This is my first post in this section, forgive me if this is a bit rough. Also, this concept is
extremely anime and if that sort of thing bothers you then you don't really need to read further!
On and off through the years I have vaguely entertained the notion of a game set in a dieselpunk fantasy world that is constantly at war. Smoke-belching armored vehicles sharing the battlefield with angry ogres and dim-witted trolls, that kind of thing. There might be some alchemists and mystics floating about, but (and this is crucial to the premise) there is little in the way of blatant wizardry. The weapons of the day are smoke, steel, and blood rather than old men with large beards and even grander hats bringing the elements to kneel.
Then, one day, a breakthrough. A small nation discovers a way to release the energy bound up in human souls, to make pain and anger and sorrow manifest in dazzling displays of imagination and power. Early tests go terribly, however, as the devices responsible have a corrosive effect on those who use them. To solve this, the devices are stamped with the souls of the most empathic soldiers and citizens available and sequestered in shells of inorganic liquid, shaped and colored into attractive young women by energy fields. These new weapons, the
cassimis, are able to draw power from their intimate soulbound connection with the soldiers to which they are assigned, fighting on behalf of their owners.
Players would take the role of either one of this new class of soldier, or their magical robot waifus. Between battles they would spend time building rapport with each other, drawing out emotional energy which would then fuel the magical abilities of the Cassimis with the cassimi's owner specifically trying to draw out types of energy that would be most useful for the mission ahead; the pure destructive power of Red Rage, the subtlety and stealth of Yellow Fear, the uplifting optimism of Blue Hope, or even the healing light of Indigo Compassion. In battle, the cassimis protect and carry out orders from the soldiers using the power drawn out in the intermission roleplay, and without straying so far as to risk breaking their soulbound connection; while the soldiers have to find ways to balance advancing their military's agenda while not losing their humanity from the horrors of war and hereby losing control of their cassimi.
Presently, I am considering having players make their characters using Fate; soldiers would make use of the mundane Skills of Fate Core, while cassimis would use a homebrew skill set consisting of emotional Affinities (set at chargen) and Charges (earned through roleplay).
The ideal situation here would be to have a number of players playing each other's cassimis and owners, possibly with some players controlling one of each (although never their own cassimi's owner). The immediate problem I see is that I do not know how many people would be willing to play normal humans when superpowered bio-memetic robot girls are available, or how many players who want to play superpowered characters would be accepting of having a great deal of their agency dependent upon another character.
A big part of this experience deals with dominant/submissive relationships and playing around with expectations by making the supposedly-submissive role incredibly powerful and capable. The circles I tend to move in has heavily skewed my perspectives on the acceptability of such relationships and I am uncertain how many people would be comfortable with something like this.
I would like to hear your thoughts on this campaign concept generally. In particular I would like to know (assuming you are interested in the premise at all) whether you would play a soldier, a cassimi, both, or neither; and if not both, is there anything can I do to change that?
This is not the place to describe your character; we're talking strictly hypotheticals right now.
P.S.: Note that while I assume all cassimis are female throughout this post, this needn't necessarily be true in practice.
P.P.S.: It is also not absolutely necessary all cassimi owners be soldiers, though we would have to work out how a civilian ended up with an experimental military project.
This message was last edited by the user at 09:10, Thu 24 Mar 2022.