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Model Character Sheet.

Posted by GM HeathFor group 0
GM Heath
GM, 291 posts
God
Mon 14 Mar 2005
at 04:43
  • msg #1

Model Character Sheet


Screed wins the Model Character Sheet contest (slightly edited by me).  Please use this as a model (or something similar that's tailored to your character).  Whoever does so will receive one bonus CBP at the end of this adventure.

Items this run:
Street clothes, college student,
letterman jacket (bulky to hide uzi),
Uzi (safety on),
4 extra filled magazines, $7K left
WEAPON         dmg   SS   ACC   WT   ROF   SHOTS   ST   RcL
IMI Uzi 9mm    3d-1  10   7     9.5  10    32+1    10   -1

Strength 9/9 (-10.)
Dexterity 15/15 (45.)
Intelligence 14/14 (45.)
Health 11/11 (10.)

Fatigue:
11
CBP Fatigue: 11
Swing: 1d-1 Thrust: 1d-2
Speed: 6.5
Initiative: 7.00
Move: 6
Wounds: 9/11  2 HP taken

Encumbrance:
None (x2, -0) 18
Light (x4, -1) 36
Medium (x6, -2) 54
Heavy (x12, -3) 108
current 0 0.

CodeBreaker Skills
Focus - Speed 3
Sixth Sense Level 1

Active Defenses:
Dodge: 6 (8 with Sixth Sense)

Advantages:
Alertness Level 2 (10.)
High Pain Threshhold (10.)
Combat Reflexes (15.)
Sixth Sense   (15).

Disadvantages:
Sense of Duty to Friends (-5.)
Curious (Basic) (-5.)
Bad Sight outside of Matrix,
      i.e. corrected by tech    (-10.)
Impulsiveness (-10.)
Gluttony,
      especially in the Matrix (-5.)

Skills:
MA Electronic Ops 14 (2.)
PH Acrobatics 15 (4.)
ME Comp ops 15 (2.)
MH Comp Prog 13 (2.)
PA Driving 15 (2.)
MH Tactics 13 (2.)
MA Holdout/Concealment 14 (2.)
ME Scrounging 15 (2.)
PA Stealth 17 (8.)
MH Mathematics 13 (2.)
MA Traps 14 (3.5)
PA Climbing 15 (2.)
MH Diplomacy 15 (6.)
MA Fast talk 14 (2.)
MA Streetwise 14 (2.)
MA Lockpicking 15 (4.)
PE Jumping 14 (0.5)
PE Guns - SMG(+1 from IQ) 16 (2.)
MA Shadowing 15 (4.)
MA Search 16 (6.)
This message was last edited by the GM at 07:46, Mon 14 Mar 2005.
GM Heath
GM, 293 posts
God
Mon 14 Mar 2005
at 04:55
  • msg #2

Re: Model Character Sheet

The runner up is Methuselah.  He gets 2 extra CBP at the end of the adventure.  Please notice how he properly notes the difference between in-Matrix and out-of-Matrix skills.

METHUSELAH
ST:  9(11)         Advantages:
DX:  9(11)         Alertness (+3)          Reputation (+4)
IQ: 15(15)         Charisma (+1)           -large class (military personel)
HT: 10(11)         High Pain Threshold     -sometimes recognized (roll <=10)

Fatigue    10/10            Current HT  10/10
CB Fatigue 11/11            Matrix HT   11/11

Real World Skills

14        Camouflage (ME)
 8        Climbing (PA)
16        Demolitions (MA)
13        Diplomacy (MH)
14        Gesture (ME)
 9        Hand weapon (PE) - knife
 7        Hand weapon (PH) - staff
12        Humanities (MH) - religious studies
 9        Jumping (PE)
14        Leadership (MA)
13        Lockpicking (MA)
15        Natural Science (MH) - entymology
13        Research (MA)
 8        Running (PH)
10        Shield (PE)
10        Stealth (PA, but using default IQ-5)
13        Survival (MA) - post-apocalyptic wasteland
13        Tactics (MH)
13        Teaching (MA)
10        Throwing (PH)
12        Tracking (MA)

Matrix skill levels (if not above)

10     Climbing (PA)
11     Hand weapon (PE) - knife
 9     Hand weapon (PH) - staff
11     Jumping (PE)
 9     Running (PH)
12     Shield (PE)
12     Throwing (PH)
10     Guns (PE)
10     Thrown Weapons (PE)
 8     Karate (PH)
 8     Judo (PH)
14     First Aid (ME)
14     Computer Operation (ME)
12     Computer Programming (MH)
13     Electronics Operation/Repair (MA)
 9     Driving (PA)
10     Motorcycle (PE)
 9     Piloting (PA)

Code Breaker Skills

Focus (Level 3)
Enhanced Climbing (Level 2)
Enhanced Move (Level 1)
Silence
This message was last edited by the GM at 05:00, Mon 14 Mar 2005.
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