IC: 7th Sea 1e or 2e
So here are my thoughts.
First, I like the setting of 1 more than 2. I don't want to play in Theah fifteen years later. I'd rather use the original setting with modified rules from 2e only because of the following:
* Tracking initiative is a joke on this. It would never work. Not only would you have players lose turns because they didn't post for the days but it would take forever to complete combat compared to part 2e.
* While they did make some changes to certain nations, I'd be happy to work with people who want to revive them and bring them back using the current rules set of 2e.
* Not tracking weapons/armor/etc is a good thing and makes the game easier this is one thing I enjoy about 2e over first. If you are looking for the most bad ass weapon there are ways we can make weapons do certain things to give advantages or disadvantages.
* Active defense makes me force rolling every time a hero attacks. Again this is a better change.
* Magic is better overall.
* Swordsman schools need a boost, so rather than stop at one 3 point total. I will convert Journeyman and Master to 4pt and 5pt advantages if I can.
What do you say? Anyone interested now? Basic idea is 2e rules with 1e setting.