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, welcome to RPoL Development

23:32, 28th March 2024 (GMT+0)

New site design.

Posted by jase
Zag24
supporter, 632 posts
Wed 3 Jun 2020
at 15:31
  • msg #384

Re: RPoL Design Update

jase:
[*] Fixed updating of private groups.
[*] Fixed edit/delete links for private threads.[/list]

Confirm fixed!

Thanks, jase!  You're awesome, as always, and we deeply appreciate it.
nauthiz
subscriber, 651 posts
Sat 6 Jun 2020
at 02:24
  • msg #385

Re: RPoL Design Update

So the "Subscribe to support RPoL and receive added perks!" link on the responsive site doesn't seem to work.

Not sure if that's inhibited anyone from actually subscribing as it were, but it certainly adds a hurdle.
jase
admin, 3752 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 6 Jun 2020
at 03:17

Re: RPoL Design Update

Wow, thanks.  Been that way for about 11 months I figure.  Guess it's not being heavily utilised!  (c;
locojedi
member, 186 posts
Mon 8 Jun 2020
at 19:20
  • msg #387

Re: RPoL Design Update

Yeah, I'd tried the link a while ago and just figured you didn't have it working on purpose... shoulda said something I guess.
nauthiz
subscriber, 654 posts
Fri 12 Jun 2020
at 03:57
  • msg #388

Re: RPoL Design Update

I'm not sure how much work has been done on the "Browse/Search Games" section yet.

However it's currently a trap.  Once you actually go to the search page, the left/top navigation links stay the same as when you're on the main page (Wiki News Jump Chat rMail rPoll FAQs Help) instead of changing to the in game/forum set (Home Jump Chat rMail rPoll FAQs Help).

So you end up with the only obvious way to navigate back to the main page being using the back button on the browser.
Skald
moderator, 903 posts
Whatever it is,
I'm against it
Fri 12 Jun 2020
at 13:16
  • msg #389

Re: RPoL Design Update

Clicking on the impossible cube logo top right of the page will always take you back to the main menu - I agree that's not obvious, though.  :>
jase
admin, 3758 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 13 Jun 2020
at 13:35
  • msg #390

Re: RPoL Design Update

Cube would be the way to go, but have added a close search link.
Samus Aran
member, 444 posts
Author, game designer
Part-time Metroid fighter
Thu 2 Jul 2020
at 05:32
  • msg #391

Re: RPoL Design Update

So, I'm having a problem with lots of threads that are read continually popping up as unread, and things not updating properly like that.
nauthiz
subscriber, 660 posts
Thu 2 Jul 2020
at 06:00
  • msg #392

Re: RPoL Design Update

Are you using RPoL on multiple devices, or switching between the responsive and classic site?

Typically that's a symptom of a cookie update issue.

It most often happens when switching between devices, but if you're only on one, you might try logging out of RPoL, then clearing your cookies, and logging back in.
Samus Aran
member, 445 posts
Author, game designer
Part-time Metroid fighter
Thu 2 Jul 2020
at 06:01
  • msg #393

Re: RPoL Design Update

I have it on my phone, though I don't use them both at once. Though I could log out of the mobile version. Hope that helps, and thanks.

Yeah, still happening. I may clear the cookies and see if that helps.
This message was last edited by the user at 06:11, Thu 02 July 2020.
SunRuanEr
subscriber, 287 posts
Thu 2 Jul 2020
at 16:02
  • msg #394

Re: RPoL Design Update

I know that every time I go to my phone, it likes to show me that pretty much every thread that's had a post since I last looked at the site on my phone, is unread. Ditto when I go back to the desktop, but only with regards to PMs - if I checked them on my phone, that is.

I've just gotten used to it, it's been doing it so long. I've trained myself to actually look at the date/name for the last post that it thinks I haven't read, right after a switch.
accident
member, 5 posts
Mon 27 Jul 2020
at 17:41
  • msg #395

Re: RPoL Design Update

Caught a glitch: after a table in one of my threads, the entire thread after that is using a monospaced font, almost as if there were a missing closing tag.  Checked the same thread in the non-responsive site, no issue there.

Screenshot: https://ibb.co/FnbHRSf
Harley Quinn
member, 42 posts
Tue 28 Jul 2020
at 02:30
  • msg #396

Re: RPoL Design Update

In reply to accident (msg # 395):

Weird but kinda cool.
jase
admin, 3767 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 29 Jul 2020
at 02:55

Re: RPoL Design Update

In reply to accident (msg # 395):

Looks like a closing tag is missing.  Depending on the encapsulating tags, and a bunch of other wotnot, if you miss a closing tag it'll either carry on longer than it should or be forcibly closed by something else.  The two different designs are closing the tag at different locations.

