Ev-erron
 member, 25 posts
 It's probably obvious...
 I love Eberron!
Tue 26 May 2020
at 14:31
PBP Eberron Game that uses PF1 not DND5e
Well RPOLers I've been given the go-ahead by my doctor and am no longer remaining bedridden after my trip to the hospital and home recovery. I'm still on the mend but at least I can use my computer once again!

~ TLDR at the bottom! ~

As long as my health remains where it is not, or gets better overall, I ought to be able to give this PBP role-playing GM a shot!

I've also been giving a lot of thought into which system this first RPOL game would be best played with. While you can see any of my above threads, I'm really trying to learn DND5e, but there's just so much information I'm feeling quite overloaded.

Therefore, I think that this Eberron game shoul use PF1e rules insread. In addition to the plethora of PF1 material to draw inspiration for your characters from, there's some pretty great Eberron conversions, such as the Eberron Races, Classes, and Dragonmarks. Psionics are also a huge part of Eberron, and there are several psiomic books written by a 3rd-Party that have more or less been included in PF canon. I can't quite remember the publisher's name at the moment but I think it's Adamant. And the books at "Ultimate Psionics" and "Psionics Unleashed". Something like that. So if you wanted to be a Kalashtar (Eberron race) with the Psion Class, the conversions and 3rd-Party books have you covered!

I'm not sure I can link them here but a simple Google search for 'Pathfinder Eberron' and "Pathfinder Psionics" should turn up right away.

Best of all, all this 3rd-Party material and Eberron material are compatible with HeroLab, the best character generator and interactive character sheet tool ever. You'd just have to import the "Community Pack XML", or whatever it's called. I'll link everyone to all this great stuff in the game itself!

Some of you might be wondering why I've decided to go with PF1e for this one. The simple answer is that I have never played nor DMed using DND5e rules, and I just want to get a game going using a system I know backwards and forwards. I won't have to learn anything new to DM a game like this, which will speed everything up!

Who knows, maybe this game will turn into the idea I had about using Webcam and/or voice and speaker participation. with each other once a week to tackle the Big Adventure and the other on rpol used for downtime and whatnot.

In all honesty, I'm actually getting pretty burned out trying to find a good way to play a weekly game. But if playing in a game during this epidemic means that instead of using our voices, reading on a comouter screen isn't the end of the word. And this way, I'd also get some practice DMing here on RPOL!

Anyway I'd just to test the water and see how many of you would be interested in....
 - A Pathfinder 1st game
 - Set in Eberron.
 - Uses the Eberron conversion that's really easy to find with a simple Google search.
 - Uses all of the PF available material plus some 3rd-Party material, especially the psionic stuff. Of course I'd want to look over the sheets beforehand, particularly those who have used 3rd-Party material
 - Finally, I hate munchin/min-maxed characters. For this idea I'd like to take a page out of DND5e and make our characters together following some of their guidelines.
 - This game also will definitely use some houserules, some of which would be including some other DND5e ideas, not just their Eberron Campaign World
 - This game also may evolve into a Webcam/voice chat sort of game.

 ~ TLDR ~
I'd like to run an Eberron game using PF1 instead of DND5E! What do you think?


So.... How does this sound to you guys/gals? If there's any input or feedback you'd like to share, I'd love to hear it!

PS - I'm using my phone to write this. Please excuse any spelling or grammar mistakes!
kark2
 member, 274 posts
Wed 27 May 2020
at 06:16
PBP Eberron Game that uses PF1 not DND5e
Count me in. :)
willvr
 member, 1118 posts
Wed 27 May 2020
at 06:50
PBP Eberron Game that uses PF1 not DND5e
Intrigued.

Eberron always leaves me conflicted - I like certain aspects of it, like psionics, but other aspects leave me cold.
Isida KepTukari
 member, 348 posts
 Elegant! Arrogant! Smart!
Wed 27 May 2020
at 07:44
PBP Eberron Game that uses PF1 not DND5e
I'm actually running a Pathfinder 1E Eberron game with my local group and it's been going swimmingly.  We've used the same psionics and likely the same Pathfinder conversions you were looking at, and they've gone well.  But I've been running it, so I'd love a chance to play!
Laditis
 member, 34 posts
Wed 27 May 2020
at 10:05
PBP Eberron Game that uses PF1 not DND5e
I would like to play too.
BrisNoc
 member, 33 posts
Wed 27 May 2020
at 18:05
PBP Eberron Game that uses PF1 not DND5e
If you have a place, I would like to join as well.
branmac
 member, 65 posts
Wed 27 May 2020
at 18:42
PBP Eberron Game that uses PF1 not DND5e
I am a big fan of the setting and I don't see any reason the PF1 rules wouldn't work. Color me interested.
Ev-erron
 member, 26 posts
 It's probably obvious...
 I love Eberron!
Thu 28 May 2020
at 11:32
PBP Eberron Game that uses PF1 not DND5e
This amount of interest is outstanding. My only concern at the moment is that PF combat encounters can take ages in the real world, and I can only imagine that they'd be just as time consuming here on RPOL if not more.

