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00:57, 25th April 2024 (GMT+0)

Version 1.7.52.

Posted by jase
jase
admin, 2652 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 04:44

Version 1.7.52

Major:
  • Added game systems!
  • Converted the (per game) player database to a single mySQL database.
  • Converted the (per game) character database to a single mySQL database.
  • Rewrote "gameinfo" in PHP.


Minor:
  • Increased the map size by a factor of ten to one megabyte (i.e. 1,024 kilobytes or 1,048,576 bytes) as the current 40MB worth of images seems nothing when compared to the 9.5GB of messages.
  • Added one additional game map per group per game, secured so only a user with a character in the appropriate group can see the image.  One megabyte limit per image.
  • Fixed places where the dice roller wouldn't record when "unique die" was selected.
  • Added Feng Shui system to the dice roller.
  • Added The Riddle of Steel system to the dice roller.
  • Added Ricochet system to the dice roller.
  • Added HackMaster Basic/Advanced Penetration and Backstab systems to the dice roller.
  • The dice roller now checks that the drop/keep amount entered is a digit (to indicate the number of dice to drop/keep).
  • Game systems and complicated manual dice rolls (with more than one set of die) can now always have fudged rolls (rather than randomly returning an error that the fudged amount is invalid).
  • The dice roller now maxes the fudged (fixed) roll to the maximum possible if the amount is higher than the die size (it does continue to try and warn if the fudged amount is too high or low).
  • The dice roller can now skew rolls as well as fixing them to a number.  Enter ±integer to artificially raise or lower the rolls by that (e.g. 1d20 skewed +1 will result in a roll between 2 and 20 (inclusive), all weighted evenly).
  • Fudged rolls can now have a roll in the middle of the sequence completely random (i.e. not rigged).  Done by putting in a "?" in the sequence (e.g. "20 ? 6").  Skewing a result by +0 or -0 in the sequence will have the same effect.
  • Fixed a dice roller bug that wouldn't insert a comma after the first roll result (if it was zero).
  • Fixed a dice roller bug that would continue to subtract dice rolls from the modifier.
  • Fixed a dice roller bug that prevented it from saving the default configuration for manual rolls.
  • Fixed several WoD dice roller mechanics and tweaked some feedback provided in the logs.
  • Fixed incorrect tally showing on the RPoL Miscellaneous Information page.
  • Fixed auto-linking of help pages with pluses in them.
  • Improved the "Info" link (available from character posts).
  • Changed the HTTP Headers to try and stop browsers presenting stale (old) pages upon the use of the back button.
  • Fixed Ad Filtering in "Wanted - Players" returning duplicate genres for each matching game.
  • Improved the error handling for game advertisements in "Wanted - Players".
  • Added filtering for mature, adult and sole ownership to "Wanted - Players" and main menu search.
  • Advertisements in "Wanted - Players" now show the mature, adult and sole ownership icons in the thread list.
  • Tweaked the feeds script to avoid some readers detecting an update to a game as a new entry.
  • Added last modified support for RDF and RSS feeds (Atom feeds already had it).
  • Fixed RSS (only) feeds having incorrect maximum cache value (was 60 times higher than it should have been).
  • Added game/forum category to the feeds to allow grouping by that attribute (for readers that support it).
  • Fixed a problem in the [reply] link where it would sometimes truncate the subject.
  • Stopped "typed" from being added after the user's name in quote boxes.
  • Fixed private note prefix text not being completely case insensitive.
  • Improved the genre searching.
  • Added "first", "last" and "new" (which is a guess) to the thread links.
  • Fixed the first table row entry (sometimes) being skipped for user tables in messages.
  • Game editors (previously called "game moderators") can no longer see private lines when editing messages.
  • Fixed some (more) game/site statistics.
  • Added more thread information (topic, poster, etc) to the browser's window/tab title.
  • GM posts using the "Other Name" entry will now not only use a matching NPC/character's details (bio etc), but will update the relevant post count and last post entry.
  • Added colspan, rowspan and (percentage) width keywords for table cells (th and td).  Tightened the security on the table parameters and sped up the parsing while I was at it.
  • Fixed a bug in the polls that would stop the title of a single poll (i.e. one with no sub-polls) from being displayed.
  • Added "m.rpol.net" and tweaked (improved?) detection of mobile browsers that don't report they are mobile browsers.  Fixed header/footer is turned off when any of these are used or found.
  • Added support for [dice=...] in character sheets and messages.  Allows links to be automatically generated to go to the dice roller and setup the options ready for a roll.  More information is available in the help (under Games \ RuBB Code).
  • Increased portrait selection/browse screen from 6x3 to 8x4 (32 portraits a page rather than 18).
  • Added formatting toolbar to character sheet, character description, and game introduction composition screens.
  • Added reminder/option to turn off the Players Wanted flag when a GM is adding a player or character.
  • Tried to standardised more of the GM management screens to have the text inside solid coloured boxes (rather than sitting on what could potentially be the background image).
  • Added automatic URL shortening for really long links.
  • PM'ing from and to the same character is now only checked (and stopped) for new threads, not for replies.
  • Enabling email notifications now requires an activation link to be sent to your email account - far too many users had incorrect addresses or did not allow RPoL to email them, resulting in a large portion of failure reports flooding the admin mailbox.
  • Removed rMail and PM links from own character posts.
  • Stopped email addresses in rMail subjects being hyperlinks to the email address (you think I'd have learnt from last time).
  • Added Private/Language Groups.  Groups with hidden members that can be used for private communication inside game messages.
  • The main menu now shows your GMT offset as well as the time (current as of when the page is loaded).
  • Added more text styling colours.
  • Changed the way the 'pre' button displays to avoid the undo buffer being cleared in Internet Explorer.
  • Changed portraits to default to on for new accounts.
  • Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list.
  • Fixed colours not flowing to sub-elements (e.g. a table enclosed in <red>..</red> would not have red text).
  • Tables and colours within a spoiler will now be hidden.
  • "Return to this thread" (displayed in the summary when posting/editing a message) will now jump to the bottom of the thread or the edited message (providing it is on the last page).
  • The game post count on the main menu will jump to the private or public thread list if there are new posts for either.
  • "Mark all as Read" now doesn't require a refresh for the private thread list.
  • Improved the character name feedback/functionality when rMailing from a game.
  • Dice rolls aborted due to selection errors will maintain the "Reason for Roll" field.
  • Removed some very old non-CSS colour definitions.
  • The login box should no longer lose focus from the account name field.
  • Added a reminder notice for GMs, players and prospective players for the PM screen in adult games to provide statements of age before joining the game.
  • The first visit to a game upon being added will display a brief welcome message, making it more obvious that you've been accepted.



This a large change and has required a lot of behind-the-scenes changes to the way characters are managed and messages are posted.  The testers and myself have done the best we can to ensure there are as few bugs as possible, but it's not impossible that some things have been missed.  If you find any unusual behaviour with your game please report it within this thread.

Thanks and enjoy the (new and improved) site!
Danelle
member, 409 posts
Freeform gamer
Up for nearly anything
Sat 22 Oct 2011
at 05:04
  • msg #2

Re: Version 1.7.52

Wow, that's quite a list! I don't know much about code but what I could understand from the above list, LOL, I like. Thanks for all the hard work, jase, and thank you brave testers for your efforts.
nuric
member, 1103 posts
Love D&D,superhero games
Not very computer savvy
Sat 22 Oct 2011
at 05:08
  • msg #3

Re: Version 1.7.52

I hate and fear change, and technology scares me like spiders.

That being said, this is a good job, Jase!   Thanks!
Morgan Coldsoul
member, 106 posts
20+ years experience
Sat 22 Oct 2011
at 05:23
  • msg #4

Re: Version 1.7.52

Really rocking this update. Thanks for all the hard work! This is already awesome.
XCturtle
member, 3 posts
Sat 22 Oct 2011
at 05:26
  • msg #5

Re: Version 1.7.52

THIS IS SO SSEEEXXXXYYYY!!!
borderline_dnd
member, 176 posts
Sat 22 Oct 2011
at 05:41
  • msg #6

Re: Version 1.7.52

FYI
The Wanted-GM thread is not working. BUT everything else looks GREAT :)

I'm pasting the link if that helps.
link to another game

And from time to time, the Compose window jumps down on my IE window. That didn't happen before the update.
jase
admin, 2654 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 05:43

Re: Version 1.7.52

Thanks, fixed.
DMstar
member, 328 posts
Sat 22 Oct 2011
at 06:08
  • msg #8

Re: Version 1.7.52

Thanks for the update. :)

Edit: Oh! You made list and olist part of the reply msg thing, :) that'll make posting a lot easier and I also like how you increased the file size of images hosted at the site.
This message was last edited by the user at 06:09, Sat 22 Oct 2011.
DoctorSpaceman
member, 6 posts
For Science!
Sat 22 Oct 2011
at 06:44
  • msg #9

Re: Version 1.7.52

Hey, I can't seem to see goldenrod , coral, or any of the new colors when I hit preview. Anyone else having the same problem?

EDIT: Also I can't see them when I post.
This message was last edited by the user at 06:44, Sat 22 Oct 2011.
jase
admin, 2655 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 06:47

Re: Version 1.7.52

Your browser has probably cached the old CSS files, pressing control-R is the best way to refresh that.
DoctorSpaceman
member, 7 posts
For Science!
Sat 22 Oct 2011
at 06:49
  • msg #11

Re: Version 1.7.52

Ah, that fixed it. My thanks good sir.
Mcgarnagle
member, 52 posts
Sat 22 Oct 2011
at 07:03
  • msg #12

Re: Version 1.7.52

I think the update may have switched all the lurkers in games to the ban list.  I was a lurker in one game and was suddenly placed on the ban list.  I have three lurkers in a game I run and they also appeared on the ban list.
nuric
member, 1106 posts
Love D&D,superhero games
Not very computer savvy
Sat 22 Oct 2011
at 07:05
  • msg #13

Re: Version 1.7.52

Yes, there are other lurkers banned too.
Syrris
member, 346 posts
Sat 22 Oct 2011
at 07:38
  • msg #14

Re: Version 1.7.52

  I had lurker status in one game and have just checked it - banned there (and I'm pretty sure the GM wouldn't have banned me in the last few hours!)
jase
admin, 2656 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 07:52

Re: Version 1.7.52

Oops, that's going to be an issue!  Let me see if I can fix that, sorry for the problem.
Hunter
member, 1002 posts
Captain Oblivious!
Lurker
Sat 22 Oct 2011
at 07:58
  • msg #16

Re: Version 1.7.52

Excellent!  Very well done.


Spoiler text: (Highlight or hover over the text to view)
Love the spoiler tag!

nuric
member, 1107 posts
Love D&D,superhero games
Not very computer savvy
Sat 22 Oct 2011
at 08:03
  • msg #17

Re: Version 1.7.52

In reply to jase (msg #15):

We never doubted you for a moment.
JohnB
member, 1983 posts
Demigod of the Stunties
Sat 22 Oct 2011
at 08:04
  • msg #18

Re: Version 1.7.52

Nice one Jase  :)
DeadCone
member, 4 posts
Sat 22 Oct 2011
at 08:26
  • msg #19

Re: Version 1.7.52

First of all: nice work! I love the new features!

Just one observation:
quote:
Added filtering for mature, adult and sole ownership to "Wanted - Players" and main menu search.

I tried to use this feature both in the "Wanted - Players" and main menu search but it doesn't appear to be working. I've tried to uncheck the Mature and Adult boxes but those games are displayed anyway.
jase
admin, 2657 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 08:48

Re: Version 1.7.52

All lurkers should be fixed.  I noticed a few GMs had already edited their lurkers or deleted them, so I didn't touch those.  I only updated the new banned entries that should have been lurkers.

Thanks for your patience and understanding.


Will take a look at the filtering, thanks DC.
lensman
member, 34 posts
Crestline, CA, -8 GMT
Sat 22 Oct 2011
at 08:59
  • msg #21

Re: Version 1.7.52

I noticed NPC's are now listed above Players, perhaps due to having All access?

I tried to Edit an NPC from NPC to Player, there is no drop box for Player/NPC access, I tried entering Player manually, did not work.

Am I missing something?

I tried to change in GM menu with the box "Same character, different name.  Preserve " checked and unchecked in the Edit/rename selection in Edit Characters.
jase
admin, 2658 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 22 Oct 2011
at 09:20

Re: Version 1.7.52

Search filtering works on W-P for me, and works on the main menu as well now.


Setting the character's tag to "player" (or whatever you like) should work, lensman.
This message was last edited by admin at 09:22, Sat 22 Oct 2011.
Syrris
member, 347 posts
Sat 22 Oct 2011
at 09:34
  • msg #23

Re: Version 1.7.52

  The banned-lurker problem does indeed seem to be fixed for me. Thanks!
Shaman
member, 105 posts
Sat 22 Oct 2011
at 10:21
  • msg #24

Re: Version 1.7.52

I cannot post in this specific thread of my game.

[Link to game removed.]

I can type out the post just fine but the moment I go to post it and I mouse over either the preview or post button even before I click it something activates and the entire screen goes blank.

The preview pop-up shows up for about two seconds but then nothing.  I can refresh the page and lose everything or leave the page and lose everything but beyond that the entire thing is a white screen.

Not sure what is going on.  Help.
This message was last edited by the user, as it was against the forum rules, at 10:35, Sat 22 Oct 2011.
Castleman
member, 148 posts
Sat 22 Oct 2011
at 10:38
  • msg #25

Re: Version 1.7.52

The new colours don't seem to work for me.
lensman
member, 35 posts
Crestline, CA, -8 GMT
Sat 22 Oct 2011
at 10:40
  • msg #26

Re: Version 1.7.52

Mentioned above, Cntrl R will help with that
bigbadron
moderator, 12425 posts
He's big, he's bad,
but mostly he's Ron.
Sat 22 Oct 2011
at 10:45

Re: Version 1.7.52

While trying to see if I could duplicate the problem Shaman is experiencing, I found that I could post in my game, without any difficulty, but could not delete the test post afterwards.