If you could rMail me a link to the thread that'd be great.
RPGuru92
member, 185 posts
Sat 1 Aug 2020
at 23:07
  • msg #398

Re: RPoL Design Update

This may be redundant but why does the initial page not follow the preference's color scheme?
nauthiz
subscriber, 664 posts
Sat 1 Aug 2020
at 23:47
  • msg #399

Re: RPoL Design Update

Might check message 33 in this thread

link to a message in this forum
IamJacksUsername
member, 15 posts
Any Serenity RPG games?
South Africa, Cape Town
Tue 4 Aug 2020
at 10:33
  • msg #400

Re: RPoL Design Update

From a quick look, I'm really impressed by the new interface, because almost all other recent sites that have made UI changes have made those sites less useful and more user-hostile, e.g. the horrific new BGG pages, and RPGG where they broke backward compatibility for old browsers/phones so that I couldn't use the dice anymore - which brought me to Rpol.

I see the anchor bug's fixed in the new UI, and the new color scheme for links on the right is a nice improvement.

The only small thing I don't like personally is all the extra whitespace, but it's not a problem, and I'll happily use the beta from now on.

Many thanks jase.

Edit to add: Is there an option to have the email notifications use r.rpol.net links?
Edit to strike previous edit: the cast page hides info until you hover - back to the old UI.
This message was last edited by the user at 12:58, Tue 04 Aug 2020.
Zag24
supporter, 648 posts
Tue 4 Aug 2020
at 15:14
  • msg #401

Re: RPoL Design Update

I've been using nothing but the responsive site for months, now, and I find I prefer it.  However, I do have to agree with IamJacksUsername, that I would prefer the old behavior on the Cast page.  I supposed that the current behavior works better for phone users, but since I'm almost always on my giant screen, I would much rather not have to hover up and down to see all the info.  My responsive CSS skills are not good enough to know if there is a way to do the same collapse-only-if-needed tricks with vertical space as we do with horizontal space.
SunRuanEr
subscriber, 303 posts
Tue 4 Aug 2020
at 15:27
  • msg #402

Re: RPoL Design Update

In reply to Zag24 (msg # 401):

I think in this thread, but maybe in the other one (I can't remember), a suggestion was made for a 'Show All' option for GMs for the cast page, or a switching of the Groups column for a Last Login so that the Last Login was always visible. (Or both - both would be great!)

I know that when I'm looking at people, Last Login is the bit of data that I'm actually looking for most often, and it's the one that I want to be able to skim the entire cast and see at a glance. It's okay to have to mouse over someone to access the rMail or PM link, I feel, because those options are both accessible elsewhere and not ones that I really need to have always viewable. Ditto for the Description link, since it really only matters in the case of wanting to look at a portrait selection on a character without anything in their description block (because you can't click on their name if there's no written description, but you can click on the Description link to see it).

I've gotten used to the cast page being the way it is, so I can't really say I -want- it to go back, certainly not on the player-viewable side (if anything as a player, I'd prefer the ability to just shut the expanding OFF entirely because the ripple effect when I'm scrolling down drives me batty), but I do think that it needs some tweaks for ease of use for GMs.
Zag24
supporter, 649 posts
Tue 4 Aug 2020
at 15:52
  • msg #403

Re: RPoL Design Update

I totally agree that 'last game login' and 'last post' are the two data points I am usually interested in when I visit that page.  While we're begging for features, I supposed that I'd also love to be able to sort by those columns.  But I don't run big games so that isn't all that important to me.

I occasionally use it to double check the groups, and sometimes I'm curious about the number of posts, but those are definitely secondary.  The links for description, etc. I only use if I happen to be in there at the time I want to access those.

I've never used the page in a game where I'm just a player.  I don't even think I was aware it was even a thing players could access.
Nathanael Lockeford
member, 14 posts
Sat 8 Aug 2020
at 17:12
  • msg #404

Re: RPoL Design Update

Howdy,

Recently been trying out the responsive site again and found a thing. It may have been addressed before but I haven't been super active in the forums so apologies if it's a duplicate issue. Nor am I great at technical jargon so bare with my description of things. Thank you.

On my phone (it's an Android if that matters), when clicking "Change Portrait" from the Character Details page it takes me to the correct page, where it displays the categories, but the layout (I think?) is kinda screwy. Basically it zooms in and only shows some of the text and link options unless I pinch and zoom out but the background looks like it was reduced to fit the format of my screen.

So, background and borders and whatnot resized correctly but the text overflows...

I grabbed some screenshots but wasn't sure if I should post them here or send an rMail to someone.

Let me know how to better follow up on this or if it's been addressed already.

Thank you and regards,
Nathanael
jase
admin, 3769 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 9 Aug 2020
at 04:24

Re: RPoL Design Update

Regarding the cast list -- I can shuffle around the details shown depending on what's important to GMs/players.  I do like hiding some of the information as it's not all needed and does make it cleaner, e.g. the "Send: rMail | Private Msg | View: Description | Profile" links.