TLDR at the end

What do you guys think about making a compromise. The idea I just had is to make the PCs using standard PF1 rules and distill them down into "The Window RPG" counterparts. If you've never heard of it, The Window is a 100% free RPG that completely emphasizes storytelling over dice rolling.  It's remarkably simple and can be used for any type of rpg, that minimizes dice rolling and prioritizes role-playing and grip droven narrative. By combining the two, I'd like to include some aspects of dice rolling, but at the same time rely less on it and more on our collective imaginations as the story unfolds.

The window does away with most, if not all, of the numerical aspects of RPGs and replaces them with adjactives. Let's use my very favorite PF character who I had an absolute blast playing by using PF rules as well as TW rules.

This character was 'Vær Ayshe', a NG, Mistsoul Undine, Fallen Paladin 2 / Fighter X. He had 2 levels of Fallen Paladin and the rest were always Fighter with the following aspects of his character.

As a fallen paladin, he was considered an ex-paladin with the anti-hero Vindictive Bastard archetype. As a fighter he had the Cad and Phalanx Soldier archetypes. His ability scores were something similar to these without magic item enchantments and including level bonuses (which I can't quite remember the actual numbers offhand):
Str 14
Dex 18
Con 20
Int 10
Wis 12
Cha 12
Something like that. My primary class was Fighter and, if you noticed, I opted to play as a race that automatically has a -2 penalty to Str right off the bat. I did that on purpose bc I wanted to make a unique character who the other players in the game (who were all total min-maxers) would have never, ever, thought could be an effective party member. In the end, everyone told me that this character was the best played fighter they'd ever had the pleasure of playing with in their parties. And some of those min-maxers decided that next time they'd take a page from my book at try something that on paper seemed like it would be a complete failure. When they reported back, they all said that they had the most fun playing a character who wasn't min-maxed or optimized the way they usually do, and were going to change how they make their future characters.

Probably something else that completely shocked everyone was that I never laid out a 1-20 level plan. When I gained a level, I decided what features I could add to my character based upon what was happening at the time; instead of following a pre-made min-maxed blueprint. Once, we defeated some gigantic insects and after realizing their chitin was extremely protective I asked the DM if I could use one of the giant beetle's wing-cover as a shield. He said I could but it was the size of a tower shield, that I wasn't proficient. I held onto it and when I next leveled up I took the tower shield proficiency. I had never planned on using a tower shield because of the encumbrance and penalties they have, but the DM said that since it was taken from a natural creature, it was much lighter, yet more protective than any manufactured tower would be. It ended up being something like a +4 tower shield made out of mitral, negating all the negative qualities usually associated with tower shields.

I never intended to use a tower shield, but at the time it made perfect sense in-character. If I had followed a 1-20 map for my character like the other players, I would have already known what that feat would have been and never used the giant insect's shell because it wasn't in the original 1-20 blueprint the other players were using. Everyone else stuck to their original blueprint, but since I didn't have one, I allowed my character to grow organically by using his past to shape each new level. If I had done a 1-20 like the others, I would have never gained the tower prof since they're pretty bad shields for the most part. I let my character gain the feat to utilize this new, excellent piece of equipment because of the story itself.

All of his feats were put into teamwork, additional attacks of opportunity, extending his threat-range and most importantly of all, combat maneuvers such as dirty fighting, disarm, reposition, etc. Thanks to the paladin archetype, he could grant any ally around him the use of any teamwork feat he had himself. That plus the fighter archetypes abilities resulted in a combo that made combat encounters a sight to behold.

Vær would use his chitin shield and one-handed reach Glaive Guisarme Polearm (phalanx fighter feature) to protect his party members, reposition his enemies, grant teamwork tactics without his friends needing the feats themselves and never make actual attack rolls. He never, ever truly attacked an enemy's AC on his turn, he used his combat maneuvers CBA against the enemy's CDB to disarm, reposition, trip, and just generally shut down the bad guys opportunities to use their most powerful attacks and spells against his friends and gained numerous opportunity attacks whenever an enemy tried casting a spell, getting up from prone moving in or out of his reach etc. And by granting the teamwork feats to allies, flanking could be made by simply being next to one another and the more Conrad's around him, the larger bonuses to their own attacks, AC, Saves, you name it.