Edit: To clarify, I click on the delete button and get taken to the "Confirm Deletion" screen, at which point I select "Delete this message" and nothing happens.  The message does not get deleted, and the browser stays on the "Confirm Deletion" screen.
This message was last edited by the user at 12:11, Sat 22 Oct 2011.
Gaffer
member, 419 posts
Ocoee FL
Over 35 yrs RPGing
Sat 22 Oct 2011
at 10:46
  • msg #28

Re: Version 1.7.52

Wow! I don't even know what some of the things are/mean, but those I've already noticed'found are awesome!

Thanks to Jase and everyone who participated.

This is just the premier site of its kind.
adrasteia1
member, 596 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 11:33
  • msg #29

Re: Version 1.7.52

I don't know if anyone's mentioned it yet, but RPOL is no longer showing up links in the game intro and cast list as hyperlinks. They're showing up as plain text urls instead.
Malakan
member, 1114 posts
Sat 22 Oct 2011
at 12:52
  • msg #30

Re: Version 1.7.52

AWESOME!

(Styled text colors--at least some--not working in this thread.)
bigbadron
moderator, 12427 posts
He's big, he's bad,
but mostly he's Ron.
Sat 22 Oct 2011
at 12:56

Re: Version 1.7.52

In reply to Malakan (msg #30):

Already mentioned twice in this thread - your browser is caching the old CSS.  Try Ctrl R or force a refresh.
Vinny
member, 432 posts
Sat 22 Oct 2011
at 13:29
  • msg #32

Re: Version 1.7.52

Getting this why trying to update a character sheet:

Software error:
Illegal division by zero at /data/rpol/webdocs/usermodules/profile.cgi line 1077, <CharacterSheet> line 72.

For help, please send mail to this site's webmaster, giving this error message and the time and date of the error.
This message was last edited by the user, as it was against the forum rules, at 13:41, Sat 22 Oct 2011.
Evil Empryss
member, 53 posts
DSM IV-TR Code 300.14
Sat 22 Oct 2011
at 13:40
  • msg #33

Re: Version 1.7.52

Loving the changes.  LOVING them!

Colors, the ability to preserve character info when changing character names, the tags at the bottom of the post screen... I have yet to encounter something I don't like.

Great work you guys!

Oh, and you ought to put a hit counter on that subscribe page just to see how many people click on the link to see what it's about.  Might show you how much interest there is in a subscription.  Hint, I'm one of those that clicked on it.  :)
Waxahachie
member, 22 posts
The horn that wakes
the sleepers
Sat 22 Oct 2011
at 13:44
  • msg #34

Re: Version 1.7.52

I would like to add my thanks to the Jase and beta testers and whoever else contributed to this. The changes are fantastic, and your hard work is much appreciated.
cruinne
moderator, 5782 posts
Eight, eight -- I forget
what eight was for ...
Sat 22 Oct 2011
at 13:53

Re: Version 1.7.52

It's really nice, jase.  :-)

There does seem to be something up with the Cast List though.

Example: In my games, the NPCs are all assigned to Group Z, to keep them out of the way until I need them.  But on the cast list, their access is listed as "all" (and they're listed above players now).  Didn't know if this was an intended change or a side effect.
adrasteia1
member, 597 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 13:55
  • msg #36

Re: Version 1.7.52

Also, I'm not sure if it's been mentioned that NPCs are listed first under the GM/s and game moderator/s, whereas PCs used to be listed first?

Of course, this may just be an alteration and not an error.
Lord_Ewin
member, 29 posts
Ottawa, Canada
Sat 22 Oct 2011
at 14:51
  • msg #37

Re: Version 1.7.52

Have to agree..! Awsome update..


Found another bug:


In the character description the colour tags don't seem to work. For example, when you click on a a character to display his info, everything goes b/w.

In this: link to another game= the word background should be in dark blue for example.

This message was last edited by the user at 15:26, Sat 22 Oct 2011.
adrasteia1
member, 598 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 15:00
  • msg #38

Re: Version 1.7.52

Hmm.. the code Align=right and Align=left for aligning embedded images appears to be case sensitive now (within listings on the cast list), whereas it wasn't before. It works with align=right and align=left, but not with align capitalised.

The same doesn't apply to in-game posts.
The Stray
member, 40 posts
When the Cat's a Stray
the Mice will Pray
Sat 22 Oct 2011
at 15:03
  • msg #39

Re: Version 1.7.52

There seem to be a few portraits down.
Whimper3
member, 20 posts
Sat 22 Oct 2011
at 15:16
  • msg #40

Re: Version 1.7.52

So far so good.  I'm loving the new changes.
Lord_Ewin
member, 30 posts
Ottawa, Canada
Sat 22 Oct 2011
at 15:25
  • msg #41

Re: Version 1.7.52

adrasteia1:
Hmm.. the code Align=right and Align=left for aligning embedded images appears to be case sensitive now (within listings on the cast list), whereas it wasn't before. It works with align=right and align=left, but not with align capitalised.

The same doesn't apply to in-game posts.



Scratch my bug report... It seems to be linked to adrasteia's report on how the code is spelled. In this case, the dark blue tags do work if the tags are all small caps...
bigbadron
moderator, 12428 posts
He's big, he's bad,
but mostly he's Ron.
Sat 22 Oct 2011
at 15:37

Re: Version 1.7.52

In reply to The Stray (msg #39):

That's nothing to do with the site upgrade - the portraits are not hosted on RPoL.  One of the portrait servers seems to be having intermittent problems at the moment.
Nightbane
member, 38 posts
Sat 22 Oct 2011
at 16:09
  • msg #43

Re: Version 1.7.52

I don't know if this might be a problem for more than me but when I open character details in a game I'm playing in to check on another character I have(view profile option) the little scroll box is empty and doesn't show the other character. I can still post as it, just not edit the character sheet or picture and so on.
Serifina
member, 69 posts
Sat 22 Oct 2011
at 16:49
  • msg #44

Re: Version 1.7.52

In the PM section of an adult game, the reminder of need to produce age statement is slightly messed up. I've bolded the error (ascii notation, apparently?) I don't know if it makes a difference, but this is on Chrome.

quote:
Please ensure you have provided the GM of your statement of age before you were admitted to this game, posted under your RPoL account name (not a character alias).&nbps; If this has not been done you must arrange for the GM to temporarily remove you from the game so you can do this.

adrasteia1
member, 599 posts
Casting the dice
of an uncertain future
Sat 22 Oct 2011
at 16:53
  • msg #45

Re: Version 1.7.52

It's also showing up on Firefox (on a game you're playing in, but not on one you're GMing).
MILLANDSON
member, 1197 posts
Postcognition Man
Power of Hindsight
Sun 23 Oct 2011
at 00:50
  • msg #46

Re: Version 1.7.52

How do you go about using the Language/Private groups? I can't seem to find where they are in the GM menu.
Evil Empryss
member, 54 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 00:58
  • msg #47

Re: Version 1.7.52

Like a private message, use the brackets [  around what you want to have in the scramble language.  The GM has to set up a group with the name of the language, first, and then add all the relevant characters to that group.

Language theNameOfTheLanguageOrGroup: Your text.

Enclose the whole thing in brackets.

Hope that makes sense.  :)
This message was last edited by the user at 00:58, Sun 23 Oct 2011.
adrasteia1
member, 602 posts
Casting the dice
of an uncertain future
Sun 23 Oct 2011
at 01:52
  • msg #48

Re: Version 1.7.52

There's been a noticeable reduction in game limit (the number of games that can be created), at least in my case. I'm not sure if the formula (for calculating it) has changed with the update or whether it has to do with my creation of another game recently. It's dropped from 13 to 7 in the last day or two.
This message was last edited by the user at 01:53, Sun 23 Oct 2011.
Shaman
member, 106 posts
Sun 23 Oct 2011
at 03:07
  • msg #49

Re: Version 1.7.52

bigbadron:
While trying to see if I could duplicate the problem Shaman is experiencing, I found that I could post in my game, without any difficulty, but could not delete the test post afterwards.

Edit: To clarify, I click on the delete button and get taken to the "Confirm Deletion" screen, at which point I select "Delete this message" and nothing happens.  The message does not get deleted, and the browser stays on the "Confirm Deletion" screen.


I am still getting the problem with it blanking the moment I mouse over either link.  I have asked the player specific to that thread to attempt to post there and I am awaiting to see what happens when he does.

He is having an issue with editing his own posts as they will not recognize him as the actual poster and allow him to do so.
YesItsMe
member, 95 posts
Far out!
Cool and groovy!
Sun 23 Oct 2011
at 03:34
  • msg #50

Re: Version 1.7.52

In reply to cruinne (msg #35):

Does this mean if I assign someone that is not a GM an NPC then they can see "all" threads? Even ones we have designated just for GMs?  I'm a little confused.

Everything looks good! Good work!
jase
admin, 2659 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 04:05

Re: Version 1.7.52

Hi guys 'n' gals,

Sorry, under the pump here.  The &nbps; error should be fixed as well as case sensitive image alignment.

NPC group list is just a visual thing, it's owned by a GM so it really does have access to all groups, 'cos the GM does.  Will fix that though.

Will get to the NPC and other issues as soon as I can (a few hours yet).
Jedieightytwo
member, 10 posts
Sun 23 Oct 2011
at 04:17
  • msg #52

Re: Version 1.7.52

Have to admit the whole having a different map for each group is going to be very usefull in my current game. Thanks for all the hard work on the update guys!
Shei-kun
member, 645 posts
A Giant Shei draws near!
Fight-Magic-Item-Flee
Sun 23 Oct 2011
at 04:20
  • msg #53

Re: Version 1.7.52

Glad to know you're on the job, jase.  We users can all sleep well knowing that you love the site as much as you do.
Kioma
member, 2 posts
Sun 23 Oct 2011
at 04:28
  • msg #54

Re: Version 1.7.52

I very much like the changes so far and haven't noticed any issues for my own part, though I would like to put in a request to have Scion added to the Game System list.  There's Scion: Hero, Scion: Demigod and Scion: God but they aren't separate systems, more like chapters in the same Scion system.

Having all three is excellent for games specifically geared toward one group or another, and I'm certainly not suggesting to merge them, but adding a plain Scion one would allow GMs to mark games of mixed groups as well as Scion games with a non-Scion focus (like a game of sidekicks, not that I'm running one, it's just an idea).
adrasteia1
member, 603 posts
Casting the dice
of an uncertain future
Sun 23 Oct 2011
at 13:05
  • msg #55

Re: Version 1.7.52

Hmm.. I deleted a message in a game I play in today, and it said the message was deleted by unknown.
Evil Empryss
member, 55 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 14:12
  • msg #56

Re: Version 1.7.52

Weird little observation:  The "last login" is giving weird results.

In a game I GM, I have my GM ID, three NPCs, and a PC.  The login time for my PC was 11:02, for my NPCs was 1:04, and my PC was 11:11 (or a similar spread of times).  They're all me, and I didn't post anything as any of them, so why should the last login times be different?

In another game where I know which NPCs and PC are played by which GM, I am seeing similar results: a GM who has not logged in today has her NPCs and PCs marked as logged in today, but not her GM ID, but the same goes for a GM who *did* log in (NPCs and PCs marked today, GM ID marked yesterday).

It's a nitpicky little detail, I know, but it helps me tell when my players and GMs are on (or have been on) so I can expect posts.  Gotta know when I'm getting my game on.  ;)
cruinne
moderator, 5787 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 14:15

Re: Version 1.7.52

In reply to Evil Empryss (msg #56):

This feature has been in since RPoL 1.5 (May 2005) -- the Cast List always changes the times around for a GM vs. their characters, so that no one knows who the GMs' characters really are.  The login time for the GM is the accurate one.
This message was last edited by the user at 14:16, Sun 23 Oct 2011.
bigbadron
moderator, 12434 posts
He's big, he's bad,
but mostly he's Ron.
Sun 23 Oct 2011
at 14:16
  • msg #58

Re: Version 1.7.52

Login times for GMs and any PCs they control have always been deliberately tweaked by the system, so that players can't tell so easily when the GM is secretly running a PC in their own game.
Evil Empryss
member, 56 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 14:20
  • msg #59

Re: Version 1.7.52

Hrm.  I swear I never noticed it before, not so that it says they logged in but they didn't... and I stalk my GMs pretty diligently.  :p

Ok, thank you for responding.
This message was last edited by the user at 14:21, Sun 23 Oct 2011.
jase
admin, 2660 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 14:24

Re: Version 1.7.52

Thanks for the feedback, including bug reports.  (c;

Links in the game introduction and character descriptions should now work.  Not extensively tested, but hopefully working well.

Fixed the (divide by zero) error when updating character sheets (which was an issue with private notes).

Cast list should be better.  NPCs are at the top by design.


Those having weird display/clicking issues - please let me know what browser (including version).

If you can't delete/edit a post (beyond the above unable to click on the link), please let me know what kind of message (group 0, group 1-E, private, access request) and your access to the game.  Also let me know if this was a message posted before or after the upgrade.

tx!
Pookachan
member, 3 posts
Sun 23 Oct 2011
at 16:50
  • msg #61

Re: Version 1.7.52

I don't know if this has been mentioned or not. I tried to edit a PM and got this message

quote:
Error! Cannot post. You do not play the character "".


I assure you that it is my character.
Waxahachie
member, 23 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 16:56
  • msg #62

Re: Version 1.7.52

I've tested the private language group feature in one of my games, and it works well, garbling the words for players who do not speak the language. For some reason, however, the word "the" is exempted from the garbling process.

Is this intentional? If so, is there a list of non-garbled words?

Otherwise, everything is rock solid!
jase
admin, 2663 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 23 Oct 2011
at 17:03
  • msg #63

Re: Version 1.7.52

I'll fix the editing issues tomorrow, unfortunately it's 1am here now and I have a full day ahead.  As per my previous message, you'll need to let me know if it's an old message (pre update) or a new one (post update).


At a guess I'd say you have a character in your game with the distinct word "the" in their name.  Any names are considered known words.
Pookachan
member, 4 posts
Sun 23 Oct 2011
at 17:07
  • msg #64

Re: Version 1.7.52

Oh, sorry. It's a post update.

