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Logistical support - Ironswords.

Posted by EmilyFor group 0
Emily
NPC, 1 post
Wed 13 Aug 2014
at 14:00
  • msg #1

Logistical support - Ironswords

Unit Information.

094 375cb ~ Unit Bank

Legendary Quartermaster:
(2) Availability Rolls at +1 Bonus

Ironswords Overhead ~ 47 280cb / ?cb per member:
28 800 cb Transport  (180%)
01 920 cb Quartermaster
03 600 cb Storage / Armor
02 880 cb Storage / Internals
02 880 cb Storage / Ammo
07 200 cb Storage / Equipment





Armor
(20) tons max ~ Standard
(00af) (0.0tn) Armor ~ Standard
(00af)(0.0tn) Armor ~ Ferro-Fibrous

(5) ton max ~ Internals
0.0tn (00pt) Internals Standard
0.0tn (00pt) Internals Endo-Steel




(10) tons max ~ Specialty Ammo




(12) tons of equipment




(54) tons of Transport

10tn / 40tn ~ (Elite) Tractor Trailer ~ Response Time bonus +2 ~ Transport Weight 35 Tons




Ironsword Members

(CO Lance ~ 120 tns)
45tn Hatchetman ~ Adam
40tn Whitworth  ~ Olaf
35tn Panther    ~ Piotr

(XO Lance ~ 95 tns)
25tn Mongoose   ~ Akarian
30tn Spider     ~ Joaquin
40tn Whitworth  ~ Damien


This message was last edited by the player at 15:06, Fri 27 Mar 2015.
Emily
NPC, 2 posts
Thu 14 Aug 2014
at 00:12
  • msg #2

MW - Adam Carlyle - Solid Slug


Adam Carlyle
Solid Slug

* Freelancer *
Gunnery 6 (5 w/Ballistics)
Pilot   6
Scout   8
Leader  2
Edge    1

4/6/4 Movement
11 Heat Sinks

RH Hatchet

RA Medium Laser
LA Medium Laser

CT AC/6
RT AC/6
RT AC Ammo (16)
RT CASE

Repair modifier x1.45
H    8a    (3i)
CT  20a(8)(14i)

RT  17a(5)(11i)
LT  17a(5)(11i)

RA  14a    (7i)
LA  14a    (7i)

RL  22a   (11i)
LL  22a   (11i)
H
CT {AC6 x2}

RT HS HS {AC6 x2} Ammo {Empty x4} CASE
LT HS HS

RA S U L H ML {Hatchet x3}
LA S U L H ML

RL H U L F JJ JJ
LL H U L F JJ JJ


Personal Overhead / per Contract
18 000cb ~ {Legendary} Technician
00 500cb ~ L1 Storage Ammo
08 000cb ~ L4 Storage Equipment
16 500cb Total ~ 0 cb if Non Combat
10 000cb Base Monthly Pay

+1 Availability Rolls




{Legendary} Technician
{+3 to Player's Tech Roll ~ +16af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(7.0 tons) Maximum Armor {112 af} (1.00 tons/16af ) Armor
(0.50 tons) Maximum Internals (0.0 tons) Internals
(3.0 tons) Maximum Ammo(1.0 tons/100 pts) AC Ammo {Std.}
(1.0 tons/100 pts) AC Ammo {Cluster}
{0.5 tons/100 pts) MG Ammo
(12 tons) Maximum Inventory (4.0 tons) Total Equipment Equipment
2.0tn BAES {RA}



4.5tn Base Modifications
2.0tn Mental Stat
6.5tn Total Hatchetman modifications.


Free  Install (48af) Armor   (lose 3.0tn)
Free  Install CASE RT        (Lose 0.5tn)

12 tn Remove AC/10           (7 crit RT)
2.0tn Remove Ammo            (2 crit CT)
14 tn Total Modification


10.5 tn of Equipment allowed
 3.5tn Install AC/6           (2 crit RT used)
 3.5tn Install AC/6           (2 crit RT used)
 1.0tn Install Ammo to RT     (1 crit RT used)

{2 CT / 4 RT criticals available for future equipment}
2.5tn of Weight not used for future equipment



This message was last edited by the player at 12:39, Mon 30 Mar 2015.
Comstar Adept
GM, 64 posts
-1 BM Handicap
Mon 27 Oct 2014
at 14:56
  • msg #3