As for the profile selection screen, I have modernised the page (removed tables, used divs instead) but it's still too wide for the page, thus the side-scrolling you're seeing.  Going to have to figure out how to make that responsive, it won't be fun.
The Stray
member, 120 posts
When the Cat's a Stray
the Mice will Pray
Sun 16 Aug 2020
at 22:10
  • msg #406

Re: RPoL Design Update

I'm using the responsive site, and my players are telling me they can see some of the Secret Rolls from the die roller. It seems to have started only from the last couple days...older Secret Rolls are still invisible.
SunRuanEr
subscriber, 305 posts
Sun 16 Aug 2020
at 22:42
  • msg #407

Re: RPoL Design Update

In reply to The Stray (msg # 406):

What specific die rolls are you using? (Size of dice, manual or drop-down, show dice, keep all, drop lowest, etc?) Are you rolling as GM, or on behalf of a character, or as a character? Are your players using the responsive site, or the old site? You say they can see some of the rolls, which implies not all - is there some commonality among the rolls they can see?

I'm trying to recreate this, and can't seem to do it so far, but I've only checked a few of the dice options.
The Stray
member, 121 posts
When the Cat's a Stray
the Mice will Pray
Mon 17 Aug 2020
at 03:59
  • msg #408

Re: RPoL Design Update

quote:
What specific die rolls are you using? (Size of dice, manual or drop-down, show dice, keep all, drop lowest, etc?) Are you rolling as GM, or on behalf of a character, or as a character? Are your players using the responsive site, or the old site? You say they can see some of the rolls, which implies not all - is there some commonality among the rolls they can see?

I'm trying to recreate this, and can't seem to do it so far, but I've only checked a few of the dice options.


  • I'm using the World of Darkness (nWoD) system in this game.
  • The rolls that were affected, as far as I can tell, were as a specific NPC and on behalf of an NPC (using the Type Character Name box)
  • My players are using a mix of both, as far as I know. I can check with them. I'm making these rolls on the responsive site.
  • Yes, they seem to be able to see the Secret Rolls made as of 10:22, Yesterday. Secret Rolls before then are still hidden, according to a log one of the players posted for me, except for a single roll made 00:30, Sun 09 Aug. The NPCs in question were different, and one used the Type Character Name box while the other did not.
  • Not all the Secret Rolls made in this time frame are visible. It seems to be 3 specific rolls out of 11 Secret Rolls I've made in this timeframe.
  • The times are also incorrect between what the Player sees and when I actually rolled. I don't know what that's about.


What My Players See:

22:40, Today: Harry Ashton failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,2,6,6,4.  Resolve+Wyrd.

17:05, Yesterday: RUBB::secret 338590=Jill Brittles failed (no successes) using 1d10 with the World of Darkness nWoD, Chance Die system with a target of 10, rerolling 10s.  Clarity Attack.

15:55, Yesterday: Hope Logan rolled 2 successes using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+9),3,1,4.  lol Resolve + Composure.

10:22, Yesterday: RUBB::secret The Stray, for the NPC Tempting Goblin Fruit, failed (no successes) using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 2,5,4,5,7,6.  Eat the delicious magic fruit! Eat it! Mmmm..

03:04, Yesterday: Amber Odell-Smythe failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,4,1,3.  Wits + Composure.

23:14, Fri 14 Aug: Hope Logan rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 5,10(+8),3,4,4.  Int + Investigation.

02:36, Thu 13 Aug: Amber Odell-Smythe rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,5,2,5,10(+7).  Comp + Subterfuge.

04:07, Wed 12 Aug: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,1,6,1,10(+6).  Resolve + Composure.

01:41, Wed 12 Aug: Amber Odell-Smythe rolled 5 successes using 10d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,4,8,8,10(+9,1),3,4,1,8,4.  Man + Per + SL.

03:11, Tue 11 Aug: Rafael Mendez drew the single card: 4S using a deck of 54 cards.  Interlude pull.

01:51, Tue 11 Aug: Amber Odell-Smythe rolled 1 success using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,4,8.  Wits + Composure - 2.

19:14, Mon 10 Aug: Hope Logan rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,1,5,8,5,7.  With Willpower!

01:46, Mon 10 Aug: The Drifter rolled 3 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,8,6,1,2,9.  Dex + Firearms - Called Shot.

01:27, Mon 10 Aug: Hope Logan failed (no successes) using 2d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,3.  Pew Pew.

00:56, Mon 10 Aug: Hope Logan rolled 11 using 1d10+5 with rolls of 6.  Initiative.

21:21, Sun 09 Aug: The Drifter rolled 10 using 1d10+6 with rolls of 4.  Initiative.

02:29, Sun 09 Aug: Hope Logan rolled 3 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,9(+1),7,8,10(+4).  Wits + Composure (Trained Observer).