And no problem. I work nights so it's pretty close to my 1am here. I just can't sleep.
johanfk
member, 564 posts
Member since:
Christmas 2004
Sun 23 Oct 2011
at 17:14
  • msg #65

Re: Version 1.7.52

One our players can't access his character any longer so I went in on check and fix access to check that first but is met with the message:


Checking Players and Characters


Not ready for 1.7.52
Not upgraded yet, aborting lest more damage be done.
Main Menu
Go Back
Main Menu|Game Menu|Private Messages|Jump Generated within 1 second.
Waxahachie
member, 24 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 17:16
  • msg #66

Re: Version 1.7.52

In reply to jase (msg #63):

That's absolutely it, thanks!
cruinne
moderator, 5790 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 17:17
  • msg #67

Re: Version 1.7.52

johanfk: I do not know if it will help, but you might ask him to be sure he logs out of RPoL and then back in to ensure he has the latest RPoL cookie available.
This message was last edited by the user at 17:18, Sun 23 Oct 2011.
Zag24
member, 540 posts
Sun 23 Oct 2011
at 17:29
  • msg #68

Re: Version 1.7.52

There's a bug in your announcement message.  The following features are accidentally listed under "Minor" features, but they should be under "Awesome" features.  (Showing my own personal bias.  YMMV.)

Thanks, jase, for all the cool new stuff!

Awesome
  • Added filtering for mature, adult and sole ownership to "Wanted - Players" and main menu search.
  • Advertisements in "Wanted - Players" now show the mature, adult and sole ownership icons in the thread list.
  • Improved the genre searching.
  • Added "first", "last" and "new" (which is a guess) to the thread links.
  • Added support for [dice=...] in character sheets and messages.  Allows links to be automatically generated to go to the dice roller and setup the options ready for a roll.  More information is available in the help (under Games \ RuBB Code).
  • Added formatting toolbar to character sheet, character description, and game introduction composition screens.
  • Added Private/Language Groups.  Groups with hidden members that can be used for private communication inside game messages.
  • Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list.
  • "Return to this thread" (displayed in the summary when posting/editing a message) will now jump to the bottom of the thread or the edited message (providing it is on the last page).
  • The game post count on the main menu will jump to the private or public thread list if there are new posts for either.


Also, I didn't see a note for the changes to the Character Details screen.
This message was last edited by the user at 17:37, Sun 23 Oct 2011.
Castleman
member, 149 posts
Sun 23 Oct 2011
at 17:49
  • msg #69

Re: Version 1.7.52

How does the:

"Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list."

function work?
Waxahachie
member, 25 posts
The horn that wakes
the sleepers
Sun 23 Oct 2011
at 17:56
  • msg #70

Re: Version 1.7.52

Castleman:
How does the:

"Added the ability to locate and re-add any games you play (or lurk) in back to your sticky list."

function work?


(1) Go to User Preferences
(2) Click on "Manage the games you monitor"
(3) Click on "Are you missing any games?" at the bottom
johanfk
member, 565 posts
Member since:
Christmas 2004
Sun 23 Oct 2011
at 18:20
  • msg #71

Re: Version 1.7.52

In reply to cruinne (msg #67):

He did  and on different browsers and cleared cookies. No change.
cruinne
moderator, 5794 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 19:08

Re: Version 1.7.52

In reply to johanfk (msg #71):

Please send an rMail to the site moderators letting us know what player, what game, and what characters.  Thanks! :-)
Kioma
member, 3 posts
Sun 23 Oct 2011
at 19:32
  • msg #73

Re: Version 1.7.52

Is there the capacity to leave a game?  I mean not just delete it from your watch list but actively leave the game, perhaps with the character/s you control automatically being assigned to the GM (whether as PCs or NPCs)?  If there is I can't work out how one would do it.  If there's not, is there any plan to include this?
This message was last edited by the user at 19:32, Sun 23 Oct 2011.
Shannara
moderator, 2824 posts
Sun 23 Oct 2011
at 19:48

Re: Version 1.7.52

The way to go about it is to PM the GM and ask them to remove you.

If they do not do so after a reasonable time (say a week, at least), contact the moderators.

There is no plan to include giving anyone the ability to leave a game.  We expect people to handle that with the GM of the game, and if the GM of the game does not take care of it, we can then step in.
Muttonchops
member, 1 post
Sun 23 Oct 2011
at 22:33
  • msg #75

Re: Version 1.7.52

Noticed that the drop down menu wouldn't show one of my character on firefox(up to date) but showed up no problem on Chrome(up to date).
This message was last edited by the user at 22:33, Sun 23 Oct 2011.
The Stray
member, 41 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:00
  • msg #76

Re: Version 1.7.52

the < img src= > command doesn't seem to be working...I had an image up for my group to look at, but it's blank now.
Evil Empryss
member, 57 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 23:02
  • msg #77

Re: Version 1.7.52

That may be a user problem, since I posted a pic today and it worked fine.  Are you certain the link is good?  Did you use "" around the link?
cruinne
moderator, 5797 posts
Eight, eight -- I forget
what eight was for ...
Sun 23 Oct 2011
at 23:03

Re: Version 1.7.52

Can you send a link to where the image is displayed in an rMail to moderators? It would possibly help to get a look at it.

(And certainly, as said, ensure the link is still good and the tag is properly formed, with quotation marks around the src.)
This message was last edited by the user at 23:03, Sun 23 Oct 2011.
The Stray
member, 42 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:05
  • msg #79

Re: Version 1.7.52

Nevermind. it was a missing "" problem.
Evil Empryss
member, 58 posts
DSM IV-TR Code 300.14
Sun 23 Oct 2011
at 23:09
  • msg #80

Re: Version 1.7.52

Glad that was a simple fix.  :)

I realized how cold what I wrote sounded.  :-/
The Stray
member, 43 posts
When the Cat's a Stray
the Mice will Pray
Sun 23 Oct 2011
at 23:22
  • msg #81

Re: Version 1.7.52

Nah. I'm just a little confused, as it worked before the upgrade, but didn't work after. It's a little strange and confusing, but I'm glad it was a simple fix, too.
Evil Empryss
member, 59 posts
DSM IV-TR Code 300.14
Mon 24 Oct 2011
at 00:17
  • msg #82

Re: Version 1.7.52

BTW, the interface with my iPod is much improved!  Scrolling on text boxes is still problematic, but the addition of the codes at the bottom of the text box makes using some of the neater codes (like tables!) a lot easier.

Thank you again. XD
DeadSeaTrolls
member, 43 posts
Where there's a Will
There's a Will Save
Mon 24 Oct 2011
at 04:13
  • msg #83

Re: Version 1.7.52

I can't PM some character sheets due to them being too many characters. This is a bit frustrating. I love the rest of the changes thus far.
MikelAmroni
member, 1 post
Mon 24 Oct 2011
at 07:35
  • msg #84

Re: Version 1.7.52

When editing a message, I get the following error

Error: You don't need over eighty consecutive characters, do you?

No, nor were there anywhere CLOSE to 80 consecutive characters. I'd be surprised if there were 15 consecutive characters. Help? Won't let me update or preview at that point. I am a GM in the game this happened on.
The Stray
member, 44 posts
When the Cat's a Stray
the Mice will Pray
Mon 24 Oct 2011
at 08:28
  • msg #85

Re: Version 1.7.52

One of my players is reporting trouble getting at the CS page of one of their characters. The character in question used to be an NPC before I moved ownership. Help?
DeadCone
member, 5 posts
Mon 24 Oct 2011
at 08:51
  • msg #86

Re: Version 1.7.52

I'm not sure if this has been mentioned yet but I think I've found a bug with the search function. Playing with different combinations of parameters I've noticed that it finds up to 25 games (never more than 25). In other words, the "Next 25 >>" button doesn't work.
Rathorne
member, 3 posts
Mon 24 Oct 2011
at 09:54
  • msg #87

Re: Version 1.7.52

Posted link to a message in another game by mistake....

I previous used 'private' messages in my character descriptions to list information about my character background suitably for viewing by a limited set of players.   Since the move to the new forum code, any description containing private messages shows up entirely blank.   If I remove the private elements, things work correctly again.

Would it be possible to re-enable this feature, please?
jase
admin, 2666 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 24 Oct 2011
at 10:08

Re: Version 1.7.52

I've only just realised I forgot to upload some of last-minute changes I did on Saturday morning, which might explain a few little oddities.

Editing first message in a thread should be better.

Next / Previous / First 25 on the MM search was losing the adult/mature/ownership flag, which would have reduced the number of returned games.  This probably explains the lack of games when clicking 'next'.  Fixed.

Some GM functions should be better to.  Check and fix is still disabled until I can get a better handle on what kind of things I need to check.


Pookachan - Cannot locate the source of that particular error, though I've fixed some other editing errors that might also resolve it.  If it still happens please rMail me the game and message details.

MikelAmroni - I think you do!  It doesn't say alphabetical or alphanumerical, what it actually checks for is the latter, plus _,.=-.  I've tweaked it so it's a bit gentler on dashes.
jase
admin, 2667 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 24 Oct 2011
at 10:13

Re: Version 1.7.52

In reply to Rathorne (msg #87):

Not at this stage.  Later they will.  That's what you get for using an undocumented feature!  (c;
Rathorne
member, 4 posts
Mon 24 Oct 2011
at 10:19
  • msg #90

Re: Version 1.7.52

In reply to jase (msg #89):

Thanks for the rapid response, Jase :-)   And yes, undocumented, but very very useful ;-)

I look forward to the update!

K
Pookachan
member, 5 posts
Mon 24 Oct 2011
at 10:21
  • msg #91

Re: Version 1.7.52

I did send an rMail. If somehow it's just me, I can deal with it. Thanks for all the work.:D
Godzfirefly
member, 239 posts
Mon 24 Oct 2011
at 12:53
  • msg #92

Re: Version 1.7.52

I can't find where this has been addressed here, but since the update Wanted - GM threads haven't bumped at all, regardless of waiting a week to let it bump.  Was that intentional?  If so, could the Rules thread be changed to reflect that?
TheRiddler
member, 668 posts
Hertfordshire, UK
Mon 24 Oct 2011
at 13:08
  • msg #93

Re: Version 1.7.52

In reply to Godzfirefly (msg #92):

someone else reported that, then tried again and it worked....

link to a message in another game here it is
This message was last edited by the user at 13:09, Mon 24 Oct 2011.
Jhael
moderator, 2185 posts
generation X-wing
Mon 24 Oct 2011
at 13:17

Re: Version 1.7.52

I'd try a force refresh, Godzfirefly - I can see the WGM threads updated, including your 8:58 (my time) this morning, though your later bump hasn't - probably because of the "wait a week"?
Godzfirefly
member, 241 posts
Mon 24 Oct 2011
at 13:24
  • msg #95

Re: Version 1.7.52

In reply to Jhael (msg #94):

Yeah, I think I didn't take into account the fact that other people must bump that thread before the week was up, and that restarts the week.  Just inexperiece with that forum section, I guess.  My bad.

EDIT:  Then again, the Forced Refresh did bump it based on my earlier post.  Thanks for that!
This message was last edited by the user at 13:25, Mon 24 Oct 2011.
PaulK
member, 184 posts
Mon 24 Oct 2011
at 14:17
  • msg #96

Re: Version 1.7.52

Some problems with the PM system.  I can't send a PM to another player  because our two characters are "not in the same group".  The only Group we have in common is group 0 but I think that that should be sufficient.
The Stray
member, 45 posts
When the Cat's a Stray
the Mice will Pray
Mon 24 Oct 2011
at 17:08
  • msg #97

Re: Version 1.7.52

Now another player (who also plays 2 characters) is reporting problems accessing their Characters sheet. help?
borderline_dnd
member, 177 posts
Mon 24 Oct 2011
at 17:51
  • msg #98

Re: Version 1.7.52

Alright, I've had this issue come up more than once with two different PC. Both are using IE9.

My user preference for Disable fixed header is OFF


Basically, when typing an edit to a post... the compose window dropped down where the Preview and Post Message buttons are below the visual part of the window. Using the scroll bar does not bring the buttons back up to where they can be pressed.

Tried to reopen the window and the problem was still there. Can't pinpoint a time/manner where it actually works. Nor can I have the problem reappear by repeating the same steps at another time. So basically it happened more than once. But I can't recreate the problem.

But it made me think that the Disable fixed header might be a place to start... as it looked like I was on my mobile device while sitting at the PC.
Mortuis
member, 300 posts
cogito cogito, ergo...
...cogito sum!
Mon 24 Oct 2011
at 18:56
  • msg #99

Group Z Bug

Characters assigned to Group Z are listed as being in groups 0123456789ABCDEFGHIJKLMNOPQRSTU on "The Cast" link.
Necat
member, 482 posts
remember
bat girl is a librarian
Mon 24 Oct 2011
at 20:21
  • msg #100

Re: Group Z Bug

Repost from other location:

In rmail - link to bottom is not working in any of my rmails.  (At least one other reported it IS working.)
MarshallStaxx
member, 78 posts
London, UK
@marshallstaxx
Tue 25 Oct 2011
at 00:45
  • msg #101

NPC Biography problem

When I created a bunch of 8 NPCs at the same time, all their biography lines were messed up after being created. Text that I had put into Biography Line 1 had vanished, and text that I had put into Biography Line 2 was now in Biography Line 1. Biography Line 2 was blank. This same thing happened to all 8 of the NPCs I created.

I did all this from the Character Management / Add (Existing) page.
This message was last edited by the user at 01:06, Tue 25 Oct 2011.
jase
admin, 2671 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 01:11

Re: NPC Biography problem

Cast list for group Z, private lines killing character descriptions (they still won't be shown, but at least it won't abort), and bottom on rMail are now fixed.

Sorry, don't have time for any other more involved fixes.  Will do them as soon as I can.
Tavick
member, 92 posts
Looking for a deep
Role-Playing experience
Tue 25 Oct 2011
at 02:26
  • msg #103

Re: Version 1.7.52

In reply to borderline_dnd (msg #98):

I have run into this issue multiple times as well.
Jhael
moderator, 2187 posts
generation X-wing
Tue 25 Oct 2011
at 03:35

Re: Version 1.7.52

Player added as a lurker then had characters added to it. Characters added did not show up on the character or player edit lists, but showed under character details (right hand menu).

Upgrading player to "player" from lurker did not work.

Removing player worked, but characters still present in game, though uneditable and still accessable only through character details menu.

Adding player as player with same character name did not work - error message stated character already in game.

