Re: 80's inspired Cyberpunk Super Hero Game (Fate)
As a GM, I like Fate. It is the best system around for when you want to add a little definition to characters so you're not freeforming all the time. When you come up with an awesome story idea and don't know what system will work, Fate is always ready to step up. But you should never start with "I want to run a Fate game," because Fate is not a fun system in its own right. It does the minimal amount of work possible for a game system; gives you a basic, robust, heavily customizable framework and then gets out of the way. It's not D&D and if you try to run a combat heavy game then you're going to have a bad time.
Those're my two cents. I like superhero games, but I'm going to need a compelling pitch to want to play Fate.
If you want to play Fate with Supers, you might want to check out the Fate Heroes supplement. It has some interesting tweaks to the system to make characters feel a little more super. My favorite is the stunt type that lets you pay a hero point to automatically win on a certain type of roll. Hulk smash puny shield!