OC - Olaf Oleeson - Berserker


Olaf Oleeson
Berserker

Gunnery 4 (3 w/Missiles)
Pilot   6 (5 w/Initiative)
Scout   8
Leader  3
Edge    1

4/6/4 Movement
10 Heat Sinks

RA ML
LA ML

RA Streak L6
RT Streak L6
RT LRM (20) Ammo

LA Streak L6
LT Streak L6
LT LRM (20) Ammo

Repair modifier x1.40
H    9a    (3i)
CT  16a(7)(12i)

RT  12a(6)(10i)
LT  12a(6)(10i)

RA  12a    (6i)
LA  12a    (6i)

RL  18a   (10i)
LL  18a   (10i)
H {Empty}
CT

RT HS HS {Streak L6 x2} {Ammo} {CASE}
LT HS HS {Streak L6 x2} {Ammo} {CASE}

RA S U L ML {Streak L6 x2} {-1 Punch}
LA S U L ML {Streak L6 x2} {-1 Punch}

RL H U L F JJ JJ
LL H U L F JJ JJ


Personal Overhead / per Contract
2 000cb ~ L2 Storage / Internals
1 000cb ~ L2 Stoarge / Ammo
2 000cb ~ {Reg} Technician
05 000cb Total ~ 0 cb if Non Combat
22 000cb Base Monthly Pay

+1 Availability Rolls



Regular Technician {+1 to players Tech Rolls / +8 af to allowed Armor Field Repairs}

Inventory
(6.0 tons) Maximum Armor (2 tons/32af) Current Armor
(2.0 tons) Maximum Internals (0 tons) Internals
(3.5 tons) Maximum Ammo (0.5 ton/60 Missiles) LRR Ammo
(4 tons) Maximum Inventory(1) Medium Laser



4.0tn Base Modifications
2.0tn Mental Stat
6.0tn Total Whitworth modifications.


Free  Upgrade Internals to Endo Steel   (Gain 2.00tn)
Free  Install CASE {Reduce by Ammo}     (Lose 0.50tn)(Free RT Crit)
Free  Install CASE {Reduce by Ammo}     (Lose 0.50tn)(Free LT Crit)

1.00tn Remove Medium Laser               {Hd}
2.00tn Downgrade LRM 10 to Streak LRR6   {RT}
2.00tn Downgrade LRM 10 to Streak LRR6   {LT}
5.0 tn Modifications made


6.0 tn Equipment allowed
3.00tn Install Streak LRR6   {RA}
3.00tn Install Streak LRR6   {LA}

Inventory of Non-Standard Tech
(4) Streak LRR6 ~> (4) Installed
(2) CASE ~> (2) Installed
(2) Tons of Endo Steel ~> 2tn Installed

This message was last edited by the GM at 18:19, Fri 27 Mar 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 14:55
  • msg #4

MW - Piotr Kaminski - Sabre


Piotr Kaminski
Sabre

Gunnery 5
Pilot   4 {3 w/Initiative}
Scout   8
Leader  2
Edge    1


4/6/4 Movement

13 Heat Sinks

RA Large Pulse Laser
CT SRM4
LT SRM(10)Ammo
LT CASE

Repair modifier x1.35
H    9a    (3i)
CT  14a(7)(11i)

RT  10a(5)( 8i)
LT  10a(5)( 8i)

RA  10a    (6i)
LA  10a    (6i)

RL  12a   ( 8i)
LL  12a   ( 8i)
H
CT SRM4

RT HS HS HS HS
LT HS HS HS HS Ammo {CASE}

RA S U L H {LPL x2}
LA S U L H

RL H U L F JJ JJ
LL H U L F JJ JJ
Elite BMP

5 Cruise
8 Flank

+1 tn to Merc Weight
Elite Pilot

Gunnery tn3+
Pilot   tn4+
Scout   tn8+
Front  6 (1i)
Right  3 (1i)
Left   3 (1i)
Back   2 (1i)
MG (x2)        (Front)
MG (80) Ammo   (Body)
Squad Infantry (Body)
Wheeled APC

6 Cruise
9 Flank

+1 tn to Merc Weight
Elite Pilot

Gunnery tn3+
Pilot   tn4+
Scout   tn8+
Front  5 (1i)
Right  2 (1i)
Left   2 (1i)
Back   1 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)
Squad Infantry (Body)
Squad of Elite LRM Infantry
House Kaminski Zamiatacz