Adding player as player with new character name worked. Characters originally added now correctly associated with that player.
Shaman
member, 107 posts
Tue 25 Oct 2011
at 03:44
  • msg #105

Re: Version 1.7.52

Now I am running into the same problem with a different thread but it is with the same person/character.

I am using IE9, both posts have occurred after the upgrade.
johanfk
member, 566 posts
Member since:
Christmas 2004
Tue 25 Oct 2011
at 05:09
  • msg #106

Re: Version 1.7.52

This morning a new thing occurred:

1) Our game's character's group permission comes out strange. E.g a character is shows as access to 2050 really has access to 1 and B.

2) Latest Login seems off, characters our GM has comes out as not have been online for a while.

E.g One of my NPC has a last login at 14:32, Wed, 08 Sep 2010.
Orris-K
member, 41 posts
Freeform Fan
Tue 25 Oct 2011
at 05:50
  • msg #107

Re: Version 1.7.52

I'm not sure if this has already been said (I'm pretty sure it's another variation of what johanfk said), but my cast list is displaying groups incorrectly.  My characters have access to groups 0,1, and 2, but it's saying they're all group 7.
johanfk
member, 567 posts
Member since:
Christmas 2004
Tue 25 Oct 2011
at 08:56
  • msg #108

Re: Version 1.7.52

Another thing that I have wondered in cast list, is the list thought to sort on tags as in the past and then in alphabet? Because since the change of the use of tags the cast sorting seems to be somewhat chaotic.
Akarui
member, 142 posts
Don't kill the messenger!
Please...
Tue 25 Oct 2011
at 09:59
  • msg #109

Re: Version 1.7.52

Not sure if this had been brought up but I noticed in one of my games a player has posted the same post 3 times (I know this happens from phones sometimes) and when I tried to delete the two extra ones it tells me that the messages cannot be found but it is still showing there and not showing as deleted as it used to.

So maybe it is gone but just not showing as such yet?
Rathorne
member, 6 posts
Tue 25 Oct 2011
at 11:32
  • msg #110

Re: Version 1.7.52

Again, probably not the right place to post this but I know you're reading this jase ;-)

Would it be possible to add a 'view description' link to the profile page next to the 'edit description' button as I've always found it a pain to have to find a post, then click info->description just to view the changes I've made to my own description?! :-)

Anyway.  Really minor change but I've been meaning to mention it for a while ;-)

Thanks
FaeriesDance
member, 66 posts
Fantasy Based
Para - Novelle writer
Tue 25 Oct 2011
at 15:10
  • msg #111

Re: Version 1.7.52

Was linked to this threat to post this here as I posted it elsewhere.

I have a different question of the Mods regarding the changes that were just made to Rpol.

With the changes, I noticed in the Cast List, the " Groups " Do not match the actual thread anymore.

For example, I have two games running in. One in Thread ( Group 5 ) and one in Thread ( Group 3 ) Yet on the Cast list, One says they are in group 17 and the other in stayed as Group 3.

For another game, My Game writer, was the GM and is listed in the same group as the players for one of my games, which should be group 3, but is listed as group 9 in the cast. I also discovered that the Game writer can NO longer PM the players in the group as in the cast, they are listed as 255. It comes up with an error code.

E r r o r
Game Writer is not in the same group(s) as Master Falk. As a GM you can override group restrictions by typing in the players name (Game Writer) in the 'other name' box.

and yet, there is no " Other Name " box for me to change it in, within the PMs.

PLEASE HELP ME

What are the changes and how can I fix this ?

Faeries Dance

Thanks

And Jase, Just so you know, This is STILL the BEST site ever for gaming. I LOVE it !!

FD
jase
admin, 2672 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 15:52

Re: Version 1.7.52

PaulK & Rathorne - I can't find where the PM group error is coming from, all my testing gives the correct warning at the correct time.  Can you please rMail me the game details, and who you're trying to PM.

johanfk - Grouped by GMs (primary alias), NPCs, the rest.

Akarui - This is an old, odd, bug.  rMail me the details and I'll clean it up.

Rathorne - Sorry, absolutely terrible time and location to put in a feature request.  Please post it in RPoL Development.


The cast should really really now show correctly.  I forgot to remove a debugging section, oops.

Adding a character to a lurker should now correctly make them a player.

Bio's for added characters will now be added to the correct spot.

Trying to figure out where the IE9 display issues are coming from, I didn't think I changed that much wrt rendering.  I've fixed some minor html tag issues, but nothing that I'd suspect would solve that strange problem.
FaeriesDance
member, 67 posts
Fantasy Based
Para - Novelle writer
Tue 25 Oct 2011
at 16:02
  • msg #113

Re: Version 1.7.52

Thanks Jase !!

For fixing the Cast list !! You do amazing work, you and your Team !! Just so you know !


Still cant message a player from my Game Master PM's though. Just to let you know. Keep getting that Error message I listed above.

FD
This message was last edited by the user at 16:05, Tue 25 Oct 2011.
jase
admin, 2673 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 16:14

Re: Version 1.7.52

Will probably need to you rMail me the full details, FD.


Not sure why yet, but sometimes, for some users, the check of you had secondary characters returned false, resulting in the 'view' drop-down list being empty.  Everyone with more than one character should now be able to select their other characters under "Character Details".
Rathorne
member, 8 posts
Tue 25 Oct 2011
at 16:21
  • msg #115

Re: Version 1.7.52

It's probably linked to the above issues, Jase, but if you have an NPC alt and post a PM with it.  Then go in and edit that PM, it returns:

Cannot post.  You do not play the character "".

You can however continue to reply as normal to that PM thread and with the same alt NPC.
jase
admin, 2675 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 17:01

Re: Version 1.7.52

In reply to Rathorne (msg #115):

Aha!  If you're a player (not a GM)!  Found and fixed, I believe.  Hopefully that sorted all editing woes for PMs.
Flis
member, 52 posts
Tue 25 Oct 2011
at 17:04
  • msg #117

Re: Version 1.7.52

Suddenly I can't see the pictures anymore.  I checked my settings and they should be there but when I try and load them all I get is little lines with the name of the file beneath.

Is that a glitch or just something with the portrait server?
Heath
member, 1861 posts
If my opinion changes,
The answer is still 42.
Tue 25 Oct 2011
at 17:11
  • msg #118

Re: Version 1.7.52

After typing a post, when I go to hit the "post" button, the entire screen disappears, including the message and all posts.  This happens when the cursor hovers over the buttons or the "compose" tab to the right.  The screen comes back when the screen is resized or otherwise modified.

This appears to only occur on private messages, not public messages.
bigbadron
moderator, 12446 posts
He's big, he's bad,
but mostly he's Ron.
Tue 25 Oct 2011
at 17:21

Re: Version 1.7.52

In reply to Flis (msg #117):

If it's only the female and neutral portraits, then it's due to a problem with the server, which has been reported and will hopefully be sorted out soon.
jase
admin, 2676 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 17:26

Re: Version 1.7.52

Sorry, rest of the issues will have to wait (again), I've got to be up in 5 hours for work and if I push on any further I'm just going to make mistakes (rather than fix prior ones).  More fixes to come as soon as I can (8 or so hours time).
Nightbane
member, 39 posts
Tue 25 Oct 2011
at 17:39
  • msg #121

Re: Version 1.7.52

Just wanted to pop in and say the character profile is working a-ok again and thank you for your hard work. :)
Westwind
member, 17 posts
"[Sad] is happy for deep
people" - Sally Sparrow
Tue 25 Oct 2011
at 19:42
  • msg #122

Re: Version 1.7.52

Links posted by the GM, e.g. <a href="http://www.mysite.com">Click here</a>, show up correctly for the GM but players see the raw code.
This message was last edited by the user, as it was against the forum rules, at 19:50, Tue 25 Oct 2011.
Betty.P
member, 32 posts
Tue 25 Oct 2011
at 19:48
  • msg #123

Re: Version 1.7.52

When I change the name of an NPC, the cast list does not seem to get sorted again alphabetically. The NPC stays on the same spot.
Rathorne
member, 10 posts
Tue 25 Oct 2011
at 19:50
  • msg #124

Re: Version 1.7.52

In reply to jase (msg #116):

Tested. All good :-) Thanks for the fix!
Heath
member, 1863 posts
If my opinion changes,
The answer is still 42.
Tue 25 Oct 2011
at 19:54
  • msg #125

Re: Version 1.7.52

I take my earlier statement back.  This error of the screen disappearing is occurring in normal postings as well as private messages.

(I have to use tab to advance the cursor and then "enter" to select.)
This message was last edited by the user at 19:55, Tue 25 Oct 2011.
pdboddy
member, 203 posts
Tue 25 Oct 2011
at 21:11
  • msg #126

Re: Version 1.7.52

adrasteia1:
There's been a noticeable reduction in game limit (the number of games that can be created), at least in my case. I'm not sure if the formula (for calculating it) has changed with the update or whether it has to do with my creation of another game recently. It's dropped from 13 to 7 in the last day or two.


My limit has dropped a few as well.  Not hugely concerned, but thought I'd point it out, as I didn't see it replied to.

Is it an intentional change or a bug from the newest revision?
Mortuis
member, 301 posts
cogito cogito, ergo...
...cogito sum!
Tue 25 Oct 2011
at 22:07
  • msg #127

Group Z Bug Morphed

jase:
Cast list for group Z [is] now fixed.

Thank you jace, that was a fast response.  Sadly, this bug has morphed.  Characters in Group Z do display correctly in The Cast page, but now PC's aren't listed in their proper groups.  For example, one PC in my game is listed as being in group 1031 (which is obviously incorrect due to the repeat of group 1 ;-) but when I go to edit that character I see they are checked off for being in groups 012A (which is the correct group selection for this character.)
cptcthulhu
member, 79 posts
Nuke em till they glow
Shoot them in the dark.
Tue 25 Oct 2011
at 23:52
  • msg #128

Re: Group Z Bug Morphed

I don't know if anyone else has mentioned this, but when I try to type a response in a post, and I go to change the style text or add a private line, the screen will shift up and be hidden. Suddenly, I cannot click any buttons, because they are all 'off' the screen.
jase
admin, 2677 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 03:23

Re: Version 1.7.52

In reply to Westwind (msg #122):

In game threads?


In reply to Mortuis (msg #127):

Where is this showing?


Game limit should be better, some accounts had some empty database information, which I've now corrected.

Cast sorting should be.. uh.. sorted now as well.
jase
admin, 2678 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 04:12

Re: Group Z Bug Morphed

I've also updated a few of the style sheets, it should fix unscrollable areas.. and who knows, it might fix the vanishing page issue.  Press Control-R (or whatever forces a refresh in your browser) to ensure you've got the latest file.
johanfk
member, 568 posts
Member since:
Christmas 2004
Wed 26 Oct 2011
at 04:36
  • msg #131

Re: Group Z Bug Morphed

Cast list looks much better now yes. But there are two things. Some of my characters don't get marked with right date and time when I login.
Second the new tags are not sorted. Don't know if it was your intention but gm and npc characters are sorted as described prior while the new tags are only sorted based on character name not as I would think tag name then on name (as gm and npc is).
facemaker329
member, 4302 posts
Gaming for most of
25 years, and counting!
Wed 26 Oct 2011
at 04:39
  • msg #132

Re: Group Z Bug Morphed

Are you a GM or a player?  If you're a GM, the system automatically shuffles some of the login info so that players can't immediately identify any characters you might also be playing as GM-run characters.  That's been in place for a while, now.
jase
admin, 2679 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 05:46

Re: Group Z Bug Morphed

It's probably not obvious, but they're grouped by access to the game.. in a way.

GMs are their own separate entity, and as such the primary alias for GMs are listed at the top.  NPCs are separated because... well, they're NPCs (they could be pushed to the bottom, I'm not bothered either way).  Every other alias is just a standard character, no matter what you label (tag) it as.
johanfk
member, 569 posts
Member since:
Christmas 2004
Wed 26 Oct 2011
at 05:58
  • msg #134

Re: Group Z Bug Morphed

Explains things (yes I'm GM). Well if it suppost to be like it is presented then I guess it works :)
lensman
member, 36 posts
Crestline, CA, -8 GMT
Wed 26 Oct 2011
at 06:22
  • msg #135

Re: Group Z Bug Morphed

jase:
It's probably not obvious, but they're grouped by access to the game.. in a way.

GMs are their own separate entity, and as such the primary alias for GMs are listed at the top.  NPCs are separated because... well, they're NPCs (they could be pushed to the bottom, I'm not bothered either way).  Every other alias is just a standard character, no matter what you label (tag) it as.


ok, not trying to beat a dead horse, but below is a capture of my cast listt, in which I have tagged every character.  Any listing not Player is an NPC no moderators or co-gms.

My question is, is this the way it is supposed to be?

<img src=http://i40.tinypic.com/2cqxl6r.jpg>

http://i40.tinypic.com/2cqxl6r.jpg

And of course, love RPOL, there is no better board for RP
This message was last edited by the user at 06:43, Wed 26 Oct 2011.
jase
admin, 2680 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 06:59

Re: Group Z Bug Morphed

Yep, that's the way.

Tell me if the new format (just done) makes things better.  Decided to throw NPCs back down the bottom while I was at it.
lensman
member, 37 posts
Crestline, CA, -8 GMT
Wed 26 Oct 2011
at 07:02
  • msg #137

Re: Group Z Bug Morphed

Well, its exactly the same, except, as GM I am on a higher seperate bar.

http://i42.tinypic.com/i4l6v9.jpg
This message was last edited by the user at 07:07, Wed 26 Oct 2011.
Shei-kun
member, 649 posts
A Giant Shei draws near!
Fight-Magic-Item-Flee
Wed 26 Oct 2011
at 07:04
  • msg #138

Re: Group Z Bug Morphed

It seems that any NPCs who have not received custom tags are in a third section, while those that have are clustered with all the players.
jase
admin, 2681 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 07:05

Re: Group Z Bug Morphed

Oh, and PM'ing should be better.  No more "not in the same group" errors.  I hope.
jase
admin, 2682 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 07:30

Re: Group Z Bug Morphed

In reply to lensman (msg #137):

Seems sorted by alphabet to me.


