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06:23, 20th April 2024 (GMT+0)

Chapter 3 Blackwell Village.

Posted by Blackwell GMFor group 0
Blackwell GM
GM, 1167 posts
Mon 18 May 2020
at 20:25
  • msg #47

Tavern

Ligeia grabs keys from Jenousie and goes out to the wagon.
Eddie
NPC, 30 posts
Barkeep
Dusty Salt Tavern
Mon 18 May 2020
at 21:20
  • msg #48

Re: Tavern

Gorn:
More interested in what Eddie had to say, Gorn missed Jenouise's offer to join her on stage. The laughter and cat calls of the crowd did draw his attention at times, interrupting his attempts to gain info from Eddie, to the show on-stage. He'd have to admit, some of her banter with the crowd was rather funny.

Finally returning his focus to Eddie, "Any rumors on what might have happened to the King?" as he took another drink and tried to shut out the cacophony coming from the stage.


They said he went missing at sea, setting sail from Nazareth.

Rubus Elann
player, 117 posts
8/12
Mon 18 May 2020
at 21:59
  • msg #49

Re: Tavern

Storms or pirates, maybe then Rubus voices the obvious. Strange regardless. A troubled time this is....
Eddie
NPC, 31 posts
Barkeep
Dusty Salt Tavern
Mon 18 May 2020
at 22:02
  • msg #50

Re: Tavern

Rubus Elann:
Storms or pirates, maybe then Rubus voices the obvious. Strange regardless. A troubled time this is....


Hands Rubus a water...

Hmmmm maybe.. but there's no shortage of strange things out at sea. May he be okay.

Alaric Dunhark
player, 22 posts
Thrykhrum
Wed 20 May 2020
at 15:00
  • msg #51

Re: Tavern

 Hey!

Someone's out back shouting Murder!  I think tis Ligeia!


Alaric slams down his ale.. and runs to the stable area where he hears the noise, out the back door of the tavern.
This message was last edited by the player at 15:08, Wed 20 May 2020.
Blackwell GM
GM, 1171 posts
Wed 20 May 2020
at 15:09
  • msg #52

Noise

Hearing trouble Afamrail and Heather run forth from the Provisioners to the source of the screams near the stables.
Jenouise
player, 114 posts
Cray Clown Girl
Wed 20 May 2020
at 15:26
  • msg #53

Noise

Jenouise shrugged and went back to entertaining the tavern. The others could handle whatever it was.
Blackwell GM
GM, 1172 posts
Wed 20 May 2020
at 15:40
  • msg #54

Noise

Ligeia is embroiled in combat in the stables

The Lizardman calls out something in some unknown tongue and vines shoot forth from the ground entangling Ligeia...

Ligeia- make a strength save 2d6+STR

Alaric

Afamrail

Heather

Gorn

Rubus

Jenousie


Gorn
player, 130 posts
Wed 20 May 2020
at 23:26
  • msg #55

Noise

Sitting down his drink, Gorn follows Alaric out of the tavern. Looking at Rubus, "Stay here and keep an eye on Jenouise. Hard to say what could be happening." As they leave the building, Gorn draws his sword and holds it at the ready.
Rubus Elann
player, 119 posts
8/12
Wed 20 May 2020
at 23:29
  • msg #56

Noise

Rubus, says a "Thank you" for the water, stays, and keeps an eye on Jenouise—and on the other people.
Blackwell GM
GM, 1174 posts
Thu 21 May 2020
at 12:51
  • msg #57

Lizardfolk

Summation of round 2

Ligeia is held entangled in vines.

Heather and Gorn arrive in the stables to see a humanoid lizard poorly disguised in an old blanket 20' from Ligeia

Alaric and Afamrail will not arrive until the next round.

Round 3 Ligeia is entangled in vines.( Ligeia can make another STR check this round)


The Lizard man grabs the keys from Ligeia and opens Jenouise's wagon in the back, and begins rummaging through the wares there.

Alaric is running to the stables

Afamrail is running to the stables

Heather ?

Gorn?

Rubus and Jenousie remain in the tavern.
Heather Grinadrin
NPC, 25 posts
Thu 21 May 2020
at 12:54
  • msg #58

Lizardfolk

 Seeing the situation Heather immediately draws her bow and fires an arrow at the Lizardman

( the arrow strikes for 3 points of damage)
This message was last edited by the player at 12:55, Thu 21 May 2020.
Ligeia Strand
player, 135 posts
1/10
Thu 21 May 2020
at 15:58
  • msg #59

Lizardfolk

Hey, wouldn't the scaly scamp have had to find within which of the innumerable folds of her cloak she had placed those keys? You how hard it can be to find one's own keys let alone those of another. :)
Gorn
player, 131 posts
Thu 21 May 2020
at 16:50
  • msg #60

Lizardfolk

Gorn charges and attacks the lizardman.


