What systems are good for Robin Hood vs cartels?
I'm interested in games where the forces of repression and authority are truly evil and Robin-Hood-style outlaws are unambiguously good (even though they might seem anti-heroic).
One possibility might be to use Old World of Darkness and have Sorcerers or Hunters as the underdog Robin-Hood outlaws. The bad guys would be Sabbat vampires backed by both mind-controlled mortal cops and mind-controlled mortal gangsters.
It might be best to pick whatever rule system is well-loved by the participants. Vampire: the Masquerade is very well-known, which might compensate for any mechanical imperfections. (Possibly V20 has polished away the old imperfections.) GURPS can do anything, but GURPS might get very cumbersome, and I don't necessarily know it well enough to run it smoothly. Shadowrun might be an option.
A major challenge would be maintaining a somewhat light-hearted action-movie atmosphere while giving enough details to make it clear that the bad guys are really unethical, not just misunderstood. So for example, if the bad guys are kidnapping people and cutting out their kidneys for resale on the black market, that's clearly unethical, but the details might be a little too heavy and serious for an escapist action fantasy.
What do you think? Would you want to play as a Sorcerer with an illegal shotgun, on the run from both mind-controlled SWAT teams and mind-controlled drug cartelistas?