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12-16th lvl Gestalt (tier 3 classes or lower) 3.5/pathfinder.

Posted by Sardis
Sardis
member, 718 posts
Nova Scotia, Canada
Mon 15 Mar 2021
at 19:32
  • msg #1

12-16th lvl Gestalt (tier 3 classes or lower) 3.5/pathfinder

EDITED GM REQUEST

My brother and I are looking for a GM to run a game using the following criteria:

  • 12-16th level
  • Gestalt
  • able to use 3.5 and pathfinder material
  • Any low magic world where arcane/divine casting and psionics are rare.
  • 18/16/14/12/10/8 stat array for all players
  • 2 LA max (bought off using LA buy back)
  • 2 flaw feats
  • All classes used should be deemed tier 3 or lower (ie. No full casters)
        - https://1d4chan.org/wiki/Tier_System
  • 1st side of gestalt build must be a single class
  • 2nd side of gestalt can have more than 1 class and/or PrC, but all
  • classes/PrCs must have at least 4 levels in each class/PrC taken.
  • has a mix of combat, a mystery to solve, diplomacy, intrigue, and anything else you might want to add.

This message was last edited by the user at 22:05, Wed 17 Mar 2021.
Sir Swindle
member, 302 posts
Mon 15 Mar 2021
at 20:27
  • msg #2

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Defining the level, style, system, and houserules seems like a pretty big ask.

How much wiggle room are you looking at there? There have been quite a few high level gestalt games to come through.
Sardis
member, 719 posts
Nova Scotia, Canada
Mon 15 Mar 2021
at 21:09
  • msg #3

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

The request guidelines are geared toward

1) a shared function-focused purpose toward perserving/protecting nature,

2) to prevent multiple small level dips to get the good abilities from multiple class/PrCs without a need to be dedicated to them.

3) a game that isn't caster focused, because casters outshine most other classes (as shown in the tier article the link goes to) and I don't care to play a caster but also don't care to be lead around by casters.   Read the tier thread to understand the reality of that statement.  Those who deny it tend to want to be the casters...I'm not looking to play with those people.

That having been said, I'd be willing to accept a single druid and/or a single Wu-Jen as they are at least directly thematic to the concept.
Sardis
member, 720 posts
Nova Scotia, Canada
Mon 15 Mar 2021
at 21:45
  • msg #4

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

These are things that I've asked to be available, but players aren't obligated to utilize them if they chose not to.

2 LA max (bought off using LA buy back)
2 flaw feats


As for stats: 18/16/14/12/10/8 stat array for all players

I'm fine with this just being the default.  Using the point buy evaluations if someone wanted to drop, for example, the 18 to a 16, they could apply 6 points where they want.  Adjusting multiple base array stats could result in arrays like:

15/14/14/14/14/14

0r

16/16/14/14/12/12

Etc.
Sardis
member, 721 posts
Nova Scotia, Canada
Mon 15 Mar 2021
at 21:59
  • msg #5

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

As for level...if flexibility is desired...anything between 12 and 16 would be fine.
Balthazar
member, 211 posts
Roleplaying since 1986
Mon 15 Mar 2021
at 22:01
  • msg #6

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

I'm Sardis's brother.  I am not to concerned about what rules we use.  My only request is the use of the expanded spell-less Ranger. The class can be found via google search.  May need to download scribd to view it... thats how I view it anyways.
This message was last edited by the user at 22:02, Mon 15 Mar 2021.
Sardis
member, 722 posts
Nova Scotia, Canada
Mon 15 Mar 2021
at 22:39
  • msg #7

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

What I was hoping to see was some characters exploring other gaming mechanics aside from arcane/divine casting and psionic.

IE. Invocations (dragonfire adept, warlock), vestiges (binder), soulmelds (totemist, incarnate, soulborn), auras (marshal, dragon shaman), maneuvers/stances (swordsage, crusader, warblade), mysteries (shadowcaster), inspiration (factotum) etc.

So, I guess my preference would be the tier 3 or less classes over the setting.

My character is a totemist which precipitated the more nature based theme...if a GM wanted to change the setting in such a way as not to hamstring the character, I'd be good with that.
This message was last edited by the user at 22:54, Mon 15 Mar 2021.
Pinebox
member, 49 posts
Mon 15 Mar 2021
at 22:46
  • msg #8

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

I've got a Factotum||Warblade (maybe Legacy Champion) in my pocket if this gets picked up.  It can easily be worked into any setting/world and should be able to roll with the limitations on creation mentioned.  Hit me up if this finds a home :)
TMTO
member, 32 posts
Tue 16 Mar 2021
at 00:53
  • msg #9

14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

I always wanted to give the Pixie/Petal Warlock a whirl, possibly with Dragonfire Adept or Beguiler on the other side.
Sardis
member, 723 posts
Nova Scotia, Canada
Tue 16 Mar 2021
at 01:51
  • msg #10

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

TMTO:
I always wanted to give the Pixie/Petal Warlock a whirl, possibly with Dragonfire Adept or Beguiler on the other side.


