RTJs for games with collaborative character creation
As is my wont, i use my games as a model, needless to say other successful games may vary.
My RTJ comes to me, i contact the player and tell them what to expect from the game, and what we, as a community, expect from them. If they are good with the games premise and my 'system'. I will have the fill in parts of a very simple CS, along with thier Character idea, some tiem that idea need retooled or tweaked to fit the game.
some player will send me a character with a back round and what position they wish, and that is gratefully accepted, it cuts time to getting the ready to go.
If i player is interested, and depending on what time they have, i like to drop them into the game, so they can hit the ground running...needless to say, some of the charcter ideas might be refused, because they are not in line with the game. But it does speed up thier entrance
The fastest way to the death of a game , is letting eager player rot while waiting for the CS...as a GM , if i have the Abilities, that should be enough while we work out the rest. If I, as a GM cannot work them in without a full CS? i should not be a GM