In reply to Shei-kun (msg #138):

If you don't use the "NPC" tag for NPCs then the system has no choice but to assume that you're using a hidden NPC, and thus lists it with the normal players.
BadCatMan
member, 176 posts
Wed 26 Oct 2011
at 09:53
  • msg #141

Re: Group Z Bug Morphed

I love the new colours and HTML options. Other changes... eh. The [first|last|new] just bugs me.

Some actual problems:

I can't re-order characters in any game I'm a GM. The 'Re-Order' button takes me to a re-ordering screen, but clicking 'Set as new Primary Character' does nothing.

Maybe it's not a bug, but I miss the option to re-order all of a player's characters. In games where I'm a GM, play two or more characters, and own NPCs and characters belonging to ex-players, it was handy to sort them by priority, for choosing who to post as and to sort out a very big PMs list.
pyrosorc
member, 41 posts
GM and player
Exalted specialist
Wed 26 Oct 2011
at 10:19
  • msg #142

Re: Group Z Bug Morphed

BadCatMan:
I love the new colours and HTML options. Other changes... eh. The [first|last|new] just bugs me.


The first|last| new thing is just pretty ugly.  Also I don't get the point of having the 'first' option - you get that just by clicking on the thread anyway.  The 'last' function also isn't that useful as you could just click on the last page anyway.  I'd rather just have 'new', or at least 'last' and 'new'.

Otherwise I love the changes.  I'm also impressed by the speed at which bugs have been fixed.

Edit: Nevermind, misremembered the old way already ^^ I guess I just don't have much use for 'first'.
This message was last edited by the user at 10:49, Wed 26 Oct 2011.
Rathorne
member, 11 posts
Wed 26 Oct 2011
at 10:36
  • msg #143

Re: Group Z Bug Morphed

I personally like the first/last/new ability :-)  That said, I'm not sure why the 'new' posts don't correctly show when I move between devices.  It's almost as if the status is stored in a cookie and not on the server associated with the user.
pdboddy
member, 204 posts
Wed 26 Oct 2011
at 10:43
  • msg #144

Re: Group Z Bug Morphed

Jase, my game limit has gone back up, so your tweaking has worked, at least from where I stand. Thanks!

Love the changes, especially the row and col span for tables.  Now my fancy character sheets can be fancier!
Mortuis
member, 302 posts
cogito cogito, ergo...
...cogito sum!
Wed 26 Oct 2011
at 11:06
  • msg #145

Re: Version 1.7.52

jase:
In reply to Mortuis (msg #127):

Where is this showing?

It doesn't appear to be happening anymore.  If you did nothing to fix it then it might have been something on my end.  It was on The Cast page, which it looks like you've been tooling around with.  Perhaps something else you did fixed it.  Thanks regardless, it's very appreciated to see you hammering out these bugs so fast!
Orris-K
member, 42 posts
Freeform Fan
Wed 26 Oct 2011
at 11:07
  • msg #146

Re: Group Z Bug Morphed

I personally like the first/new/last thing :)


One other little thing I picked up today:  when I edit a post, as well as having the edited on blah at the bottom of the post content, it also changes the date and time in the left hand column to the date/time the post was edited, rather than leaving it the date/time the post was originally created (like it used to do).
Hope that made sense.

Other than that, everything seems to be working well.
This message was last edited by the user at 11:08, Wed 26 Oct 2011.
PushBarToOpen
member, 260 posts
Wed 26 Oct 2011
at 11:08
  • msg #147

Re: Version 1.7.52

Can anyone please link me to where the instructions for the [Dice=...] command are in the help section as i can't seem to find it in the RUBB code section

EDIT: apparrently the help section hasn't been updated since the 15th of june. it's now time to guess how a new code works
This message was last edited by the user at 11:12, Wed 26 Oct 2011.
Evil Empryss
member, 61 posts
DSM IV-TR Code 300.14
Wed 26 Oct 2011
at 12:22
  • msg #148

Re: Group Z Bug Morphed

In reply to jase (msg #136):

OMG!  I love the new layout!  Very pretty.  And you have them ordered by importance: GMs, PCs, and then NPCs.  :)

The First/Last/New thing is just awesome for me with my iPod, and the Top and Bottom links actually take me to the top or bottom of the screen now!

Did the auto-color for text thing being bandied about a while back get into the update?
PushBarToOpen
member, 263 posts
Wed 26 Oct 2011
at 12:53
  • msg #149

Re: Group Z Bug Morphed

Also to add to the list of bugs is anyone else gettingt this

in the W:P thread if you cick to have alook at others games by the advertising GM then you are taken to either an error you need a game id screen or the game being advertised.
bigbadron
moderator, 12451 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Oct 2011
at 13:04

Re: Group Z Bug Morphed

In reply to PushBarToOpen (msg #149):

Those links seem to be working just fine for me.
TheRiddler
member, 681 posts
Hertfordshire, UK
Wed 26 Oct 2011
at 13:10
  • msg #151

Re: Group Z Bug Morphed

Ron, it doesn't work, but I seem to remember Jase saying it's not meant to work.

Another question about W-P. What are the green A,M,P flags? I assume A is adult and M is mature, but what's the P for? I thought 'requesting players' but this doesn't seem to match. Some games without the 'P' are still looking for players.
bigbadron
moderator, 12452 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Oct 2011
at 13:24

Re: Group Z Bug Morphed

Sorry, I'm saying that, yes, those links do work for me.  I just went over and clicked on a couple of them, and they took me directly to the games that they refer to.  Maybe it's a browser thing?

The P flag means that the GM has set the game as his personal property, also known as "sole ownership".
TheRiddler
member, 683 posts
Hertfordshire, UK
Wed 26 Oct 2011
at 13:38
  • msg #153

Re: Group Z Bug Morphed

Ahh that makes sense Ron cheers.

I've tried it a few times, Chrome & IE, and it takes you to a "must supply game ID" screen.

I'm sure Jase said that was how it's meant to work though - if the game is deleted that is?
bigbadron
moderator, 12454 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Oct 2011
at 13:46

Re: Group Z Bug Morphed

Okay, checked again.  With most games it works (including some deleted ones), with other deleted ones it doesn't.  Maybe something to do with when they were deleted, and whether they even exist any longer.
TheRiddler
member, 685 posts
Hertfordshire, UK
Wed 26 Oct 2011
at 13:57
  • msg #155

Re: Group Z Bug Morphed

In reply to bigbadron (msg #154):

Isn't there a script that 'properly deletes' deleted games at some point?

So I guess the links work if the game has been 'marked for deletion', and doesn't work if its actually been deleted? Although how the site then knows that I was the GM of those games is another mystery.
cruinne
moderator, 5821 posts
Eight, eight -- I forget
what eight was for ...
Wed 26 Oct 2011
at 14:36

Re: Group Z Bug Morphed

As far as I understand games can be Active, Inactive, or Deleted.

They move through the states, then once a month or so I run a script to permanently remove games which have been in the Deleted category at least a month, but usually longer.

At that point, any game so removed should not have any presence on the site whatsoever.

I'll poke around in WP and see if I can find a broken link and suss out what's going on with it.


EDIT: I found a game which had a broken link in one of the listings.  The game had been Deleted, but was still on site, but it had not been upgraded. The link from WP was: http://rpol.net/game.cgi?gi=&date=1319639820 -- it had no game ID in it.  When I searched for the game on the Main Menu and found it, then followed the link from there to it, I got the UPGRADE UPGRADE UPGRADE message.

So I suspect it's a problem with deleted games which have not been visited, and so have not upgraded and that somehow mangles the WP listing for the deleted games by that GM.
This message was last edited by the user at 14:42, Wed 26 Oct 2011.
PushBarToOpen
member, 264 posts
Wed 26 Oct 2011
at 14:46
  • msg #157

Re: Group Z Bug Morphed

Because it might get lost any news on the help page?
cruinne
moderator, 5823 posts
Eight, eight -- I forget
what eight was for ...
Wed 26 Oct 2011
at 14:49

Re: Group Z Bug Morphed

In reply to PushBarToOpen (msg #157):

Unless jase has something written already, I'll try to track down the post he made about this a while back and enter the inforamation in the help file sometime today or tomorrow. :)
Robin
member, 621 posts
The old grey wyrm
Wed 26 Oct 2011
at 15:09
  • msg #159

Something else

The 'mass character sheet upload' option in the GM Menu > Edit Character Sheets screen doesn't seem to be working for me now.
jase
admin, 2684 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 16:04

Re: Group Z Bug Morphed

Editing should no longer update the date of the post.

Links to deleted games should now work.  It looks like I was deliberately not going to have a link to them, but did.  Couldn't think of a reason why not so I make the link work (rather than removing it).

Reordering characters and uploading character sheets should now work.  The order of secondary aliases is now purely alpabetical; that's the price of progress.

Help is outdated, 1.7 stuff needs to be added.
Robin
member, 623 posts
The old grey wyrm
Wed 26 Oct 2011
at 16:08
  • msg #161

Re: Group Z Bug Morphed

Yes, thanks jase, that 'mass character sheet upload' problem is fixed.
bigbadron
moderator, 12457 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Oct 2011
at 21:10

Re: Group Z Bug Morphed

I have a player in one of my games who says that they are unable to reply to pre-update PMs because the edit pane, and attendant Post button, are prone to falling off the bottom of the screen.  This also happens sometimes with newer PMs apparently.

They are using IE 8.
This message was last edited by the user at 21:14, Wed 26 Oct 2011.
Morgan Coldsoul
member, 107 posts
20+ years experience
Thu 27 Oct 2011
at 00:07
  • msg #163

Re: Group Z Bug Morphed

Experiencing a small bug. I've checked all my games and it happens in all of them: Whenever I insert colored dialogue into a character description, it shows slashes at the ends of the phrase when viewed, both via clicking a character's name/portrait and by following the link from their name under The Cast on the top bar.

No matter what color I use, it always looks like this:

\"text\"

If I delete the quotation marks, however, the slashes disappear; colored font without quotes seems to work normally.

Using Firefox 7.0.1, BTW.
This message was last edited by the user at 01:31, Thu 27 Oct 2011.
Brygun
member, 1181 posts
RPG since 1982
Thu 27 Oct 2011
at 00:18
  • msg #164

Re: Group Z Bug Morphed

need to type fast

has happned twice now

normally use a laptop (and likely still logged in there)

laptop is turned off

using desktop to view game and make message

use "reply to all"

begin preparing a message

screen loses the display box for posting

RPOL backdrop is still there with like "forum menu" etc

message is no longer viewable but is not posted

post message button not visible

A control-A then control-C does allow copy and paste of whole message into a new make a message window

Copy and paste includes the message plus everthing else on the screen. So the data is there just losing its view ability.

I can trim out the RPOL header at the start of the message, and the last 3 messages from the bottom. At least I can save the message so far and complete it in a now 3rd edit window.

has happend twice in 5 minutes
cruinne
moderator, 5834 posts
Eight, eight -- I forget
what eight was for ...
Thu 27 Oct 2011
at 01:28

Re: Group Z Bug Morphed

Brygun: I'll add yours to a list we're collecting of people who have this problem -- I'm figuring you use IE 8 or 7 at this point, because there seems to be an issue there.

If you can at all, try to let us know:

Does it happen all the time?
Is your display set to 100% size?
Is text size set to medium?
jase
admin, 2691 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Oct 2011
at 04:31

Re: Group Z Bug Morphed

In reply to Morgan Coldsoul (msg #163):

PHP sure can be annoying.  Should be better now.


Might be best if we keep the weird IE disappearing display issues to the other thread - link to a message in this forum
Skald
moderator, 260 posts
Whatever it is,
I'm against it
Thu 27 Oct 2011
at 05:41
  • msg #167

Re: Group Z Bug Morphed

In a similar vein ...

Twice now I've had the flashing insertion point (thin vertical line) vanish when I'm typing a message.  I can use the mouse cursor to reposition the insertion point OK (though it's a little hit and miss as I can't tell exactly where the insertion point is until I start typing.

If I preview and then Re-Edit it brings the flashing insertion point back again.

Using Firefox 7.0.1 on Vista - default settings, so should be 100% zoom, standard fonts, etc.

Only happened in replies to public messages thus far.

And I'd have assumed it was just my system, but it's only happened since the update.  Definitely not a major problem if it is RPoL replated - may even be fixed by any IE8 tweaks anyway. :>

Edit: thanks Rathorne below ... seemed odd that it would be RPoL, FF much more likely culprit.  Cross this off the list. :>

This message was last edited by the user at 17:50, Thu 27 Oct 2011.
Rathorne
member, 13 posts
Thu 27 Oct 2011
at 09:06
  • msg #168

Re: Group Z Bug Morphed

In reply to Skald (msg #167):

I don't believe the missing cursor issue has anything to do with RPoL as it occurs for me in Firefox 7.0.1 on other sites as well.  Just flick to another tab and then back again and it will redraw the cursor correctly.
PushBarToOpen
member, 269 posts
Thu 27 Oct 2011
at 14:40
  • msg #169

Re: Group Z Bug Morphed

Has the feature to resize the message box been removed as i can no longer drag it to the size i want it only a simple +- button on one side
Werehunter
member, 327 posts
Thu 27 Oct 2011
at 15:50
  • msg #170

Re: Group Z Bug Morphed

Sorry if this has been asked already.

With the GM history in the WP forum, how does that account for games one created and then handed off to another GM.  Are those listed for the creator as a deleted game or for the new player or both?
jase
admin, 2695 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Oct 2011
at 17:05

Re: Group Z Bug Morphed

It doesn't, WH.  It only lists games that are currently owned by the GM.

PBtO, I believe the drag to resize capability is a FF and Chrome trick.
PushBarToOpen
member, 273 posts
Thu 27 Oct 2011
at 17:09
  • msg #172

Re: Group Z Bug Morphed

Hmm being a ff/chrome trick might make sence as I use ff at home and I am forced via threat of the sack to use ie at work.

