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01:20, 29th March 2024 (GMT+0)

Sentinel comic rpg.

Posted by jamat
jamat
member, 733 posts
P:5 T:7 W:0 F:0 B:3
Tue 25 Jan 2022
at 15:47
  • msg #1

Sentinel comic rpg

Just wondering if there was a GM out there willing to set up and run a sentinel comic rpg game?
ylvathrall
member, 39 posts
Tue 25 Jan 2022
at 17:00
  • msg #2

Sentinel comic rpg

I tried once or twice before and it fell pretty hard on its face. But I'd be open to trying again. Do you have any specific pitches in mind?
jamat
member, 734 posts
P:5 T:7 W:0 F:0 B:3
Tue 25 Jan 2022
at 18:45
  • msg #3

Sentinel comic rpg

In reply to ylvathrall (msg # 2):

No I'm new to it but tried two games on here last year but as you said they fell apart very quickly.

Have no preference for setting or anything, would just be happy to give it a go again as I think theres a sound and fun system under the hood for doing superhero games.

So at the moment I'm interested in anything going
Alyse
member, 768 posts
Pretty, witty, and gay
[married since 2011!]
Tue 25 Jan 2022
at 19:28
  • msg #4

Sentinel comic rpg

I played in those same games, and would love to join another.
jamat
member, 735 posts
Sat 29 Jan 2022
at 17:23
  • msg #5

Sentinel comic rpg

Anymore interested in sentinel comics?
ylvathrall
member, 41 posts
Tue 1 Feb 2022
at 13:14
  • msg #6

Sentinel comic rpg

I'm still potentially interested in running if someone can give me a bit more direction on what you're looking for in terms of, I suppose, theme and tone. Is this a classic heroes vs villains narrative? A dark and gritty deconstruction of superhero tropes? Perhaps even a story where the PCs are more villainous than hero? I need a little more of a direction on that, I think, before I can really start working on ideas.
jamat
member, 736 posts
Thu 3 Feb 2022
at 18:24
  • msg #7

Sentinel comic rpg

I'd be up for heroes v villains / alien invasion / magical invasion etc but with a bit of character development with a bit of darkness thrown in now and then..... Missions /adventures don't have to be world or universe spanning  but a bit more than street level
Alyse
member, 770 posts
Pretty, witty, and gay
[married since 2011!]
Fri 4 Feb 2022
at 08:19
  • msg #8

Sentinel comic rpg

Might be cool to create our 'setting bible' via consensus as done in the game Spectaculars. That has a setting book which allows you to outline a few particulars and add more detail as needed. In one game we used it to create an alternate Detroit in which super-powered individuals were adored by the public, but despised by the police and hunted by the federal government. Was a darker street-level game by consensus, but there are enough options that almost any take on superheroics is possible. Sentinel Comics characters scale pretty well to any power level.

Spectaculars Setting Book: The Basics:
Before playing your first issue, fill out the information on these two pages to lay out the basic nature of your setting. You should answer as many questions as you can, but if you cannot come up with a suitable answer, it's okay to wait until later and fill it in when it matters. See p. 60 for more about using this book.

All Spectaculars settings begin with a city that serves as the heart of the setting. Each of the series pads begins in this city, and the majority of the action takes place there. Though your heroic adventures may take you to distant nations, alternate dimensions, and far-flung worlds, the setting revolves around this city and the heroes and villains within it.

Alyse
member, 771 posts
Pretty, witty, and gay
[married since 2011!]
Sat 5 Feb 2022
at 09:27
  • msg #9

Sentinel comic rpg

More about using the Spectaculars setting book (from the aforementioned p. 60):

    Using The Setting Book
    This Setting Book includes pages covering many topics and characters, each of which represents a major, iconic element of the setting that you create when you play Spectaculars. Though there are many setting elements and characters in this book, don’t worry; you don’t create them all at once. Instead, you flesh out the details of these major parts of the setting as you go along, creating them at the time that you need them.


    Before Your First Session
    The first few pages, labeled “The Basics,” define the fundamental elements of the setting you build as you play through the game. Before you start your first session, you and your players should go through “The Basics” pages and answer the questions therein.


