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DnD 5e - Storm King's Thunder (Homebrew Campaign)

Posted by taohuisella
taohuisella
member, 31 posts
Thu 3 Jan 2019
at 08:11
  • msg #1

DnD 5e - Storm King's Thunder (Homebrew Campaign)

To fight giants, you must be giant

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.


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I am looking for a party of 4-5 players interested in running the published Storm King's Thunder HC campaign, set in the Forgotten Realms. Note that I will be making a number of changes to the material, and would prefer players who have never played the hardcover or read through it before.

I'm hoping to find a group that is able to stick with the game in the long run and post regularly. While I do enjoy good RPing, I prefer concise and quality posts that progress the scenario instead of long debates. If this sounds like your type of game and commitment, do come over and have a look!
This message was last edited by the user at 08:12, Thu 03 Jan 2019.
taohuisella
member, 32 posts
Fri 3 Apr 2020
at 03:44
  • msg #2

DnD 5e - Storm King's Thunder (Homebrew Campaign)

After over a year of running, the party is well on their way in exploring the Sword Coast! Ripples of giant activity can be felt in every town as the party travels along the Long Road to Yartar. Yet these stirrings only seem to raise more questions than answers...




We have a good group going, with very regular (daily or more) posts of good (imo) quality. Our fifth member had to take a hiatus, and after trundling along with four I feel its now a good time to add another PC again.

I am primarily looking for someone that is willing to commit to the game in the long run, and who would mesh well with the existing group- both as a player and with their character concept. Do check out the game, the rules, and some of the recently-made-public threads to get an idea of the pacing/quality/expectations with the current group. If you like what you see, drop me an RTJ!
This message was last edited by the user at 03:45, Fri 03 Apr 2020.
taohuisella
member, 33 posts
Mon 21 Feb 2022
at 21:08
  • msg #3

DnD 5e - Storm King's Thunder (Homebrew Campaign)

Triboar has fallen to a massive Fire Giant raid. Though the party was too late to stop the Giants assault themselves, their assistance saved many lives, and Triboar will recover. In wake of this attack, the Alliance has called for a Lordsmoot, as the cities of the Sword Coast prepare for war.

Now, the party must seek out answers to these events, and learn what is it that has the giant race in such a frenzy. What are the plans of the Giant Lords and their kin? Where are the Storm Giants, rulers of the six tribes? How was the Ordning broken, and can it still be restored?




Holy carp its been 3 years.

We have a good core group going, but time, RL and scheduling has whittled the party down to 3. I'm looking for a 4th player, ideally an arcanist, to round out the group.

More important than the character though, I'm hoping for a player who is 1) able to stick with the group in the long run (at our current pace, the game has at least 3-4 years more in it) 2) able to post daily or semi-daily 3) at a quality that isn't just reacting to and observing events i.e. actually tries to advance the plot.

Character concepts, power level and balance are all secondary.

Our current game is pretty high on RP with a focus on PC-PC and PC-NPC banter/relations, alongside a good dose of cinematic (and occasionally difficult) combat. As a DM I believe that mechanics should support the players and the story, and design my encounters and challenges as such. Recently, we've been trying to put more emphasis on things players enjoy (NPC interactions, exploration, plot) and using OOC/rolls to streamline administrative things (travel, item selling, non-critical info gathering, crafting...etc). We also communicate a lot OOC via PMs on preferences, intents and short/long-term goals to ensure everyones on the same page (e.g. expressing a strong desire for particular magic items, looking for ways to integrate multiclassing choices in future level ups into the story so it doesn't seem too out of the blue, or running weird encounter shenanigans past the GM to see what we can work with instead of trying to ambush me with them).

We are in a slow period right now with the loss of players and are looking to do a soft "refresh" with the next arc, which is a perfect time for someone new to join. If this sounds like the type of game where you'd be a good fit, do drop me an RTJ!

I will be accepting RTJs until Sunday, 27th Feb 2359 PST time and will make my final decision sometime next week. Make sure to read the recruitment notices in the game itself!

More information about the game owner:

taohuisella does not run any other games.

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