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09:13, 24th April 2024 (GMT+0)

Version 1.7.52.

Posted by jase
Evil Empryss
member, 59 posts
DSM IV-TR Code 300.14
Mon 24 Oct 2011
at 00:17
  • msg #82

Re: Version 1.7.52

BTW, the interface with my iPod is much improved!  Scrolling on text boxes is still problematic, but the addition of the codes at the bottom of the text box makes using some of the neater codes (like tables!) a lot easier.

Thank you again. XD
DeadSeaTrolls
member, 43 posts
Where there's a Will
There's a Will Save
Mon 24 Oct 2011
at 04:13
  • msg #83

Re: Version 1.7.52

I can't PM some character sheets due to them being too many characters. This is a bit frustrating. I love the rest of the changes thus far.
MikelAmroni
member, 1 post
Mon 24 Oct 2011
at 07:35
  • msg #84

Re: Version 1.7.52

When editing a message, I get the following error

Error: You don't need over eighty consecutive characters, do you?

No, nor were there anywhere CLOSE to 80 consecutive characters. I'd be surprised if there were 15 consecutive characters. Help? Won't let me update or preview at that point. I am a GM in the game this happened on.
The Stray
member, 44 posts
When the Cat's a Stray
the Mice will Pray
Mon 24 Oct 2011
at 08:28
  • msg #85

Re: Version 1.7.52

One of my players is reporting trouble getting at the CS page of one of their characters. The character in question used to be an NPC before I moved ownership. Help?
DeadCone
member, 5 posts
Mon 24 Oct 2011
at 08:51
  • msg #86

Re: Version 1.7.52

I'm not sure if this has been mentioned yet but I think I've found a bug with the search function. Playing with different combinations of parameters I've noticed that it finds up to 25 games (never more than 25). In other words, the "Next 25 >>" button doesn't work.
Rathorne
member, 3 posts
Mon 24 Oct 2011
at 09:54
  • msg #87

Re: Version 1.7.52

Posted link to a message in another game by mistake....

I previous used 'private' messages in my character descriptions to list information about my character background suitably for viewing by a limited set of players.   Since the move to the new forum code, any description containing private messages shows up entirely blank.   If I remove the private elements, things work correctly again.

Would it be possible to re-enable this feature, please?
jase
admin, 2666 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 24 Oct 2011
at 10:08

Re: Version 1.7.52

I've only just realised I forgot to upload some of last-minute changes I did on Saturday morning, which might explain a few little oddities.

Editing first message in a thread should be better.

Next / Previous / First 25 on the MM search was losing the adult/mature/ownership flag, which would have reduced the number of returned games.  This probably explains the lack of games when clicking 'next'.  Fixed.

Some GM functions should be better to.  Check and fix is still disabled until I can get a better handle on what kind of things I need to check.


Pookachan - Cannot locate the source of that particular error, though I've fixed some other editing errors that might also resolve it.  If it still happens please rMail me the game and message details.

MikelAmroni - I think you do!  It doesn't say alphabetical or alphanumerical, what it actually checks for is the latter, plus _,.=-.  I've tweaked it so it's a bit gentler on dashes.
jase
admin, 2667 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 24 Oct 2011
at 10:13

Re: Version 1.7.52

In reply to Rathorne (msg #87):

Not at this stage.  Later they will.  That's what you get for using an undocumented feature!  (c;
Rathorne
member, 4 posts
Mon 24 Oct 2011
at 10:19
  • msg #90

Re: Version 1.7.52

In reply to jase (msg #89):

Thanks for the rapid response, Jase :-)   And yes, undocumented, but very very useful ;-)

I look forward to the update!

K
Pookachan
member, 5 posts
Mon 24 Oct 2011
at 10:21
  • msg #91

Re: Version 1.7.52

I did send an rMail. If somehow it's just me, I can deal with it. Thanks for all the work.:D
Godzfirefly
member, 239 posts
Mon 24 Oct 2011
at 12:53
  • msg #92

Re: Version 1.7.52

I can't find where this has been addressed here, but since the update Wanted - GM threads haven't bumped at all, regardless of waiting a week to let it bump.  Was that intentional?  If so, could the Rules thread be changed to reflect that?
TheRiddler
member, 668 posts
Hertfordshire, UK
Mon 24 Oct 2011
at 13:08
  • msg #93

Re: Version 1.7.52

In reply to Godzfirefly (msg #92):

someone else reported that, then tried again and it worked....

link to a message in another game here it is
This message was last edited by the user at 13:09, Mon 24 Oct 2011.
Jhael
moderator, 2185 posts
generation X-wing
Mon 24 Oct 2011
at 13:17

Re: Version 1.7.52

I'd try a force refresh, Godzfirefly - I can see the WGM threads updated, including your 8:58 (my time) this morning, though your later bump hasn't - probably because of the "wait a week"?
Godzfirefly
member, 241 posts
Mon 24 Oct 2011
at 13:24
  • msg #95

Re: Version 1.7.52

In reply to Jhael (msg #94):

Yeah, I think I didn't take into account the fact that other people must bump that thread before the week was up, and that restarts the week.  Just inexperiece with that forum section, I guess.  My bad.