Just pointing out that the Beguiler is a full casting class, and as per the OP full casting classes aren't permitted.  The only 2 full caster classes I indicated I'd be alright with is Druid and Wu Jen, and at most, only 1 of each.
Sardis
member, 724 posts
Nova Scotia, Canada
Tue 16 Mar 2021
at 16:08
  • msg #11

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

SEE MSG#1 FOR UPDATED GM REQUEST PERAMETERS
This message was last edited by the user at 21:57, Tue 16 Mar 2021.
TMTO
member, 33 posts
Wed 17 Mar 2021
at 00:48
  • msg #12

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Sardis:
Just pointing out that the Beguiler is a full casting class, and as per the OP full casting classes aren't permitted.  The only 2 full caster classes I indicated I'd be alright with is Druid and Wu Jen, and at most, only 1 of each.


Oh, no problem there. I must have missed  it. Probably Hexblade 4 / Chameleon X on the other side, then! I wonder what's the opinion on prestige classes which have less than 4 levels, though.
This message was last edited by the user at 01:00, Wed 17 Mar 2021.
Balthazar
member, 212 posts
Roleplaying since 1986
Wed 17 Mar 2021
at 01:04
  • msg #13

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Taking all levels in a 3 lvl PrC would be ok... the rule request is to prevent 1 or 2 lvl dips.  If you take all levels of something you can't be considered dipping.
This message was last edited by the user at 01:05, Wed 17 Mar 2021.
TMTO
member, 34 posts
Wed 17 Mar 2021
at 01:13
  • msg #14

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Yeah, that sounds pretty reasonable to me. Hopefully a GM will see this!
Tom.Martin
member, 101 posts
rpoling since 2003
Wed 17 Mar 2021
at 11:09
  • msg #15

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

  I'd be interested in this too if a DM can be found and it's 3.5 (rather than Pathfinder). I do rather like Swift Hunters (Ranger/Scouts), with maybe Warlock or Bard on the other side, or one of the unique feature classes that I've never really dug into.
  Restricting the tiers should also make it easier to DM (for any potential DMs out there).
Edit1: Actually, that looks a bit close to Balthazar, so something else, then.
This message was last edited by the user at 13:51, Wed 17 Mar 2021.
Sardis
member, 725 posts
Nova Scotia, Canada
Wed 17 Mar 2021
at 11:41
  • msg #16

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

In reply to Tom.Martin (msg # 15):

It is I tended to allow both 3.5 and pathfinder source material as they are compatible with one another.

Also, in part, restricting tier was to simplify things for a potential GM...that and a desire to see less frequently used game mechanics in use without being watered down in the presence of arcan/divine casting and psionics.
Sardis
member, 726 posts
Nova Scotia, Canada
Thu 18 Mar 2021
at 15:02
  • msg #17

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Talking with my brother, we'd like to propose that the characters belong to an organization of monster hunters...think van Helsing, Supernatural (the TV show), the Witcher, Hansel and Gretel: witch hunters, the league of extraordinary gentlemen, Grimm (the TV show), Hellboy (and its Bureau for Paranormal Research), etc.
TMTO
member, 36 posts
Fri 19 Mar 2021
at 00:15
  • msg #18

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Heh, the limits imposed by the requirements have made me think of various other characters...
Sardis
member, 727 posts
Nova Scotia, Canada
Fri 19 Mar 2021
at 00:39
  • msg #19

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

The hope was for people to think outside of the "wizard/sorcerer, cleric/druid, psion/erudite" box.
This message was last edited by the user at 00:58, Sat 20 Mar 2021.
Sardis
member, 728 posts
Nova Scotia, Canada
Fri 2 Apr 2021
at 18:00
  • msg #20

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Bump :)
Sardis
member, 730 posts
Nova Scotia, Canada
Fri 23 Apr 2021
at 21:08
  • msg #21

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Wondering what change to the game criteria in the initial post would need to change and how in order to want to pick this game up?

NOTE: only looking for feedback from prospective GMs who would consider picking this up with some tweek(s) to the GM request.
Sir Swindle
member, 307 posts
Mon 26 Apr 2021
at 16:19
  • msg #22

Re: 14th level Gestalt (tier 3 classes or worse) 3.5/pathfinder

Sardis:
Wondering what change to the game criteria in the initial post would need to change and how in order to want to pick this game up?

For us to live in a universe where 3.5 DM's were so plentiful that they needed prompting to create games.

Typically the games that get picked up are novel concepts not house rule lists. I've seen games that vaguely meet your criteria pass through the LF-P now and then. I've arguable ran one with some additional bits added. But in general a GM is going to pick up a concept that is novel enough they never considered it and awesome enough that it gets them excited. High level Gestalt with the combinations that wouldn't get an invite anyway being banned being members of the Totally-Not-PFS doesn't really rank.

But as an aside I wouldn't really consider the specialized casters (Beguiler and Warmage) to be full casters. They are far weaker than a Druid or a Wu Jen.
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