member, 164 posts
Nothing is sacred.
Everything is permitted.
Sun 15 Aug 2021
at 02:05
  • msg #23

Re: Mutants and Masterminds

Yeah, that sounds like something that could happen! Especially if he was looking for a more specific experience... I know there's a couple Mutants and Masterminds games that are looking for players right now, but I found the settings of both of them to be too restrictive for my taste. I want to play a superhero game!
MrKinister
member, 134 posts
Fri 27 Aug 2021
at 15:00
  • msg #24

Re: Mutants and Masterminds

Le Bump.
LoonyLadle
member, 166 posts
Nothing is sacred.
Everything is permitted.
Fri 27 Aug 2021
at 17:57
  • msg #25

Re: Mutants and Masterminds

Gasp! I have been bump-usurped!
MrKinister
member, 135 posts
Fri 3 Sep 2021
at 00:51
  • msg #26

Re: Mutants and Masterminds

That is right! Yield before the true Bump King!
LoonyLadle
member, 169 posts
Nothing is sacred.
Everything is permitted.
Thu 9 Sep 2021
at 20:51
  • msg #27

Re: Mutants and Masterminds

Mwahahaha, I have taken back the bump-crown! Long live the one true king!
MrKinister
member, 136 posts
Thu 9 Sep 2021
at 22:58
  • msg #28

Re: Mutants and Masterminds

This is how it will be? Fine, civil war! For the Bump Crown!
Ganurath
member, 47 posts
Thu 16 Sep 2021
at 03:37
  • msg #29

Mutants and Masterminds

So, the OP stipulated against Marvel/DC for the setting, preferring an original setting with powers being a new thing. That could be interesting, but could go in two directions. On one hand, a lower power game with street level crime fighting against mundane goons. On the other hand, a high power game where the PCs are the world's response to every power-based problem that arises. I'd personally prefer to be a player in the former, but am curious to hear the OP's preference since this is the OP's game request.
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