Re: Quest Goals
Potential areas to visit:
1) Trade Houses: They are all located in the Business District except Vist'Lat, which is located at the Starport. (Monorail gets you around for 1 credit each one way trip.) Trade house inquiries can be made for the following trade houses:
--Vist'Lat (VL) (or otherwise visit the Starport where you landed)
--Clik'Aqat (CA)
--Sik'Triksta (ST)
--Ral'Ik'Ka (RIK)
--Gst'Gsr'St (GGS)
2) Visit your friend Rezz (newly unemployed shuttle pilot)
3) Go to your rooms at the inn owned by Ymen (Rezz's friend)
4) Go back to Starport and talk to RIK Zzik'Ti (Zzik) about your mission or findings, or to ask for help.
5) Figure out where you can find Tariel Nuna to inquire about the artifact.
--Find a way to get a permit to speak with Nuna in the Kipur District.
Got IDs to get in (see below).
Got in, Nuna has the artifact and is checking it out. She gave you official IDs to get in and out of the labs.
6) Jedsis: Talk to the non-Vrusk in Jedsis. (Note: It is dangerous for Vrusk in this area which is heavily populated by non-Vrusk indigents.)
You spoke to a Vrusk and human at the hotel.
While there (in the hotel bar), you overhear a conversation between a Vrusk and a Human. The two are friends and both work for Sik'Triksta on the monorail. (Racial hatred is not as widespread as Legrange had wished, apparently). While recently at Quazzt's Depression, the Human saw starship lights in the sky, which was very odd since starships are only supposed to land at the starport. Why they should land at Quazzt is beyond him. "Probably just extremists," the Vrusk says, which is answered by a shrug from the human."
Hammer then turns to the strangers talking. "Hey, I couldn't help but overhear you talking about the starship lights over at Quazzt's Depression. Any idea what you think they might have been from? It sounds really strange yet fascinating."
The Vrusk and Human actually appear quite friendly. The human turns to the Mechanon curiously and answers, "I don't know for sure. All these crazy disturbances are from extremist groups. I know that much. Kraatar has no shortage of extremists."
"I agree," says the Vrusk. "You've got the LeGrange extremists, the Vrusk houses, and so forth. We don't subscribe to that brand of thinking. It's all just racist if you ask me."
The human says, "Yeah, so whatever's causing starship lights is probably coming from one of those groups. But the only way to really know for sure is to go to the starport and check their records. They have records of all landings that take place on the planet. All landings are supposed to come through the starport, not through Quaazt's Depression."
On a separate occasion, you spoke to some others:
You talk to the people, who generally dislike the Vrusk but don't want to talk too much to those with Vrusk in their company such as you. They are for the most part ambivalent about the murder of LeGrange, seeing it as a burden on their lives with the curfew and riots. But they don't really want to talk much to strangers. Jedsis is fairly well dilapidated and has slums. There is distrust among everyone.
You eat lunch and try some more. Finally, an antique shop owner gives you the name of "Ejidali" and some directions on how to find him. "In the Black Market area," he says, giving you directions there. Then a customer walks in the door, and he quickly shuts his mouth and promptly ignores you and walks off.
7) Industrial District: More harmony of the races is found here, where many commute for work.
8) Pstriztz'kipure (Kipur): This is where Vrusk executives tend to live and is a beautiful, upper class area. Stockbrokers, business headquarters, the military wing, and science and university offices are found here.
9) Fioust: This is where the majority of human and Vrusk workers live and is pleasant, but is no Kipur.
This message was last edited by the GM at 19:42, Wed 24 July 2013.