EDIT:  Then again, the Forced Refresh did bump it based on my earlier post.  Thanks for that!
This message was last edited by the user at 13:25, Mon 24 Oct 2011.
PaulK
member, 184 posts
Mon 24 Oct 2011
at 14:17
  • msg #96

Re: Version 1.7.52

Some problems with the PM system.  I can't send a PM to another player  because our two characters are "not in the same group".  The only Group we have in common is group 0 but I think that that should be sufficient.
The Stray
member, 45 posts
When the Cat's a Stray
the Mice will Pray
Mon 24 Oct 2011
at 17:08
  • msg #97

Re: Version 1.7.52

Now another player (who also plays 2 characters) is reporting problems accessing their Characters sheet. help?
borderline_dnd
member, 177 posts
Mon 24 Oct 2011
at 17:51
  • msg #98

Re: Version 1.7.52

Alright, I've had this issue come up more than once with two different PC. Both are using IE9.

My user preference for Disable fixed header is OFF


Basically, when typing an edit to a post... the compose window dropped down where the Preview and Post Message buttons are below the visual part of the window. Using the scroll bar does not bring the buttons back up to where they can be pressed.

Tried to reopen the window and the problem was still there. Can't pinpoint a time/manner where it actually works. Nor can I have the problem reappear by repeating the same steps at another time. So basically it happened more than once. But I can't recreate the problem.

But it made me think that the Disable fixed header might be a place to start... as it looked like I was on my mobile device while sitting at the PC.
Mortuis
member, 300 posts
cogito cogito, ergo...
...cogito sum!
Mon 24 Oct 2011
at 18:56
  • msg #99

Group Z Bug

Characters assigned to Group Z are listed as being in groups 0123456789ABCDEFGHIJKLMNOPQRSTU on "The Cast" link.
Necat
member, 482 posts
remember
bat girl is a librarian
Mon 24 Oct 2011
at 20:21
  • msg #100

Re: Group Z Bug

Repost from other location:

In rmail - link to bottom is not working in any of my rmails.  (At least one other reported it IS working.)
MarshallStaxx
member, 78 posts
London, UK
@marshallstaxx
Tue 25 Oct 2011
at 00:45
  • msg #101

NPC Biography problem

When I created a bunch of 8 NPCs at the same time, all their biography lines were messed up after being created. Text that I had put into Biography Line 1 had vanished, and text that I had put into Biography Line 2 was now in Biography Line 1. Biography Line 2 was blank. This same thing happened to all 8 of the NPCs I created.

I did all this from the Character Management / Add (Existing) page.
This message was last edited by the user at 01:06, Tue 25 Oct 2011.
jase
admin, 2671 posts
Cogito, ergo procuro.
Carpe stultus!
Tue 25 Oct 2011
at 01:11

Re: NPC Biography problem

Cast list for group Z, private lines killing character descriptions (they still won't be shown, but at least it won't abort), and bottom on rMail are now fixed.

Sorry, don't have time for any other more involved fixes.  Will do them as soon as I can.
Tavick
member, 92 posts
Looking for a deep
Role-Playing experience
Tue 25 Oct 2011
at 02:26
  • msg #103

Re: Version 1.7.52

In reply to borderline_dnd (msg #98):

I have run into this issue multiple times as well.
Jhael
moderator, 2187 posts
generation X-wing
Tue 25 Oct 2011
at 03:35

Re: Version 1.7.52

Player added as a lurker then had characters added to it. Characters added did not show up on the character or player edit lists, but showed under character details (right hand menu).

Upgrading player to "player" from lurker did not work.

Removing player worked, but characters still present in game, though uneditable and still accessable only through character details menu.

Adding player as player with same character name did not work - error message stated character already in game.

Adding player as player with new character name worked. Characters originally added now correctly associated with that player.
Shaman
member, 107 posts
Tue 25 Oct 2011
at 03:44
  • msg #105

Re: Version 1.7.52

Now I am running into the same problem with a different thread but it is with the same person/character.

I am using IE9, both posts have occurred after the upgrade.
johanfk
member, 566 posts
Member since:
Christmas 2004
Tue 25 Oct 2011
at 05:09
  • msg #106

Re: Version 1.7.52

This morning a new thing occurred:

1) Our game's character's group permission comes out strange. E.g a character is shows as access to 2050 really has access to 1 and B.

2) Latest Login seems off, characters our GM has comes out as not have been online for a while.

E.g One of my NPC has a last login at 14:32, Wed, 08 Sep 2010.
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