Run 1
+3 tn to Merc Weight
Range  Gunnery
0      tn 2+
1-3    tn 3+
4-6    tn 5+
7-9    tn 7+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
~ Astech (1) ~

~ Scavenger (3) ~
Squad of Elite LRM Infantry
Jednostka Wojskowa Komandosow

Run 1
+3 tn to Merc Weight
Range  Gunnery
0      tn 2+
1-3    tn 3+
4-6    tn 5+
7-9    tn 7+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
~ Pathfinder ~

~ Jack of Trades ~




Personal Overhead / per Contract
2 000cb ~ Storage / Ammo
4 505cb ~ {Elite} {tracked APC} BMP
5 000cb ~ {Elite}  Infantry
08 000cb ~ {Legendary} Technician
19 505cb Total ~ 14 753cb if Non Combat
26 000cb Base Monthly Pay

+4 Availability Rolls




{Legendary} Technician
{+3 to Player's Tech Roll ~ +16af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(4.5 tons) Maximum Armor(4.0 tn/64af) Armor - Std.
(0.5 tons) Maximum Internals (0 tons) Current Internals
(3.5 tons) Maximum Ammo (3.5 tons) Missile (SRM) 360 missiles
(4 tons) Maximum Inventory(2) IS DS/HS



3.5tn Base Modifications
1.0tn Tech ~ Legendary
2.0tn Mental Stat
6.5tn Total Falcon modifications.


Free  Install CASE {Reduce by Ammo}     (Lose 0.50tn)(Free LT Crit)


0.00tn Modification

Add 0 tons Equipment
Upgrade PPC to LPL {RA}              (Gain 0.00tn)

Inventory of Non-Standard Tech
Large Pulse Laser ~> Installed
CASE              ~> Installed
(2) IS DS/HS

This message was last edited by the GM at 16:47, Sun 05 Apr 2015.
Emily
NPC, 5 posts
Thu 14 Aug 2014
at 00:14
  • msg #5

MW - Akarian Euclid - Cool Breeze


Akarian

Gunnery 5 {3 w/Range 3-}
Pilot   5
Leader  4
Scout   8

8/12/0 Movement

10 Heat Sinks

HD Med. Pulse Laser
CT Med. Pulse Laser
LA Light Med. Laser
LA Light TAG

Repair modifier x1.25
H    9a    (3i)
CT  12a(3)( 8i)

RT  10a(2)( 6i)
LT  10a(2)( 6i)

RA   7a    (4i)
LA   7a    (4i)

RL  11a   ( 6i)
LL  11a   ( 6i)
H MPL
CT MPL

RT
LT

RA S U L H
LA S U L H {LML x2} LTAG

RL H U L F HS
LL H U L F HS
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn4+
Pilot   tn5+
Scout   tn10+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   1 (1i)
Rotor  2 (1i)
LRM 5        (Front)
LRM(4)Ammo   (Body)

Squad Infantry (Body)


Personal Overhead / per Contract
4 000cb ~ Veteran Technician
1 666cb ~ {Regular} Ferret Crew
1 000cb ~ Storage/ L2 Armor     {100% of Mech Max Armor}
1 000cb ~ Storage/ L2 Internals {1.5 tons}
1 000cb ~ Storage/ L2 Ammo      {2.0 tons}
1 000cb ~ Storage/ L1 Equipment {4.0 Tons}
09 666cb Total ~ 8 833cb if Non Combat
30 000cb Base Monthly Pay

+2 Availability Rolls


Veteran Technician
{+2 to Player Tech Roll /+12 af allowed for Field Repairs}


Inventory
(5.0 tons) Maximum Armor(3.75 tons/60af) Armor Standard
(1.00 tons) Maximum Internals(0.75 tons) Internals (Endo Steel)
(0.0 tons) Maximum Ammo (0 tons) Ammo
(6 tons) Maximum Inventory0.5 ton ~ (1) Light Medium Lasers
1.0 ton ~ (1) Medium Laser




2.5tn Base Modifications
2.0tn Mental Stat
4.5tn Modification Cap

Free  Upgrade Internals to Endo Steel   (Gain 1.25tn)

0.25tn Remove Armor (4af)
1.00tn Remove Medium Laser {LA}
1.00tn Remove Medium Laser {RA}
2.25tn Total Modifications