00:30, Sun 09 Aug: RUBB::secret 339941=The Drifter failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,3,7,6,6.  Dexterity + Stealth.

20:20, Sat 08 Aug: Mastiff drew the 2 cards: KC, 6D using a deck of 54 cards.

What I, The GM see:

14:48, Today: Secret Roll: The Stray, for the NPC Tempting Goblin Fruit, rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,5,3,9,4.  Eat me! - [roll=1597614488.52992.338568]

14:40, Today: Harry Ashton failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,2,6,6,4.  Resolve+Wyrd.

09:05, Yesterday: Secret Roll: Jill Brittles failed (no successes) using 1d10 with the World of Darkness nWoD, Chance Die system with a target of 10, rerolling 10s.  Clarity Attack. - [roll=1597507518.566.338590]

07:55, Yesterday: Hope Logan rolled 2 successes using 4d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 10(+9),3,1,4.  lol Resolve + Composure.

02:22, Yesterday: Secret Roll: The Stray, for the NPC Tempting Goblin Fruit, failed (no successes) using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 2,5,4,5,7,6.  Eat the delicious magic fruit! Eat it! Mmmm.. - [roll=1597483334.23979.338568]

21:24, Fri 14 Aug: Secret Roll: Jack Flash rolled 2 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 8,2,5,6,9,7.  Wits + Composure + Clarity Bonus. - [roll=1597465464.62755.338589]

19:04, Fri 14 Aug: Amber Odell-Smythe failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,4,1,3.  Wits + Composure.

15:14, Fri 14 Aug: Hope Logan rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 5,10(+8),3,4,4.  Int + Investigation.

04:16, Fri 14 Aug: Secret Roll: The Drifter rolled 2 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,3,6,9,6.  Helldiving. - [roll=1597403802.01541.339941]

18:39, Thu 13 Aug: Secret Roll: Jill Brittles rolled 1 success using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 1,6,2,8,2,3.  Kenning. - [roll=1597369179.50889.338590]

18:36, Wed 12 Aug: Amber Odell-Smythe rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,5,2,5,10(+7).  Comp + Subterfuge.

18:09, Wed 12 Aug: Secret Roll: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,4,5,1,4.  Wits + Empathy - Cnd. - [roll=1597280964.33838.338590]

20:07, Tue 11 Aug: Jill Brittles rolled 1 success using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,1,6,1,10(+6).  Resolve + Composure. - [roll=1597201627.18263.338590]

17:41, Tue 11 Aug: Amber Odell-Smythe rolled 5 successes using 10d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,4,8,8,10(+9,1),3,4,1,8,4.  Man + Per + SL.

19:52, Mon 10 Aug: Secret Roll: Nuela Sings-The-War-Song drew the single card: 5D using the Deadlands system. - [roll=1597114340.48761.343681]

19:11, Mon 10 Aug: Rafael Mendez drew the single card: 4S using a deck of 54 cards.  Interlude pull.

17:51, Mon 10 Aug: Amber Odell-Smythe rolled 1 success using 3d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,4,8.  Wits + Composure - 2.

16:25, Mon 10 Aug: Secret Roll: Jill Brittles rolled 2 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling on 8 or more with rolls of 8(+6),4,7,2,3,7,8(+1).  Wits + Empathy (Stealing colors) Corrected. - [roll=1597101938.12302.338590]

16:24, Mon 10 Aug: Secret Roll: Jill Brittles rolled 2 successes using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 5,2,5,8,8,5,4.  Wits + Empathy (Stealing colors). - [roll=1597101873.0169.338590]

11:14, Mon 10 Aug: Hope Logan rolled 1 success using 7d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,1,1,5,8,5,7.  With Willpower!

17:46, Sun 09 Aug: The Drifter rolled 3 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 9,8,6,1,2,9.  Dex + Firearms - Called Shot. - [roll=1597020370.39168.339941]

17:27, Sun 09 Aug: Hope Logan failed (no successes) using 2d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 7,3.  Pew Pew.

16:56, Sun 09 Aug: Hope Logan rolled 11 using 1d10+5 with rolls of 6.  Initiative.

13:21, Sun 09 Aug: The Drifter rolled 10 using 1d10+6 with rolls of 4.  Initiative. - [roll=1597004505.70444.339941]

18:29, Sat 08 Aug: Hope Logan rolled 3 successes using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling on 9 or more with rolls of 1,9(+1),7,8,10(+4).  Wits + Composure (Trained Observer).

16:30, Sat 08 Aug: Secret Roll: The Drifter failed (no successes) using 5d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 4,3,7,6,6.  Dexterity + Stealth. - [roll=1596929442.76118.339941]

12:20, Sat 08 Aug: Mastiff drew the 2 cards: KC, 6D using a deck of 54 cards.
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