Re: Rules
Dice rolls.
in most of my games, I have my own Rolling system..i have a dead game that I use the dice roller on. This keeps people from focusing building characters to fit dice rolls, rather then to fit the story/RP.
One of our group asked the question on how it works. I will take the chance to explain it...briefly..in hopes that non of the PCs begin to lean towards something, Just to get the Better rolls.
STats:
Your stats are, like any other game, what your character started out as..what they look like, how they can function ect ect...it gives you a base to work from, and Me to have the NPCs react to.
Training Points:
These, I assign numbers to, based on the Stats, backround and service area the PC ( and at times, NPCs)...From then on, I keep a running total ( and no..you will not know how close you are until you achieve it) of Roleplay/Gameplay points you earn..once you reach 100, you get to add another point to any stats you wish...if there is are points left over, they carry over to reaching your next 100.
when you add a point, I look at the training points and adjust them to the growth of your character, almost always, this leads to your character increasing in certain areas...but we did have one fellow who's character degraded in skills, even though, from an RP stand point, he was earning points..in the end? his Character died on the Prison Planet..
this game has been around, and hopefully will keep going...if/when your characters reach 50 in a Stat...you may begin asking to put the points you earn into a certain training area..or?..keep building the others stats.
MODES:
for Combat, and Most other situations here is how it works.
bad guy NPCs only get their dice rolls, unless they are a high level NPC ( The red Barron and the Yellow one ect ect)
PCs divide their points by 5 and round down..and add that to their rolls. It gives the PCs an edge, without making them overpowering..though? truth be told, some of the NPCs you'll fight will be very weak, while others very strong...more realistic that way, rather then just have the foes climb the ladder with the PCs.Which means? sometimes its better to figure out "another way".
The PC points will be taken from the area that is in effect..
example: Shadow is diving down on an enemy fighter that is chasing one of ours, I take from Kray's Aircombat stats and add his flying and shooting, divide by 5 and add those to his dice roll..the bad guy NPC, will only get his dice roll for flying ( unless its a 'named' NPC)..then the results are RPed out.
for all PCs, I take their RP, and from that, they will get the effect of their actions, and maybe an extra Mod depending on the RP, and do the rolls and describe the outcome.
any questions? Please ask in PM
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when there are things that happens.. battle..events reactions all that stuff. I have 4 ways that things are resloved.
1..RP and the reaction to that ( charcter or actions or both)
2..Random Rolls , done by myself ( or help from grandkids!)
3...Player Rolls..where i set parameters based on what is going on.
4...Judgement calls if #1 does not enter into the picture.
This message was last edited by the GM at 15:27, Mon 14 Sept 2020.