I could list off all the numbers that were involved but if we used The Window I wouldn't have to... all Vær's sheet would consist of everything I described above. He was an incredible melee opponent who never used his turn to directly attack. He used his turn to both hinder his opponents while at the same time bolster his allies with various tactics, teamwork and combat maneuvers.

By making our characters with PF1 sheets and converting them narrative, our game won't need to rely on dice rolling. Instead it will rely on our abilities to transform our characters numbers into adjectives that will make the interactive story truly shine.

I can expand more on these two options for playing a PF1 game with PBP, but I think you've probable got the idea.

You can learn all about The Window and download its rulebook here:
http://www.mimgames.com/window/

So, what do you think? Would you like to play an Eberron game, that uses PF1 characters, who we will as a team convert into The Window characters, with whom we'll participate in an interactive story that isn't interrupted with rolling dice and looking up rules all the time. We'd have the numerical aspects of our characters to refer to while converting numbers to adjectives and in doing so really participate in interactive storytelling where I as the DM move the narrative along and you as the actors describe how you and your friends interact with the world I'll be weaving at the exact same time.

TLDR

I think that by combining aspects of PF1 and The Window, we'll have a great game that really tells a story and will be very much fun for me as the Storyteller and you the Actors.

Please share your thoughts!
kark2
 member, 275 posts
Thu 28 May 2020
at 12:31
PBP Eberron Game that uses PF1 not DND5e
I... would really prefer just a PF1 game. I took pain just to adapt from 3.5
Ev-erron
 member, 27 posts
 It's probably obvious...
 I love Eberron!
Thu 28 May 2020
at 15:11
PBP Eberron Game that uses PF1 not DND5e
In reply to kark2 (msg # 9):

Thanks for your honesty. I'm going to give the other people who showed interest a while to reply. If it sounds like everybody would rather use regular ol' PF1 we'll do it!

Since there are 6 of you who posted here, when I set the game up I'll invite you privately because you game me some pretty good input and showed a lot of interest.

Thanks
Isida KepTukari
 member, 349 posts
 Elegant! Arrogant! Smart!
Thu 28 May 2020
at 17:00
PBP Eberron Game that uses PF1 not DND5e
I'd lean more towards regular Pathfinder 1E, as a preference.  With some pre-rolling or giving the players the DCs they need to hit, you can cut down on the lag of combat quite a bit.  :)
BrisNoc
 member, 34 posts
Thu 28 May 2020
at 18:04
PBP Eberron Game that uses PF1 not DND5e
Yes, I just prefer my PF very PFier.
willvr
 member, 1119 posts
Fri 29 May 2020
at 03:13
PBP Eberron Game that uses PF1 not DND5e
Would prefer just PF. I do get your point in reference to rule complexity, I just think when I go rules-lite, I prefer a system set up for it, rather than trying to make a rules-heavy game into rules-lite.
Siran
 member, 94 posts
Fri 29 May 2020
at 05:58
PBP Eberron Game that uses PF1 not DND5e
It is very hard to make a rules-lite version of a rules-heavy game system that plays well and is even slightly balanced

I share the other's view. Just go with the rules as are. If there's something that's a pain, make it clear that you don't want that. i.e. at character creation just make sure you prohibit certain things. A good example is 'Attacks of Opportunity' these are great in table top, and model a lot of combat situations quite nicely, but a pain in RPOL because of the heavy interaction they require to resolve.

One very simple thing to do is 'just using the pathfinder core rule book'. All of a sudden you have a rules-lite system without the massive power explosion caused by all the SPLAT books. Another is 'every player can just have one book as source that isn't the core-rules book': this allows more interesting characters without the horrible power escalation caused by mixing together rules that the authors had never considered.
Laditis
 member, 35 posts
Fri 29 May 2020
at 10:29
PBP Eberron Game that uses PF1 not DND5e
DEpending on the options available to the players, AoOs is one of the easiest thing to resolve. The DM just has to roll the attack for the player.

In any case, I want pure Pathfinder too with the adaptations to make it feel Eberron.
branmac
 member, 66 posts
Fri 29 May 2020
at 11:31
PBP Eberron Game that uses PF1 not DND5e
While I can see the appeal of a rules lite game, I think porting from 3.5/5e to PF1 and then to another system might be a bit of a stretch.

Having the DM roll saves and attacks of opportunity and things of that nature would speed things up a bit, simplifying the books used as well. That would be my vote at the moment.