I haven't posted from home in a while as well.
Serifina
member, 79 posts
Thu 27 Oct 2011
at 17:18
  • msg #173

Re: Group Z Bug Morphed

It is an FF/Chrome thing. I can still do it in both FF and Chrome. :)
Vinny
member, 435 posts
Thu 27 Oct 2011
at 17:48
  • msg #174

Re: Group Z Bug Morphed

I get this message using Browse Games for a specific GM:

Query failed: SELECT deleted_games.* FROM deleted_games WHERE gm LIKE '%galley_slave%' AND games.flags&8=0 ORDER BY gamename LIMIT 26

Unknown column 'games.flags' in 'where clause'
cruinne
moderator, 5837 posts
Eight, eight -- I forget
what eight was for ...
Thu 27 Oct 2011
at 21:10

Re: Version 1.7.52

PushBarToOpen:
Can anyone please link me to where the instructions for the [Dice=...] command are


I put some in this morning, quickly, so please forgive any typos.  You'll find it under the RuBB FAQ (under "How do I..."), and in the Dicer Roller help page, too.
This message was last edited by the user at 21:12, Thu 27 Oct 2011.
Utsukushi
member, 906 posts
I should really stay out
of this, I know...but...
Thu 27 Oct 2011
at 23:28
  • msg #176

Re: Version 1.7.52

cruinne:
I put some in this morning, quickly, so please forgive any typos.

But...but...there aren't any to forgive!

quote:
and in the Dicer Roller help page, too.

Unless we count that one, I suppose, but I suspect you put it there on purpose, for just that reason.  I forgive you. grin

Although I would note that if you're in editing a Character Sheet, you can find the same &ci= character number that you need for the rc and bo flags.  Since the coding seems mostly designed for putting into character sheets, that might be an easier place to look for it than the Description-edit screen.

Thank you!  I read it earlier, and was totally set to go waste the whole day setting up the PCs in my game until I decided that I should probably give them an actual update instead...hehe...
Mortuis
member, 305 posts
cogito cogito, ergo...
...cogito sum!
Thu 27 Oct 2011
at 23:42
  • msg #177

Re: Version 1.7.52

cruinne:
I put some in this morning, quickly, so please forgive any typos.  You'll find it under the RuBB FAQ (under "How do I..."), and in the Dicer Roller help page, too.

One argument that was missed was text="Awesome Skill Check!"   to make the hyperlink say "Awesome Skill Check!" rather than "Roll a d20".
This message was last edited by the user at 23:42, Thu 27 Oct 2011.
Brygun
member, 1182 posts
RPG since 1982
Thu 27 Oct 2011
at 23:59
  • msg #178

Re: Group Z Bug Morphed

cruinne:
Brygun: I'll add yours to a list we're collecting of people who have this problem -- I'm figuring you use IE 8 or 7 at this point, because there seems to be an issue there.

If you can at all, try to let us know:

Does it happen all the time?
Is your display set to 100% size?
Is text size set to medium?


Happened on the desktop only. Laptop is fine.

Desktop is using IE 8

Zoom 100%
Text size Medium

Internet font options say
Language Script = Latin based
Web page font = Times New Roman
Plain text font = Courier New


So far typing this message it hasn't happened again.

Maybe overnight the cache refreshed and cleared up the a mix up of new & old code saved on the computer
Utsukushi
member, 907 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 02:04
  • msg #179

Re: Dice Coding

So, when you have some spare time; I'm running into a small but nagging issue setting up character sheets for an Earthdawn game with the [dice=] code.

I have to put in a d-something die code to set it up, but then using the system= code essentially pre-empts that - for Earthdawn, you have to do a "Target=" with the Step Number, and it uses that instead of the dice input, as it normally would.  And I'm perfectly happy with it saying, "Roll d10", say, rather than "Roll Step 6", because, well, it is a d10, so that's fair enough.

But, if I'm at one of the Steps where it rolls different dice, I can't put that in accurately.  Eg., Step 10 is a d10,d6 roll.  If I say [dice=d10,d6 system=earth target=10], it fills the d10,d6 into the Manual dice field, and I get the "Do not use multiple dice (comma separated) when using a game system" error, and can't roll.

Now, clearly, yes, I can just leave it with [dice=d10 etc], and since the System/Target supersedes the dice box, it will roll accurately - but it also means the character sheet is going to say "Roll d10".  And ignoring my OCD tendencies, as a GM, I am worried that's going to throw off the players - whether in the sense of leaving them thinking the link won't roll the right dice, or, for those newer to the system, confusing them as to which dice are even being rolled.  I can also see it affecting other systems - I don't know what all of those are, or how a lot of them work, but having to say, for example, "Roll d5" when you mean "Draw 5 Cards" could be awkward.

In terms of solutions...um.  I think the simplest might actually be that "text=" that Mortuis suggested.  Then people using a system could just throw out a dice=d1 to set up the code, and override it with text="Step 10" (or even text="Roll d10,d6"), or text="Draw 5" or, indeed, text="Haaiii-yah!".

A more thorough solution would have to allow system= to take the place of dice=, but then I think you're going to end up having to do a whole slew of system-specific codings - making it so if system=earth, then the text comes out as "Step {target}", and if system=deck52, it says "Draw {target}", etc, and I have no idea how much of that is going to be required or if it will end up making you regret ever even thinking about the feature the way Cruinne hates quoting.  Since this would have future ramifications, too, needing to be thought about whenever you add a new system to the DR and maybe want to think about adding it to the dice= coding also... to say nothing of the added complexity in the instructions....  I think the simpler solution is probably better.  It requires a little more thought/effort/familiarity on the part of whoever's putting it in, but frankly, I think this feature is aimed at people who are doing that anyway.  It just doesn't seem like one of your basic first-day-user features to me. grin

So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Or, you know, there might be something I'm not thinking of, of course.  Like telling Utsukushi to sit down and say thank you.
jase
admin, 2696 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 28 Oct 2011
at 03:35

Re: Dice Coding

Brygun, please refer to the other thread.  link to a message in this forum


Utsukushi, there's a few systems that ignore the dice input, Earthdawn being one of them.  Unfortunately the dice link does require at least "dice=d1" for it to trigger (any number will do).

Utsukushi:
So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Lucky it's already there, then!
Laurre
member, 89 posts
Fri 28 Oct 2011
at 03:38
  • msg #181

Re: Dice Coding

Not sure if this has been reported already. Ran a search on this thread and didn't find it.

I one of my games (and just in that one game) every time I edit a post it leaves a message saying "message was last edited by unknown at 00:28, Today.". It happens to other players in the game too. Could it have something to do with changing the "player" tags into something else?


It's a very minor glitch though.
Utsukushi
member, 908 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 04:11
  • msg #182

Re: Dice Coding

jase:
Lucky it's already there, then!

sitting down

Thank you!
jase
admin, 2697 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 28 Oct 2011
at 07:45

Re: Dice Coding

In reply to Laurre (msg #181):

Someone did mention it somewhere, but I forgot about that one.  Thanks for (re)mentioning!

Hopefully is better now...
Laurre
member, 90 posts
Fri 28 Oct 2011
at 12:50
  • msg #184

Re: Dice Coding

In reply to jase (msg #183):

Yup, it works now! :D.
Utsukushi
member, 909 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 16:19
  • msg #185

Re: Dice Coding

quote:
In terms of solutions...um.  I think the simplest might actually be that "text=" that Mortuis suggested.  Then people using a system could just throw out a dice=d1 to set up the code, and override it with text="Step 10"


Just for the record, though, if anybody else following this thread is off to set up anything similar - Dice=d1 doesn't work, either.  That gets the, "And the point of rolling a d1 would be?" error, and still won't let you roll. grin  Dice=d6 works just fine, though, and is rendered suitably irrelevant later on!
hehe...

(It's probably a good thing, too.  A d1 would be pretty insanely powerful in Earthdawn..."Infinite damage again!?" giggle)

...But with that, I have a quick question.  The players, of course, don't have the "On behalf of..." option, or the "As character..." unless they have more than one.  If those options are set in the dice= coding on a PC's character sheet, to fill those in if the GM makes a roll straight off the sheet, will it mess anything up when the player does?  Or will they just quietly not do anything?
This message was last edited by the user at 16:28, Fri 28 Oct 2011.
Mortuis
member, 306 posts
cogito cogito, ergo...
...cogito sum!
Fri 28 Oct 2011
at 17:09
  • msg #186

Re: Dice Coding

jase:
Utsukushi:
So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Lucky it's already there, then!

Yeah, I meant to say that the text argument was missing from the documentation (unless I missed it? It's there now.)  I just guessed at it while playing with the code and figured it was useful enough that it ought to be mentioned.
Shaid
member, 188 posts
Fri 28 Oct 2011
at 19:01
  • msg #187

Re: Version 1.7.52

Hello.
When using my sticky list, I set it to give me a noise alert for new PM's only.  Every time I refresh the Sticky List, I get the noise alert even though there aren't any unread PM's.
I tried logging off and then back on, deleting my cookie and getting a new one, marking everything as "read", and deleting everything off my sticky List and readding things.  I still get the noise alert.  Any ideas on how to fix this?
I am only using RPOL on one computer and I only have one instance of it running at a time.

Thank you for all your time and hard work.
jase
admin, 2699 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 29 Oct 2011
at 02:23

Re: Dice Coding

In reply to Utsukushi (msg #185):

"rc" and "bo" generally aren't needed.  The system knows which character sheet you're looking at and will automatically insert "rc" if you own the character, "bo" otherwise (i.e. you're the GM).

The only time this won't be what you want is when you want to do a "behalf of" roll as a GM and you control the character (it'll default to "rc").

I think the FAQ needs a tweak to mention this.


Will check the stickylist.
borderline_dnd
member, 178 posts
Sun 30 Oct 2011
at 21:17
  • msg #189

Wanted Players

Did the format of the list of posts change on Wanted Players?
The 1st column is very narrow on my screen compared to what it was before.

I did a refresh of my screen. I'm using IE9. I've closed the IE and reopened.
Brianna
member, 1561 posts
Mon 31 Oct 2011
at 00:28
  • msg #190

Re: Wanted Players

borderline_dnd:
Did the format of the list of posts change on Wanted Players?
The 1st column is very narrow on my screen compared to what it was before.

I did a refresh of my screen. I'm using IE9. I've closed the IE and reopened.

Yes, the topic and Latest columns are very narrow, and the four middle ones are rather wide.  Since the narrow columns tend to have the most characters, this means very little shows on the page.
HasniM
member, 153 posts
Mon 31 Oct 2011
at 00:58
  • msg #191

Re: Wanted Players

Is it just me, or does rpol load faster now?  I'm (currently) using an ancient lap top to check in, and recall it taking a LONG time to connect. Now, while the laptop isn't zippy, the page loads pretty quick.  (wheras it used to take several minutes to log in..)
DecoderZoey
member, 275 posts
Peace is a lie,
there is only Passion.
Mon 31 Oct 2011
at 01:07
  • msg #192

Version 1.5.72

I actually like this new version of RPoL. I use RPoL on my blackberry torch and the old version didn't let me do much:
  • Click "Mark as all Read"
  • Click "The Cast"
  • Click "Post a Reply" and the other buttons on the bottom of the site.


I basically had troubles when replying on the go, but with the new version, I am very happy with it for I can do everything I couldn't do.

I'm really glad you guys did this update. You all rock!

:]
jase
admin, 2703 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 31 Oct 2011
at 01:14

Re: Wanted Players

In reply to borderline_dnd (msg #189):

I'd imagine that would be due to the addition of the Game System column.  The columns are pretty much allowed to resize to whatever the browser thinks best.


In reply to HasniM (msg #191):

That could be the updates I did to the server yesterday.  Caused me a few headaches but if it's made an improvement then it makes it all worthwhile!


In reply to DecoderZoey (msg #192):

Shucks.  (c;  You're welcome.



Oh yeah, I fixed the stickylist about 46 hours ago.
Dr_Zaius
member, 167 posts
The Zombie Killah
Mon 31 Oct 2011
at 04:45
  • msg #194

Re: Wanted Players

LOVING the new look and functions, I don't think there is anything I see that I don't like. The search function for the portraits could use a little fine tuning but it is such an awesome tool to use I don't think that matters!

I do have a question about the set up of something. On the cast list of some games I play in, there are three seperated tables; one for GM, one for Players, and one for NPCs. Some games have it, some don't... is there a way to make that seperation? I've used the new individual tags available and used "Pirate" and "Pirate NPC", but every character is listed alphabetically.

Maybe I'm nuts, but anyone who can help would certainly be my new best buddy lol
bigbadron
moderator, 12475 posts
He's big, he's bad,
but mostly he's Ron.
Mon 31 Oct 2011
at 06:11

Re: Wanted Players

The only way to do it, I believe, would be to change their tag from "Pirate NPC" to "NPC".  The cast list is fairly simple and only recognises NPCs if they're called that.
jase
admin, 2705 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 31 Oct 2011
at 07:08

Re: Wanted Players

Hmm, I wonder if I could (well, I can, the better word is "should") separate it if the tag contains "NPC", instead of exactly is.
johanfk
member, 572 posts
Member since:
Christmas 2004
Mon 31 Oct 2011
at 10:35
  • msg #197

Last Logon

I have noticed that Last Logon on additional characters with altered tag comes up... strange.

Example:

Character X, Tag Y, logon: 12:15, Mon, 03 Oct, last post: 12:15, Sat, 17 Sep

This is a character my co-GM has who logged in this morning. Shouldn't those character get the same Logon stamp as the primary character?
Dr_Zaius
member, 169 posts
The Zombie Killah
Mon 31 Oct 2011
at 13:56
  • msg #198

Re: Wanted Players

jase:
Hmm, I wonder if I could (well, I can, the better word is "should") separate it if the tag contains "NPC", instead of exactly is.


The NPC tag at all might work, but if it's important enough to add as a feature, there could be an additional option when creating or editing a character, something like "Player Field" or "NPC Field". It's not a huge deal for me personally, I just saw it and wondered if there was a way to do it without adding simply "Player" and "NPC" because the tagging feature is a great one I intend to utilize a lot.

And thanks to you too, BigBadRon :)
cruinne
moderator, 5844 posts
And eight eight eight - I
forget what eight was for
Mon 31 Oct 2011
at 16:28

Re: Last Logon

In reply to johanfk (msg #197):

Is it a player character or an NPC character?
Are you the game owner or a co-GM?