3.50tn Equipment allowed
1.50tn Upgrade SL  ~> MPL  (HD)
1.00tn Upgrade ML  ~> MPL  (CT)
0.50tn Install LML ~> LML  {LA}
0.50tn Install LTAG~> LTAG {LA}

This message was last edited by the player at 12:05, Thu 14 May 2015.
Comstar Adept
GM, 122 posts
-1 BM Handicap
Sun 21 Dec 2014
at 17:34
  • msg #6

MW - Joaquin Cortez - War Dog


War Dog

Gunnery 5 {3 w/CAT}
Pilot   5
Leader  2
Scout   8

8/12/0 Movement

10(11) Heat Sinks

HD TC {Skirmish}
Reduce Movement Penalty by one
(minimum of one penalty)
Increase Range Penalty
+3 at Medium Range
+6 at Long Range


CT Med. Laser {TC}
CT Med. Laser {TC}
RT Med. Laser
LT Med. Laser
LT Lt. TAG

Repair modifier x1.30
H    8a    (3i)
CT  10a(4)(10i)

RT   7a(2)( 7i)
LT   7a(2)( 7i)

RA   7a    (5i)
LA   7a    (5i)

RL   9a   ( 7i)
LL   9a   ( 7i)
H TC-S
CT ML ML

RT ML {DS/HSx3} {Empty x3}
LT ML LTAG      {Empty x2}

RA S U L H
LA S U L H

RL H U L F
LL H U L F


Personal Overhead / per Contract
0 cb Total ~ 0 cb if Non Combat
18 000cb Base Monthly Pay

+1 Availability Rolls


Free ~ No Technician

Inventory
(3.25 tons) Maximum Armor (52af)(0.00 tons/00af) Armor
(0.50 tons) Maximum Internals (0.00 ton) Internals
(0.00 tons) Maximum Ammo (0.00 tons)
(4 tons) Maximum Inventory




3.0tn Base Modifications
2.0tn Mental Stat
1.0tn X-Train Technician
6.0tn Total Spider modifications.

Free  Reinforce Armor {+16 af}  (Use 1.00tn)

0.50tn Move Heat Sink for DS/IS mod {HD to RT} {Gain crit in HD}
2.00tn Remove (4) Jump Jets {RT}               {Gain (4) RT Crticals}
2.00tn Remove (4) Jump Jets {LT}               {Gain (4) LT Crticals}
4.50tn Total Modifications

3.00tn Equipment allowed
1.00tn Install Medium Laser  {RT}
1.00tn Install Medium Laser  {LT}
0.50tn Install TC {Skirmish} {HD}
0.50tn Install LTAG          {LT}



This message was last edited by the GM at 12:06, Thu 14 May 2015.
Comstar Adept
GM, 125 posts
-1 BM Handicap
Tue 23 Dec 2014
at 14:00
  • msg #7

MW - Damien Cole - Storm


Storm
Gunnery 5 (4 w/Missiles)
Pilot   6
Scout   8
Leader  2
Edge    1

4/6/4 Movement

10 Heat Sinks

H ML
RA ML
LA ML
RT LRM 10
RT LRM (12) Ammo
RT LRM 10
RT LRM (12) Ammo


Repair modifier x1.40
H    9a    (3i)
CT  18a(6)(12i)

RT  14a(6)(10i)
LT  14a(6)(10i)

RA  12a    (6i)
LA  12a    (6i)

RL  19a   (10i)
LL  19a   (10i)
H
CT

RT HS HS {LRM10} {LRM 10} {Ammo}
LT HS HS {LRM10} {LRM 10} {Ammo}

RA S U L ML {-1 Punch}
LA S U L ML {-1 Punch}

RL H U L F JJ JJ
LL H U L F JJ JJ



Personal Overhead / per Contract
0 cb Total ~ 0 cb if Non Combat
22 000cb Base Monthly Pay

+2 Availability Rolls


Inventory
(8.0 tons) Maximum Armor (0 tons) Current Armor
(2.0 tons) Maximum Internals (0 tons) Current Internals
(4.0 tons) Maximum Ammo (0 tons) Ammo
(7 tons) or (4 Items)
Maximum Inventory
(0 tons) Equipment



4.0tn Base Modifications
2.0tn Mental Stat
6.0tn Total Whitworth modifications.

No Modifications

Inventory of Non-Standard Tech
None


This message was last edited by the GM at 18:14, Fri 27 Mar 2015.
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