LordIce:
I've played steelsmiter's rules in a game before. It emulates games like Grand Theft Autor or Saints' Row very well.
Something's kind of been burning on me since you posted that, but I feel like this post has some implication of interest and I've found that I don't always read implications correctly (this is one of the problems of my neurodivergence).
It would be helpful for people who do have interest in the game to make a more explicit statement to that effect (although this is pointedly not a criticism of that post, just seeking clarity on my part).
Further muddling around and also putting an ad to run a lateral game on a different site has also given me the impression that
I should also seek information about what themes, eras, and regions players might want that sometimes show up in this genre of video games. It also might be somewhat worrisome that some of you don't have the books, but they're not necessary to answer these questions in ways like "I want this aspect of GTA/that aspect of Red Dead/those aspects of the Watch Dogs series" and so on or "How about Prohibition era/train robbing/bank heists/future technology". there's also the discussion of superpowers as those sometimes show up, like "which ones, if any do we include" and "do we limit them to special circumstances". Also in canon GTA there's evidence of past alien and bigfoot existence, so some of the less game breaking non-humans would be on the table unless players took them off.
What I can tell you before putting up the game and hiding the link to the books in a group 1 post, is that
it works best in scenarios that are about as mundane as GTA V (and includes far more special abilities than that game)
set in a roughly 400 year span centered on this year, although the timeline only is fleshed out to 2169.
TLDR; read the bold, seek clarifications on the points in primarily paragraph 2.