tibiotarsus:
I'd also like to draw a line around the nuances I'm seeking by phrasing that theme "doing the Right Thing/doing wrong", rather than "good/evil" - the latter suggests something solid or material; a set of unrealistic black/white hats, and that lacks the depth that generates conflict in the story sense. The verb is the important bit, as that defines people.
Agreed. I thought you might want something simple, black & white rather than deal with moral gray zones.
tibiotarsus:
Could you expand on "power and corruption" a little?
Well, when you're supposed to be honorable and chivalrous but the shortcuts to power and riches look sweet indeed kind of thing.
I'm mainly trying to narrow in on some main themes to build the game around. Do you have something to add that we haven't already touched upon?
tibiotarsus:
I'd prefer some plot, so that I could manage my time/commitment over the course of a story. Eh...solo if I'm stumbling about learning a thing, I think, small group if you go with Cthulhu: Dark Ages, which is easy to pick up, has nice, manageable crunch and I know there are folks about who'd like to play. I'd be very excited to play that.
Plot-based it is then (as opposed to sandbox/player-driven, I try to keep to "don't prep plots, prep situations"). We'll set the game in the period before the cathar crusade. Small group of players if we can find them.
I played a lot of BRP-based games in my youth but never Call of Chtulhu. From what I can tell it's a BRP-clone, right? Do you want to keep the game in the CoC mythos? If not I think there's more work to adapt it to a more straight-forward medieval game than to just use a simpler BRP-clone like OpenQuest or Mythras as I suggested before. Would that be all right?