    Setting Element Entries
    As you play through the issues in the series pads, they occasionally reference pages in the Setting Book (the title will be in bold with the entry’s identifier next to it, such as SE01: The Powerful Artifact). Additionally, you might find references to setting elements in other game mechanics, such as the story rewards. The first time you encounter a reference to a page in your Setting Book, all the players (including the Narrator) should collaborate to answer the questions on that page. When, in a future session, another issue references that page, use that setting element as you have defined it. As you play through the series pads, over time you define more and more elements of your universe.


    Narrator Character Entries
    Much like the setting element entries, many issues will contain references to major Narrator characters listed in this book (the title will be in bold with the entry’s identifier next to it, such as NC01: Media Personality). The first time you encounter a reference to one of these characters, all the players (including the Narrator) should collaborate to answer the questions on that page. When, in a future session, another issue references that page, use that character as you have defined them. As you play through the series pads, over time you define more and more major Narrator characters.


    Changing Your Answers
    Over time, the initial decisions you made for one of these setting elements or major characters may no longer reflect the evolved nature of that element or character. While each page includes its own Truths box wherein you can write important details about those entries, if a setting element or character changes too far away from your original choices, you should absolutely feel free to go back through the page and change your answers to reflect the new nature of that element or character. For this reason, it is recommended that you write your answers in pencil, so that they can be easily erased in the future. This book is a tool to help you and your fellow players keep track of your setting, and you should feel free to use it in whatever way best fits the needs of your group.</quote>


    Reference Pages On Your Own
    Some of the setting elements and major characters are referenced more often than others in the issues included with the game. You should absolutely feel free to reference these pages on your own when creating scenes (particularly interlude scenes) or when creating back issues or retcons using continuity tokens. This setting is yours to use as you see fit, including focusing on setting elements and major characters that are otherwise not highlighted during the included series.


    Character & Event Tracking
    The back sections of this book include places where you can easily track the existence and details of minor characters, as well as a chronological log where you record notes about what happens during play. Don’t feel like you always need to keep everything that has happened in your mind at once, and use these notes to help you.

jamat
member, 737 posts
Sat 19 Feb 2022
at 15:05
  • msg #10

Sentinel comic rpg

Bump

Just keeping this threat alive in case a game comes out of it
Alyse
member, 772 posts
Pretty, witty, and gay
[married since 2011!]
Mon 21 Feb 2022
at 03:10
  • msg #11

Sentinel comic rpg

I remain interested.
jamat
member, 745 posts
Tue 11 Oct 2022
at 10:44
  • msg #12

Sentinel comic rpg

Hi there are there any sentinel comic gms out there willing to set up a game
jamat
member, 757 posts
Thu 17 Nov 2022
at 22:52
  • msg #13

Sentinel comic rpg

Still looking for a game / gm
engine
member, 885 posts
There's a brain alright
but it's made out of meat
Fri 18 Nov 2022
at 18:15
  • msg #14

Sentinel comic rpg

I'm interested. I'm fearful of the concepts players might come up with though. Those are what generally ruin superhero games for me.
jamat
member, 759 posts
Fri 18 Nov 2022
at 20:22
  • msg #15

Sentinel comic rpg

In reply to engine (msg # 14):

I like the random element of the game so I can think outside the box when I try to put it all together.
jamat
member, 775 posts
Mon 6 Feb 2023
at 08:55
  • msg #16

Sentinel comic rpg

Are there any sentinel comic GMs out there wanting to set up a game?
BaronsCourt
member, 81 posts
Sun 7 May 2023
at 21:18
  • msg #17

Sentinel comic rpg

Is there still interest in this at all?

I remember seeing this thread at the time and thinking that running a Sentinel Comics RPG game using the frameworks from Spectaculars was a cool idea but I didn't have the time to take it further. I now have some free time on my hands and wouldn't mind giving it a go if there's still interest.
Phantom Mouse
member, 81 posts
Mon 8 May 2023
at 00:00
  • msg #18

Sentinel comic rpg

I'd be interested.
Alyse
member, 830 posts
Pretty, witty, and gay
[married since 2011!]
Mon 8 May 2023
at 01:03
  • msg #19

Sentinel comic rpg

Still very much interested.
jamat
member, 796 posts
Mon 8 May 2023
at 11:07
  • msg #20

Sentinel comic rpg

Very much still interested
BaronsCourt
member, 82 posts
Tue 9 May 2023
at 09:18
  • msg #21

Sentinel comic rpg

Well three makes for a game even if nobody else is interested.

I've set something up here though at the moment it's still a bit of a work in progress link to another game
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