achmed_the_mad:
I used to like the Hero System, up until about 3rd edition, maybe 4th. Then they became obsessed with trying to define everything in terms of as few powers as possible (including, IIRC, trying to define weapon reach as Stretching).
Yes, I agree that they are trying to fit things into the system. I suppose it is better than trying to make up new powers for small details for every niche development one might encounter.
And I do have to say that while Hero System is something I like, it is by no means perfect. There are gray/unknown areas in the reaches of the far ends of the curve the system addresses, where things do break down. But for what it is made to handle, it does so pretty well, in my opinion.
Besides, I just happen to like the energy economy, the comparative skill combat, and damage mitigation (armor) more than damage avoidance (D&D style).
But those are just my preferences.
Heck, I still love Star Fleet Battles. That should give you a general idea of where my preferences go. =)