Since RPoL has always fudged the login times for GMs' player characters, so no one can match them up precisely with the GMs' logins, it might be that you are not game owner and so are seeing a fudged time.
This message was last edited by the user at 16:28, Mon 31 Oct 2011.
Avilister
member, 13 posts
Mon 31 Oct 2011
at 17:50
  • msg #200

Re: Last Logon

In one of the games I co-GM we've got a few NPCs that have been designed by players assigned to those players to post as. They're currently being grouped in the player table instead of the NPC table, despite being labeled as NPCs. Is that working as intended (as some of the above posts seem to imply)?
Shei-kun
member, 653 posts
A Giant Shei draws near!
Fight-Magic-Item-Flee
Mon 31 Oct 2011
at 18:14
  • msg #201

Re: Last Logon

In reply to cruinne (msg #199):

In a game I own, I'm also seeing the fudged times for NPCs.
johanfk
member, 573 posts
Member since:
Christmas 2004
Tue 1 Nov 2011
at 09:42
  • msg #202

Re: Last Logon

In reply to cruinne (msg #199):

In this case I'm the co-GM but the owner of the game has the same problem. The problem has occurred both in old player characters and in NPCs. The common thing is that the tag has been changed.

I have never noticed this in the past, not like this at least and this game is a bit over two years old.
jase
admin, 2708 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 1 Nov 2011
at 15:27

Re: Last Logon

In reply to Avilister (msg #200):

Fixed, ta.
Avilister
member, 14 posts
Tue 1 Nov 2011
at 16:57
  • msg #204

Re: Last Logon

jase:
In reply to Avilister (msg #200):

Fixed, ta.


Rockin'! :D
meschlum
member, 122 posts
Tue 1 Nov 2011
at 20:02
  • msg #205

Re: Last Logon

I have a subscription to a game I'm not in, which has deleted all its posts but is still an active game. All players have also been removed, though the game info is still there.

The problem?

The game's name is now listed as [UNKNOWN AUTOMAGICAL ERROR] in my subscribed games list.

I'm guessing deletion by the GM is imminent, but it's a bit of a surprise anyway. Maybe more people should create games with that name?
facemaker329
member, 4322 posts
Gaming for most of
25 years, and counting!
Wed 2 Nov 2011
at 02:30
  • msg #206

Re: Last Logon

I'm guessing that's one you'd need to rMail the link to the game to Jase and the mods, for them to get a closer look at it.
Manticore
member, 286 posts
Cthulhu gamed with me
HE lost 2d6 SAN points
Wed 2 Nov 2011
at 03:26
  • msg #207

Re: Last Logon

I see that game when I do a general game search... created in Dec., 1969? Yeah, that's corrupted data, not the GM, meschlum.
jase
admin, 2709 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 2 Nov 2011
at 14:33

Re: Last Logon

Actually, that's the name the GM has given it.
HasniM
member, 157 posts
Sat 5 Nov 2011
at 12:49
  • msg #209

Re: Last Logon

I replied to a Private Message and un-checked all but one of the recipients. However, when the message posted, it stayed in the same thread and went to everybody.

One of the GMs mentioned that they thought they saw that noted before, but recommended I bring it up.
jase
admin, 2713 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 5 Nov 2011
at 17:36

Re: Last Logon

Someone had mentioned but I forgot.  It should be better now!
BadCatMan
member, 177 posts
Sun 6 Nov 2011
at 00:21
  • msg #211

Re: Last Logon

Another one: 'Refresh the dice log' doesn't seem to do anything.
jase
admin, 2714 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 6 Nov 2011
at 01:35

Re: Last Logon

In reply to BadCatMan (msg #211):

Works under IE, FF and CG for me.
BadCatMan
member, 178 posts
Sun 6 Nov 2011
at 02:00
  • msg #213

Re: Last Logon

Sorry, I mistook it for the 'clear all dice rolls' function, which must have moved. Never mind.
DecoderZoey
member, 276 posts
Peace is a lie,
there is only Passion.
Mon 7 Nov 2011
at 06:12
  • msg #214

posting

I did not know where to post this so I could be inthw wrong place. Anyways, a fee minutes ago I I replied to someone's post and after clicking "post message" I was taken back to the game menu and it didn't bumpthe thread that I posted in. It still said the other person was the last to post. I clicked on the thread and went to the bottom and ut showed my replied post. Is this some kind of bug or what? I ended up having to delete and post again, but I found it strange that it did that. Its never happened to me before.
facemaker329
member, 4338 posts
Gaming for most of
25 years, and counting!
Mon 7 Nov 2011
at 07:51
  • msg #215

Re: posting

I've had that happen to me at random intervals in the past.  As it was never a consistent problem, and I could never get it to repeat when I was trying to see how I'd done it, I just assumed it was a system glitch and moved on...
DecoderZoey
member, 277 posts
Peace is a lie,
there is only Passion.
Mon 7 Nov 2011
at 13:14
  • msg #216

Re: posting

Okay thank you. I just wanted to make sure it wasn't going to be a constant problem because I was literally sitting there for a while to get a reply before I finally noticed it. Thanks again. :)
cruinne
moderator, 5856 posts
And eight eight eight - I
forget what eight was for
Mon 7 Nov 2011
at 15:16

Re: posting

Could it be a case of a cached game menu on your browser?  For example, did you try a forced refresh on the Game Menu before deleting/re-posting?
facemaker329
member, 4340 posts
Gaming for most of
25 years, and counting!
Mon 7 Nov 2011
at 16:10
  • msg #218

Re: posting

Well, in the few instances I had it happen, no.  I'd respond to stuff that was going on, come back a day later, and find that my response had never posted--and the responses of others made what I'd written mostly moot, so I had to compose a totally different response.

But, like I said, it didn't happen consistently, and it only happened to me in a couple of games...I think, maybe, a total of five times, in the space of maybe a month, last summer, and I haven't had any problems with it since.
cruinne
moderator, 5857 posts
And eight eight eight - I
forget what eight was for
Mon 7 Nov 2011
at 17:12

Re: posting

I think you're talking about something else, facemaker329 -- DecoderZoey is talking about a case where her post is in the thread, but the Game Menu didn't reflect that she'd made a post.

You're talking about a post that never appeared at all.  I'd suspect in your case, you may have hit the "preview/delay" button and it never went through at all with a send.
facemaker329
member, 4343 posts
Gaming for most of
25 years, and counting!
Mon 7 Nov 2011
at 17:35
  • msg #220

Re: posting

Ah, yeah--re-reading it, I do see that we're talking about different things...

And I thought, at first, that mine was just a case of me hitting 'preview' without actually posting...but even after I started being extra careful about it, it still happened a couple of times.  I just didn't bring it up at the time because, to me, if it isn't a consistent (ie, 'happens EVERY time') problem, then odds are, there's not a lot to be done about it...if it was code-related, it would happen every time.  Since it only happened a very few times...and didn't remain a problem...I'd all but forgotten about it.
PaulK
member, 187 posts
Mon 7 Nov 2011
at 18:37
  • msg #221

Private Line to Multiple Recipients

It doesn't seem to be working for me since the update.  Sending to individuals is fine.  Creating the line manually seems to be fine, too.  It's just the option in the pull-down menu that doesn't work.

Using Safari 5.1.1 on MacOS X 10.6.8
jase
admin, 2716 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 8 Nov 2011
at 02:18

Re: Private Line to Multiple Recipients

In reply to PaulK (msg #221):

That relies on a popup window.  The way the window opens wasn't changed with the update, so you might want to check to make sure the window isn't hiding underneath and that popup windows are allowed.
PaulK
member, 188 posts
Tue 8 Nov 2011
at 06:24
  • msg #223

Re: Private Line to Multiple Recipients

OK, it seems that the popup window block in Safari prevents the Multiple Recipients window from appearing.  I don't remember having this issue before so it may be a change in Safari,  The Sticky List popup still works,
PyraBlack
member, 73 posts
I'm an open lesbian
and proud of it.
Tue 8 Nov 2011
at 20:17
  • msg #224

Re: Private Line to Multiple Recipients

i don't know if it was just my computer or a problem here but i thought I should mention it. The last time I was on I was having trouble sending Rmail and posting. I would finish the post or whatever and when I went to post it...the whole site for some reason just went off. It took a few minutes to get back. Again I don't know if it was a site prob or my computer.
cruinne
moderator, 5861 posts
And eight eight eight - I
forget what eight was for
Tue 8 Nov 2011
at 20:19

Re: Private Line to Multiple Recipients

When you say "went off" what do you mean?  (If you can tell us the exact process, like a recipe, of what you did and what the result was, that helps.)
BadCatMan
member, 179 posts
Thu 10 Nov 2011
at 06:54
  • msg #226

Re: Private Line to Multiple Recipients

I'm a DM in a game, and also the game owner. I posted in a PM thread sent from a player to another DM. I'm not a recipient. I accessed it through "Other Private Messages:" I have two options for "Name:": the other DM, then mine.

No matter which name I select to post as, the PM is posted as coming from the other DM.

PS: Okay, it worked properly now.
This message was last edited by the user at 12:59, Thu 10 Nov 2011.
habsin4
member, 411 posts
Putting old paper in new
boxes since 2005
Thu 10 Nov 2011
at 18:46
  • msg #227

Re: Private Line to Multiple Recipients

Some of the new text styles, specifically the new colors royalred and gray, are not displaying as styled text at all once I post the message.  The text still shows up normally but the color doesn't display.

Instead of this: I am royalred

I get this: I am royalred

It was fine before, so I'm not sure if I did something to make my browser not understand the new colors.  To be clear, all of the pre-update colors, green, red, etc..., display just fine.
cruinne
moderator, 5865 posts
And eight eight eight - I
forget what eight was for
Thu 10 Nov 2011
at 19:19

Re: Private Line to Multiple Recipients

Use a forced refresh.  It sounds like you may have cached old CSS.

(See messages #10, #31, #94 of this thread.)
This message was last edited by the user at 19:22, Thu 10 Nov 2011.
Legbreaker
member, 412 posts
If it moves, shoot it.
If not, use explosives
Fri 11 Nov 2011
at 02:09
  • msg #229

Re: Private Line to Multiple Recipients

As an assistant GM I can't see characters in the GM menu belonging to the main GM or a site moderator (such as cruinne for example).
I also cannot see these players in the "edit players" dropdown list. (The main GM I can understand, but a mod should be treated as any other player within the game shouldn't they?)
bigbadron
moderator, 12491 posts
He's big, he's bad,
but mostly he's Ron.
Fri 11 Nov 2011
at 08:14

Re: Private Line to Multiple Recipients

Can you rMail us details of the game so that we can take a look at it?
Akarui
member, 151 posts
Don't kill the messenger!
Please...
Sat 12 Nov 2011
at 18:38
  • msg #231

Re: Private Line to Multiple Recipients

Not sure if anyone else is having this problem but in one of my game Wanted Player adds, the GM information at the bottom shows that one of my other games were last posted on

quote:
Its last post was made at 02:00, Thursday, 01 January 1970.


When in fact, it has been today! My other games show the right dates.
Ramidel
member, 1166 posts
Err on the side
of awesome.
Sat 12 Nov 2011
at 19:28
  • msg #232

Re: Private Line to Multiple Recipients

I'm suddenly getting a game showing up on my list that I'm not a part of; apparently, it's popping up whenever a new message comes in.
nuric
member, 1146 posts
Love D&D,superhero games
Not very computer savvy
Sat 12 Nov 2011
at 19:40
  • msg #233

Re: Private Line to Multiple Recipients

I've had that happen twice now, too.   Both games I was either a player in, or a lurker in, though.
cruinne
moderator, 5866 posts
And eight eight eight - I
forget what eight was for
Sat 12 Nov 2011
at 20:28

Re: Private Line to Multiple Recipients

If you could, would you send is an rMail with a game link?  That'd help us look into what's going on there.

UPDATE: Seems a lot of people are reporting the problem as of today.  Please hold on until jase has a chance to look into it.
:-)
This message was last edited by the user at 01:01, Sun 13 Nov 2011.
jase
admin, 2719 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 13 Nov 2011
at 01:58

Re: Private Line to Multiple Recipients

Previously games were pushed back onto your stickylist if you were sent a private message.  Due to recent database changes games will now also be pushed back onto your list if you're a lurker or player and a message is posted to a game thread you are a member of.

If you're leaving a game you need to let the GM know, and I'd suggest this is what you do.

If you're still having this problem and you're not a lurker or player (go into the game, if you don't have "Request Access" then you're either a lurker or a player) then let me know.
ashlayne
member, 1671 posts
May you have exactly the
God/dess you deserve. =p
Sun 13 Nov 2011
at 06:07
  • msg #236

Re: Private Line to Multiple Recipients

...I must say, I actually like that!! While I don't GM on-site anymore, when I did I had people who dropped out of my games and just disappeared. I suspect they may have just removed the game from their sticky. >.>
Shengami
member, 62 posts
Freeformin it...
Mechanics are for monkeys
Mon 14 Nov 2011
at 13:57
  • msg #237

Re: Private Line to Multiple Recipients

Games that I used to play in but have removed from my sticky list for various reasons are now showing up on my list anytime someone else posts in them, I think.  Of the two which this happened with, one I have been removed from and the other not.

I have not talked to the GMs, because I don't see how anything that the have done could affect this.

Anyway, they pop up with a new message, I remove them from my list again and then they reappear when another new message is posted.

Any ideas on what is happening, let me know.  This started this last Saturday.

-S
Malakan
member, 1124 posts
Mon 14 Nov 2011
at 14:00
  • msg #238

Re: Private Line to Multiple Recipients

Shengami, could you have been moved to lurker status?  If you are a lurker, you pop up too.
cruinne
moderator, 5868 posts
And eight eight eight - I
forget what eight was for
Mon 14 Nov 2011
at 16:58

Re: Private Line to Multiple Recipients

Shengami (and anyone else) if a game pops up on your list and you are not a member of it, please send us an rMail with a link to the game and we'll look into it.

If you are a member (co-GM, player, lurker), you will need to speak to the GM and get them to remove you to stop the game re-appearing on your sticky list whenever it is active.
This message was last edited by the user at 16:59, Mon 14 Nov 2011.
GrizzlyBear91
member, 417 posts
New formula! Now
with 50% less fat!
Mon 14 Nov 2011
at 20:08
  • msg #240

Re: Private Line to Multiple Recipients

I have a question about the 'games popping back up if you're a player and you get a post' topic. Let's say the GM wants to keep your character around for historical purposes rather than just deleting them. Is there an easy way to make it so the player doesn't constantly get the game brought back up other than simply deleting their character? Like, say, making them an NPC?
MikelAmroni
member, 2 posts
Mon 14 Nov 2011
at 20:09
  • msg #241

Re: Private Line to Multiple Recipients

I am a co-gm in a game: Across the top of it I have the message: You do not currently participate in this game, click here to request to join.