12:48, Today: Gorn rolled 9 using 2d6+5.
Blackwell GM
GM, 1175 posts
Thu 21 May 2020
at 17:24
  • msg #61

Re: Lizardfolk

Ligeia Strand:
Hey, wouldn't the scaly scamp have had to find within which of the innumerable folds of her cloak she had placed those keys? You how hard it can be to find one's own keys let alone those of another. :)


You were literally just handed the keys and heading to open the wagon
Ligeia Strand
player, 136 posts
1/10
Thu 21 May 2020
at 17:29
  • msg #62

Re: Lizardfolk

I can see her both twirling the keys about and secreting them away. She also drew her rapier, the drawing of which probably would have meant the stowing of the keys. No need to worry this point any further. The crimes are in progress: assault with a deadly weapon and attempted larceny!
Blackwell GM
GM, 1176 posts
Thu 21 May 2020
at 17:30
  • msg #63

Re: Lizardfolk

Gorn hits the Lizardman for 6 points, it is wounded but not dead.
Blackwell GM
GM, 1177 posts
Thu 21 May 2020
at 17:31
  • msg #64

Re: Lizardfolk

Ligeia Strand:
I can see her both twirling the keys about and secreting them away. She also drew her rapier, the drawing of which probably would have meant the stowing of the keys. No need to worry this point any further. The crimes are in progress: assault with a deadly weapon and attempted larceny!

 Be glad it wanted loot and not to abscond with you off for a clan meal.
Blackwell GM
GM, 1178 posts
Thu 21 May 2020
at 17:33
  • msg #65

Re: Lizardfolk

Round 4 begins with Ligeia

The vines untangle as the Lizardman lost concentration of the spell, wilting in decay around you. You are disentangled.

Lizardman


Alaric

Afamrail

Heather

Gorn
This message was last edited by the GM at 17:34, Thu 21 May 2020.
Ligeia Strand
player, 137 posts
1/10
Thu 21 May 2020
at 17:48
  • msg #66

Re: Lizardfolk

Shrieking, Ligeia rushes the larcenous lizardman and thrusts viciously with her rapier.

13:46, Today: Ligeia Strand rolled 13 using 2d6+7.  Rapier attack. Sometimes the small mercies are the best ones.

This message was last edited by the player at 17:49, Thu 21 May 2020.
Blackwell GM
GM, 1179 posts
Thu 21 May 2020
at 21:27
  • msg #67

Re: Lizardfolk

Ligeia Strand:
Shrieking, Ligeia rushes the larcenous lizardman and thrusts viciously with her rapier.

13:46, Today: Ligeia Strand rolled 13 using 2d6+7.  Rapier attack. Sometimes the small mercies are the best ones.

 Ligiea strikes the Lizardman successfully who now tries to run to the west through the stables. It has taken 12 points damage. The stablehand, Geoff runs out of the stable.

This will provoke an attack of opportunity for:

Gorn
Ligeia
and Heather

Alaric and Afamrail will go after.
Gorn
player, 132 posts
Thu 21 May 2020
at 22:30
  • msg #68

Re: Lizardfolk

Seeing Ligeia's assailant attempt to escape, Gorn slashes at him so that he can't alert any accomplices that might be in the area.

18:28, Today: Gorn rolled 11 using 2d6+5.  Opportunity Attack vs Lizardman.
Ligeia Strand
player, 138 posts
1/10
Thu 21 May 2020
at 23:47
  • msg #69

Re: Lizardfolk

When the fen dweller abandons his purpose and races right past her, Ligeia strikes again.

19:45, Today: Ligeia Strand rolled 12 using 2d6+7.  rapier attack.
This message was last edited by the player at 23:47, Thu 21 May 2020.
Jenouise
player, 115 posts
Cray Clown Girl
Fri 22 May 2020
at 12:28
  • msg #70

Re: Lizardfolk

Still singing for the tavern.
Blackwell GM
GM, 1180 posts
Fri 22 May 2020
at 13:32
  • msg #71

Re: Lizardfolk



Gorn and Ligeia together finish off the Lizard man who falls bleeding int he stables.
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