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Kitty Warriors PDF ~ Version 2.0.

Posted by Comstar AdeptFor group 0
Comstar Adept
GM, 213 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:21
  • msg #1

Kitty Warriors PDF ~ Version 2.0

Table of Contents


Character Generation

Topic Link

This message was last updated by the GM at 12:35, Wed 01 July 2015.
Comstar Adept
GM, 214 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:33
  • msg #2

Character Generation ~ Archetypes

Kitty Tech, is not just a role playing game, it is a campaign of tactical combat and resource management.  You develop a role playing character concept, the mech they pilot, and the support resources that you may call upon during the course of the campaign.  At first glance, the rules may feel daunting, but really they've been kept as simple as possible with an eye towards providing as much depth to the campaign.

All characters select an Archetype that they feel best fits their character concept.  This Archetype will define his starting resources.  Archetypes listed are for 'Favored' Character.

Alt. Characters start with one less option, -500k cb and -50 xp {-50 max xp}.
Each time the character is 'lost' reduce,   -100k cb and -10 xp {-10 max xp}.






Archetype ~ Talented Cadet / Rookie

Fresh out of an academy, new cadets havent had the time to figure out what their niche is.  They're raw talented waiting to be molded and tapped.

(Perfect for the new player that wants to start quickly with a minimum of fuss.)


Options     ~ (3) + Edge
Starting XP ~ 300xp / {800xp max.}
Starting CP ~ 3.45 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.

Advantage ~ You may spend 300k cb to purchase Untapped Potential.  After the character completes a contract, they may convert one of these options to a level (1) Option of their choice.   (You may purchase this three times)

Limitation ~ During character creation, may not spend xp on Options.

You may spend 300k cb to to start the character's Edge at (1), Edge may never be reduced lower than (1).


Sample Cadet:
200 xp Accuracy  tn 4+
100 xp Physical  tn 5+
000 xp Mental    tn 8+

300k cb   (1) Edge
900k cb  (x3)  Untapped Potential

2.25 Million CB ~ 30 tn Valkyrie


Recommended for Novice Players






Archetype ~ Seasoned / Veteran Mechwarrior

Not everyone is cut out to lead.  Not everyone is interested in being the biggest, or having the fanciest toys on the field.  The vast majority of mechwarriors are there to do one thing, and do it well.  Beat the enemy into submission and collect a paycheck.




Options     ~ (3) + Edge
Starting XP ~ 350xp / {800xp max}
Starting CB ~ 3.2 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.

Advantage ~ May purchase Tactical Hunch (15xp) without Tactics

Limitation:  This character may not take Leadership or Noble as an Option.

Purchase Options
They may spend 5% of the value of their mech to make it an Heirloom (Granting +1 pilot skill for initiative, when piloting the mech).
They may spend 300k cb to to start the character's Edge at (1), Edge may never be reduced lower than (1).

If one of the pilots option slots is Tactics, they may spend 300k cb to to start the option at (1)
If one of the pilots option slots is Well Equiped, they may spend 300k cb to to start the option at (1)


Sample Veteran:
200 xp  4 Accuracy  tn 4+
100 xp  3 Physical  tn 5+
025 xp  1 Mental    tn 7+

300k cb   (1) Edge

025 xp   (1) Option
300k cb  (1) Tactics
300k cb  (1) Well Equiped

2.1 Million CB ~ 25 tn Commando


Recommended for Novice to Intermmediate Players






Archetype ~ Noble/Unit Commander

For centuries, the ruling nobles have been those leaders.  If you have a military unit, youre going to need someone capable to lead them.  While not all of them are capable of leading there is no denying their social muscle in getting things done.





Options     ~ (3) + Edge
Starting XP ~ 350 xp / {800xp max}
Starting CP ~ 3.2 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.

Advantage ~ May purchase Giving Orders (15xp) without Leadership

Limitation:  This character needs to start the game with a Rank of (2)

Purchase Options
They may spend 5% of the value of their mech to make it an Heirloom (Granting +1 pilot skill for initiative, when piloting the mech).
They may spend 50k cb to gain an extra Availability roll, for conventional support.
They may spend 50k cb to allow a one time bonus of +2 to one of their availability rolls, for conventional support.


If one of the pilots option slots is Leadership, they may spend 300k cb to to start the option at (1)
If one of the pilots option slots is Noble, they may spend 300k cb to to start the option at (1)


Sample Noble:
200 xp  4 Accuracy  tn 4+
050 xp  2 Physical  tn 6+
100 xp  3 Mental    tn 5+

300k cb   (1) Edge

25 xp    (1) Medium Mech Spec.
300k cb  (1) Leadership
300k cb  (1) Noble
200k cb  (2) Rank  {Gain 50xp}

25xp available for Spec.

2.1 Million CB ~ 25tn Commando

2.1 Million CB ~ 25 tn Commando


Recommended for Novice to Intermmediate Players
This message was last edited by the GM at 15:07, Wed 01 July 2015.
Comstar Adept
GM, 215 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:33
  • msg #3

Character Generation ~ Attributes

All characters are defined by three attribute scores that all characters have as well as Options and Specialties to reflect the special niche that makes the character special.
Comstar Adept
GM, 216 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:34
  • msg #4

Character Generation ~ Options and Specialties

Pending
This message was last updated by the GM at 12:34, Wed 01 July 2015.
Comstar Adept
GM, 217 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:34
  • msg #5

Character Generation ~ Availability Rolls

Pending
Comstar Adept
GM, 218 posts
-1 BM Handicap
Wed 1 Jul 2015
at 12:35
  • msg #6

Character Generation ~ Mech Selection and Modification

Pending
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