The funny thing is I still have my full GM access, can edit everything, including the player and character list. So umm, bug? Right now its mostly just amusing, but I could see it being a problem for some at some point.
This message was last edited by a moderator, as it was against the forum rules, at 20:20, Mon 14 Nov 2011.
Wine Guy
member, 270 posts
So many reds...
So little time.
Mon 14 Nov 2011
at 20:14
  • msg #242

Re: Private Line to Multiple Recipients

@GrizzlyBear91



Move the player's PC to the GM using 'Edit Players' or 'Edit Characters.'
bigbadron
moderator, 12495 posts
He's big, he's bad,
but mostly he's Ron.
Mon 14 Nov 2011
at 20:23

Re: Private Line to Multiple Recipients

In reply to MikelAmroni (msg #241):

I just took a look at the game.  Your primary character apparently no longer exists in the game, which is probably what is causing the weird message.  You, or the main GM, need to reassign one of your characters as the primary one.
BadCatMan
member, 180 posts
Tue 15 Nov 2011
at 02:36
  • msg #244

Re: Private Line to Multiple Recipients

On the Character Details page for GMs, the "View Profile of:" list doesn't scroll and instead shows every character. This distorts horribly if there are many characters in a game, which the Character Information box and the character sheet disappearing off the screen.
bigbadron
moderator, 12497 posts
He's big, he's bad,
but mostly he's Ron.
Tue 15 Nov 2011
at 07:25

Re: Private Line to Multiple Recipients

It seems to work perfectly for me, which browser and O/S are you using?
BadCatMan
member, 181 posts
Tue 15 Nov 2011
at 09:00
  • msg #246

Re: Private Line to Multiple Recipients

It's Firefox 8.0 under Windows XP.
cruinne
moderator, 5869 posts
And eight eight eight - I
forget what eight was for
Tue 15 Nov 2011
at 15:20

Re: Private Line to Multiple Recipients

It's OK under FF8 in Windows 7; I am figuring a forced refresh on that page doesn't fix it up any?
BadCatMan
member, 183 posts
Tue 15 Nov 2011
at 15:37
  • msg #248

Re: Private Line to Multiple Recipients

No, no change.

I get it in all games, btw.

I also get it in Internet Explorer 8, and without the scroll bar at all.
jase
admin, 2720 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 15 Nov 2011
at 15:54

Re: Private Line to Multiple Recipients

Found the issue, fixed, thanks.
BadCatMan
member, 184 posts
Wed 16 Nov 2011
at 01:06
  • msg #250

Re: Private Line to Multiple Recipients

It works now. Thank you very much.
MikelAmroni
member, 4 posts
Thu 17 Nov 2011
at 07:42
  • msg #251

Re: Private Line to Multiple Recipients

bigbadron:
I just took a look at the game.  Your primary character apparently no longer exists in the game, which is probably what is causing the weird message.  You, or the main GM, need to reassign one of your characters as the primary one.


I'll have the GM try. I just tried and it refused to update. Thanks for the help!

Sorry about the link issue :)
sweep
member, 211 posts
Thu 17 Nov 2011
at 07:43
  • msg #252

Re: Private Line to Multiple Recipients

Changing any of the following addressees will start a new thread, doesn't.
jase
admin, 2723 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 17 Nov 2011
at 08:17

Re: Private Line to Multiple Recipients

In reply to sweep (msg #252):

There was a problem with that a week or so back but it was since fixed.  Can you describe the exact circumstances in which it doesn't make a new thread?  tx.
PaulK
member, 189 posts
Fri 18 Nov 2011
at 08:30
  • msg #254

Private Messages

When I tried to reply to a PM, the tick boxes were all blank and I had to fill in the recipient by hand, so that I could post the message.  Less importantly, the problem wasn't caught by the code, it came out as a SQL error instead.

I've experimented in a few other cases and it seems to be just that thread.  I haven't seen any evidence of anyone else having problems.

I started the thread yesterday, to a single recipient.  If the recipient had any problems replying, I don't know of them  A similar thread that I started only a couple of hours later is fine.  The problem occurs whether I try to reply to the thread or to individual messages.

Jase, if you want details of game etc. just ask - rmail is fine.
jase
admin, 2724 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 18 Nov 2011
at 16:08
  • msg #255

Re: Private Messages

Please do rMail the details.  tx.
Iammara
member, 121 posts
Mon 21 Nov 2011
at 10:01
  • msg #256

Re: Private Line to Multiple Recipients

In reply to jase (msg #235):

I've been confronted with how sucky this executes, so I wish to complain :p

Some games keep popping up on my list. Two of them I have indeed left. I let the DMs know, I talked to them about it afterwards, but for some reason they did not remove my character from the game. This means they keep on popping up. This must be a problem for more people. I don't really see why this is necessary. Now I have to harrass the DMs again to remove me from games I haven't played in for about half a year, and that makes me feel very awkward. I did everything right but I'm still stuck with all the stickies.

The third game was abandoned by the DM, but people still post in it. It keeps on popping up and I can't be removed from the game.

Anyway, just my two cents. I think there are many cases in which the player is now burdened by unstickying things all the time.
Shannara
moderator, 2844 posts
Mon 21 Nov 2011
at 11:02

Re: Private Line to Multiple Recipients

The remedy for that is to contact the game's GM and ask to be removed from the game.  If they do not respond within a reasonable amount of time (a week or so), contact the moderators with the information via rmail, and they will remove you.
PushBarToOpen
member, 323 posts
Mon 21 Nov 2011
at 11:06
  • msg #258

Re: Private Line to Multiple Recipients

To be fair some of the methods of people asking to leave the games havn't been exactly polite. I have considered leaving them in a game just to annoy them for their rudeness (a thought that quickly left due to hassle reasons).

But all this is is a teething period where no one likes the new way of doing something. But in the long run is probbably better as it will reduce numbers of "Dissapearing players"
Shannara
moderator, 2845 posts
Mon 21 Nov 2011
at 11:21

Re: Private Line to Multiple Recipients

I'm glad you reconsidered. :)  Noone should be left in a game who has asked to be removed from it.  If you don't like the way they ask, then simply do not allow them in any future game.

I'm also assuming some of the hassle would be from the moderators who would then have to step in to deal with something that they shouldn't need to .... ;) So, if anyone is seriously considering this, please don't. :)
BadCatMan
member, 185 posts
Thu 24 Nov 2011
at 03:06
  • msg #260

Re: Private Line to Multiple Recipients

I love this new feature. Players can't vanish without a word so easily, and it helps keep our community games tidy. :D And if there's activity in a defunct game, we're easily alerted to it.

Just a question: does a board only reappear on a player's sticky-list if there's a new post in a group that they are a member of? Or does it happen if there's a post in any group?

One more question. It's probably not a bug, but a feature I didn't see in the updates list and also quite like. I've not been getting indicators for posts in groups that I am not a member of. Is this okay? If so, that's great, because false indicators have been a big complaint in multi-group games. Thanks!
jase
admin, 2726 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 24 Nov 2011
at 06:29

Re: Private Line to Multiple Recipients

In reply to BadCatMan (msg #260):

Nothing was in the 1.7 release notes, no.  However 1.8 was secretly released about 12 days ago...  (c;
adrasteia1
member, 638 posts
Casting the dice
of an uncertain future
Thu 24 Nov 2011
at 14:17
  • msg #262

Re: Private Line to Multiple Recipients

I've noticed that when I quote things in-game, it displays it differently to how it used to.

It might have said 'quote so-and-so' before, now it just has the name (or just the word 'quote' if using the quote command).

Of course, that may not be an error. It's just different.

There's one other thing, although I'm not sure it would make a difference for most people. Is it possible to centre tables? I can't seem to get it to work (either in game threads or the character description area).
cruinne
moderator, 5886 posts
And eight eight eight - I
forget what eight was for
Thu 24 Nov 2011
at 15:12

Re: Private Line to Multiple Recipients

There were some of us who complained (vociferously) about the "So-and-so typed:" wording in the previous quote feature.  Perhaps it was removed due to that.

By center table, do you mean?

Table, centered.


Via:
<center><table width="50%"><tr><td>Table, centered.</td></tr></table></center>
This message was last edited by the user at 15:23, Thu 24 Nov 2011.
adrasteia1
member, 639 posts
Casting the dice
of an uncertain future
Thu 24 Nov 2011
at 15:15
  • msg #264

Re: Private Line to Multiple Recipients

I mean the table centred in the middle of the page, rather than content centred within the table.

As for the quotes, ok.
cruinne
moderator, 5888 posts
And eight eight eight - I
forget what eight was for
Thu 24 Nov 2011
at 15:22

Re: Private Line to Multiple Recipients

What you may be seeing is a difference in how different browsers interpret the code they receive.

In IE, that table is in the center of the page.  In Firefox, it isn't.  It's difficult to get them to cooperate on the matter.

Note to jase: "center" is just putting a "text-align: center" on the DIV around the table.  Any way to slip a "margin-left auto;margin-right: auto;" on the "center" tag's children?  Don't even know if that's possible.
This message was last edited by the user at 15:31, Thu 24 Nov 2011.
adrasteia1
member, 640 posts
Casting the dice
of an uncertain future
Thu 24 Nov 2011
at 15:24
  • msg #266

Re: Private Line to Multiple Recipients

Really? I didn't realise that. I'm using Firefox.
cruinne
moderator, 5889 posts
And eight eight eight - I
forget what eight was for
Thu 24 Nov 2011
at 15:26

Re: Private Line to Multiple Recipients

Yeah.  IE takes the instruction "text-align: center" and centers other things too (it probably shouldn't), while Firefox takes the instruction quite literally and just centers text.
adrasteia1
member, 641 posts
Casting the dice
of an uncertain future
Thu 24 Nov 2011
at 15:29
  • msg #268

Re: Private Line to Multiple Recipients

I see what you mean. It shows up in Google Chrome and Seamonkey the same as in Firefox.
Laurre
member, 95 posts
Mon 27 Feb 2012
at 03:19
  • msg #269

Re: Private Line to Multiple Recipients

Small think I just noticed in a game.

When you click the "reply" link on a post in a private thread it writes "In reply to XXXX (msg #N-1):" instead of N so if you are replying to the first post in that thread it writes down "In reply to XXXX (msg #0):" instead of 1 and so on with all the others.
borderline_dnd
member, 186 posts
Mon 27 Feb 2012
at 19:35
  • msg #270

Re: Private Line to Multiple Recipients

In reply to cruinne (msg #263):

Is there a way to align the tables so the top row of information can be turned 90 degrees? Just asking if it is currently possible.

And of course, how do you do it if it is possible.
Skald
moderator, 290 posts
Whatever it is,
I'm against it
Tue 28 Feb 2012
at 13:29
  • msg #271

Re: Private Line to Multiple Recipients

In reply to Laurre (msg #269):

That count above is right ... so either jase has fixed it already, or maybe there was a deleted post in the particular thread you were having problems with which threw the counter out ?  :>
bigbadron
moderator, 12660 posts
He's big, he's bad,
but mostly he's Ron.
Tue 28 Feb 2012
at 13:39

Re: Private Line to Multiple Recipients

In reply to Skald (msg #271):

No, definitely still out by one, but only in PM threads.
jase
admin, 2749 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 1 Mar 2012
at 15:31

Re: Private Line to Multiple Recipients

Weird, I'm seeing those tables as centred w/ centred text in IE9, FF9 and CG17.


"In reply" will be fixed soon(ish) for PMs, thanks.


Vertical text can be done in a lot of browsers, however it doesn't work in older versions.  While I'm all for progress - it'd result in pretty horrible tables for those using browsers that didn't support it, so I think it's best avoided (for now).
Laurre
member, 98 posts
Mon 14 May 2012
at 13:41
  • msg #274

Re: Private Line to Multiple Recipients

Hmm weird bug or something that I just noticed in one of my games.

When you copy/paste a link to a different thread in the same game the "http://" prefix gets added twice.

Example: http://link to a message in this forum

Edit: Apparently happens here too :P.
This message was last edited by the user at 13:41, Mon 14 May 2012.
bigbadron
moderator, 12834 posts
He's big, he's bad,
but mostly he's Ron.
Mon 14 May 2012
at 13:44

Re: Private Line to Multiple Recipients

Not for everybody.  What browser and O/S are you using?

link to a message in this forum
Laurre
member, 99 posts
Mon 14 May 2012
at 13:47
  • msg #276

Re: Private Line to Multiple Recipients

Firefox 12 on Win 7 Professional x86. Don't have any other browsers here to test it (for some reason IE just doesn't want to work).
cruinne
moderator, 6090 posts
Get comfy while I warm up
the neurotoxin emitters.
Mon 14 May 2012
at 15:03

Re: Private Line to Multiple Recipients

Are you previewing before posting?  Sometimes there are odd glitches there.

Test!  link to a message in this forum
Laurre
member, 100 posts
Mon 14 May 2012
at 16:00
  • msg #278

Re: Private Line to Multiple Recipients

Nope, posting without previewing. Could be something with the settings on this computer.
jase
admin, 2776 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 14 May 2012
at 16:41

Re: Private Line to Multiple Recipients

Might be your machine I'm afraid.  Can't replicate it here.  Try it without addons, or a different browser (for testing purposes, I'm not suggesting you stop using your favourite addon or browser).
Laurre
member, 101 posts
Mon 14 May 2012
at 16:46
  • msg #280

Re: Private Line to Multiple Recipients

Likely yeah. I didn't notice it during the weekend and just noticed it when I got to work and posted. The odd thing is that it didn't happen last week (using this same computer+configuration).

I'll test it on my home computer tonight.
Laurre
member, 102 posts
Tue 15 May 2012
at 04:13
  • msg #281

Re: Private Line to Multiple Recipients

Testing!.

link to a message in this forum

Edit: Doesn't happen at home. Using Chrome on a Win7 Ultimate x64. Forget I mentioned it then! :P.
This message was last edited by the user at 04:14, Tue 15 May 2012.
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