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04:53, 18th April 2024 (GMT+0)

Weapon Stats.

Posted by GM HeathFor group 0
GM Heath
GM, 243 posts
God
Thu 27 Jan 2005
at 05:30
  • msg #1

Weapon Stats

For quick reference, here are the weapon stats of weapons X can download into the Matrix:

STATISTICS:
Please keep the following statistics in mind for these weapons:


BERETTA:



AK-47 ASSAULT RIFLE:


THOMPSON .45:

This message was last edited by the GM at 22:27, Wed 06 June 2007.
GM Heath
GM, 244 posts
God
Thu 27 Jan 2005
at 05:45
  • msg #2

Re: Weapon Stats

Based on your encounters in the Matrix and part of the code he has unlocked, X can also now upload the following:

GUNS:
Glock 17, 9 mm
Colt Python Revolver .357M
Ithaca 10 Gauge Shotgun
M16
H&K PSG1
M1 Garand
IMI Uzi 9mm
WEAPON         dmg   SS   ACC   WT   ROF   SHOTS   ST   RcL
IMI Uzi 9mm    3d-1  10   7     9.5  10    32+1    10   -1
M-16           5d    12   11    8    12*   20       9   -1


* = Selective fire, automatic or semi-automatic.

This message was last edited by the GM at 06:24, Thu 17 Mar 2005.
GM Heath
GM, 245 posts
God
Thu 27 Jan 2005
at 08:52
  • msg #3

Re: Weapon Stats

He can also access most types of melee weapons (daggers, swords, axes, etc.), depending on your preference.
GM Heath
GM, 299 posts
God
Thu 17 Mar 2005
at 06:18
  • msg #4

Re: Weapon Stats

GRENADE STATS

ABC-M7A3 Riot Control Grenade:  "Tear gas grenade"

This has a 2 second delay fuse.  It emits a noxious cloud of tear gas for 25 seconds, filling an area 3 yards around the hex it lands in.  (See B132 for effects of tear gas or PP. C69-70 for more thorough treatment.)  The grenade becomes hot and may ignite flammable materials nearby.

AN-M14 TH3 Incendiary Grenade:  "Thermite Grenades"
Used to destroy or disable equipment.  Usually placed in a vulnerable spot on a vehicle or other target (not thrown), and then the wielder pulls the pin.  2 second fuse.  Heats up to 4000 degrees F for 40 seconds (easily burning through 1/2 inch of steel.  Also ignites all flammables within 2 yard radius.  Produces its own oxygen so it can be used underwater.

M34 White Phosphorus (WP) Grenade:  "Willy Pete"
This grenade scatters burning white phsophorus fragments when it explodes, creating an instant (and dangerous) smoke screen.  This "hot smoke" blocks infrared and thermograph detection as well as normal sight, but only lasts 50 to 80 seconds, depending on weather.

Anyone hit by its shrapnel takes 1d/second for the next 20 seconds as the fragment continues to burn (clothes are set on fire).  Victim or ally may attempt to brush away the fragments with successful DX roll.  Cannot be extinguished by water, but underground dispersement is limited.

M67 Fragmentation Grenade:  "Frag Grenade"
A baseball-sized grenade.
WEAPON         dmg   WT   Fuse
M67 Frag       5d+2  1    4-5

M84 Stun Grenade: "Flash-Bang Grenades"
Produces a 1,000,000+ candle flash and a 180-decibel "bang".  Anyone within 10 yards not wearing ear protection and heavily darkened lenses may be incapacitated for several seconds.  Victim must make HT-5 roll to avoid physical stun (unmodified HT roll if have ear and eye protection).

If stunned, must roll HT-5 (or HT as above) each turn to recover.  Critical failure=5 turns before you can roll again.
This message was last edited by the GM at 06:19, Thu 17 Mar 2005.
GM Heath
GM, 769 posts
God
Fri 1 Jun 2007
at 23:20
  • msg #5

Re: Weapon Stats

As a reminder, full weapon stats can be found here:  http://members.tripod.com/mastersofthematrix/id108.htm


Some that were not included there are the new ones Zion got from Binary's disc:

PROTECTIVE GEAR:

Gentex Protective Vest (the current military vest).  It helps protect against fragments, but it can also help against small arms.

EOD PS-820: a Kevlar body suit used by explosive ordnance disposal teams.  It restricts mobility, so you wouldn't want to engage in melee.  It also protects against burns.

Second chance hardcorps system:  This is exterior body armor designed specifically for military use.  Basically like Kevlar vests with extra inserts and better protection.  Again, not something really for martial arts.  There is a similar version available that is concealable.

Combat infantry dress: a chemically coated and NBC proofed jacket worn as an external garment.  Steel plates inserted in a compound fiber mesh.  Protect you from shoulder to thigh and not as restrictive as the others.

Supra-Matrix Stealth:  Lightweight.  Won't interfere with movement.  It doesn't really protect in combat, but it shields your presence from being detected from Zero-One.  Not a hundred percent, but you can use your Matrix powers without attracting so much attention.  Recommended for every jack in.

NON-NORMAL WEAPONRY

RIFLES
Needle Rifle:

Laser Rifle: (requires beam weapon skills training)

Blast Rifle: (requires beam weapon skills training)

Disruptor: (requires beam weapon skills training)

Stun Rifle:  (requires beam weapon skills training)

PISTOL VERSIONS
Needler

Laser pistol:

Stunner:

Blaster:

MISCELLANEOUS
Crash kit:  It can heal you in the Matrix.  It's a patch you just apply to the wound.  Reworks the code around the wound.  (1d6 healing power, must be used when wound is fresh, only one patch per wound.)
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