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07:29, 19th April 2024 (GMT+0)

Version 1.7.52.

Posted by jase
PushBarToOpen
member, 264 posts
Wed 26 Oct 2011
at 14:46
  • msg #157

Re: Group Z Bug Morphed

Because it might get lost any news on the help page?
cruinne
moderator, 5823 posts
Eight, eight -- I forget
what eight was for ...
Wed 26 Oct 2011
at 14:49

Re: Group Z Bug Morphed

In reply to PushBarToOpen (msg #157):

Unless jase has something written already, I'll try to track down the post he made about this a while back and enter the inforamation in the help file sometime today or tomorrow. :)
Robin
member, 621 posts
The old grey wyrm
Wed 26 Oct 2011
at 15:09
  • msg #159

Something else

The 'mass character sheet upload' option in the GM Menu > Edit Character Sheets screen doesn't seem to be working for me now.
jase
admin, 2684 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 26 Oct 2011
at 16:04

Re: Group Z Bug Morphed

Editing should no longer update the date of the post.

Links to deleted games should now work.  It looks like I was deliberately not going to have a link to them, but did.  Couldn't think of a reason why not so I make the link work (rather than removing it).

Reordering characters and uploading character sheets should now work.  The order of secondary aliases is now purely alpabetical; that's the price of progress.

Help is outdated, 1.7 stuff needs to be added.
Robin
member, 623 posts
The old grey wyrm
Wed 26 Oct 2011
at 16:08
  • msg #161

Re: Group Z Bug Morphed

Yes, thanks jase, that 'mass character sheet upload' problem is fixed.
bigbadron
moderator, 12457 posts
He's big, he's bad,
but mostly he's Ron.
Wed 26 Oct 2011
at 21:10

Re: Group Z Bug Morphed

I have a player in one of my games who says that they are unable to reply to pre-update PMs because the edit pane, and attendant Post button, are prone to falling off the bottom of the screen.  This also happens sometimes with newer PMs apparently.

They are using IE 8.
This message was last edited by the user at 21:14, Wed 26 Oct 2011.
Morgan Coldsoul
member, 107 posts
20+ years experience
Thu 27 Oct 2011
at 00:07
  • msg #163

Re: Group Z Bug Morphed

Experiencing a small bug. I've checked all my games and it happens in all of them: Whenever I insert colored dialogue into a character description, it shows slashes at the ends of the phrase when viewed, both via clicking a character's name/portrait and by following the link from their name under The Cast on the top bar.

No matter what color I use, it always looks like this:

\"text\"

If I delete the quotation marks, however, the slashes disappear; colored font without quotes seems to work normally.

Using Firefox 7.0.1, BTW.
This message was last edited by the user at 01:31, Thu 27 Oct 2011.
Brygun
member, 1181 posts
RPG since 1982
Thu 27 Oct 2011
at 00:18
  • msg #164

Re: Group Z Bug Morphed

need to type fast

has happned twice now

normally use a laptop (and likely still logged in there)

laptop is turned off

using desktop to view game and make message

use "reply to all"

begin preparing a message

screen loses the display box for posting

RPOL backdrop is still there with like "forum menu" etc

message is no longer viewable but is not posted

post message button not visible

A control-A then control-C does allow copy and paste of whole message into a new make a message window

Copy and paste includes the message plus everthing else on the screen. So the data is there just losing its view ability.

I can trim out the RPOL header at the start of the message, and the last 3 messages from the bottom. At least I can save the message so far and complete it in a now 3rd edit window.

has happend twice in 5 minutes
cruinne
moderator, 5834 posts
Eight, eight -- I forget
what eight was for ...
Thu 27 Oct 2011
at 01:28

Re: Group Z Bug Morphed

Brygun: I'll add yours to a list we're collecting of people who have this problem -- I'm figuring you use IE 8 or 7 at this point, because there seems to be an issue there.

If you can at all, try to let us know:

Does it happen all the time?
Is your display set to 100% size?
Is text size set to medium?
jase
admin, 2691 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Oct 2011
at 04:31

Re: Group Z Bug Morphed

In reply to Morgan Coldsoul (msg #163):

PHP sure can be annoying.  Should be better now.


Might be best if we keep the weird IE disappearing display issues to the other thread - link to a message in this forum
Skald
moderator, 260 posts
Whatever it is,
I'm against it
Thu 27 Oct 2011
at 05:41
  • msg #167

Re: Group Z Bug Morphed

In a similar vein ...

Twice now I've had the flashing insertion point (thin vertical line) vanish when I'm typing a message.  I can use the mouse cursor to reposition the insertion point OK (though it's a little hit and miss as I can't tell exactly where the insertion point is until I start typing.

If I preview and then Re-Edit it brings the flashing insertion point back again.

Using Firefox 7.0.1 on Vista - default settings, so should be 100% zoom, standard fonts, etc.

Only happened in replies to public messages thus far.

And I'd have assumed it was just my system, but it's only happened since the update.  Definitely not a major problem if it is RPoL replated - may even be fixed by any IE8 tweaks anyway. :>

Edit: thanks Rathorne below ... seemed odd that it would be RPoL, FF much more likely culprit.  Cross this off the list. :>

This message was last edited by the user at 17:50, Thu 27 Oct 2011.
Rathorne
member, 13 posts
Thu 27 Oct 2011
at 09:06
  • msg #168

Re: Group Z Bug Morphed

In reply to Skald (msg #167):

I don't believe the missing cursor issue has anything to do with RPoL as it occurs for me in Firefox 7.0.1 on other sites as well.  Just flick to another tab and then back again and it will redraw the cursor correctly.
PushBarToOpen
member, 269 posts
Thu 27 Oct 2011
at 14:40
  • msg #169

Re: Group Z Bug Morphed

Has the feature to resize the message box been removed as i can no longer drag it to the size i want it only a simple +- button on one side
Werehunter
member, 327 posts
Thu 27 Oct 2011
at 15:50
  • msg #170

Re: Group Z Bug Morphed

Sorry if this has been asked already.

With the GM history in the WP forum, how does that account for games one created and then handed off to another GM.  Are those listed for the creator as a deleted game or for the new player or both?
jase
admin, 2695 posts
Cogito, ergo procuro.
Carpe stultus!
Thu 27 Oct 2011
at 17:05

Re: Group Z Bug Morphed

It doesn't, WH.  It only lists games that are currently owned by the GM.

PBtO, I believe the drag to resize capability is a FF and Chrome trick.
PushBarToOpen
member, 273 posts
Thu 27 Oct 2011
at 17:09
  • msg #172

Re: Group Z Bug Morphed

Hmm being a ff/chrome trick might make sence as I use ff at home and I am forced via threat of the sack to use ie at work.

I haven't posted from home in a while as well.
Serifina
member, 79 posts
Thu 27 Oct 2011
at 17:18
  • msg #173

Re: Group Z Bug Morphed

It is an FF/Chrome thing. I can still do it in both FF and Chrome. :)
Vinny
member, 435 posts
Thu 27 Oct 2011
at 17:48
  • msg #174

Re: Group Z Bug Morphed

I get this message using Browse Games for a specific GM:

Query failed: SELECT deleted_games.* FROM deleted_games WHERE gm LIKE '%galley_slave%' AND games.flags&8=0 ORDER BY gamename LIMIT 26

Unknown column 'games.flags' in 'where clause'
cruinne
moderator, 5837 posts
Eight, eight -- I forget
what eight was for ...
Thu 27 Oct 2011
at 21:10

Re: Version 1.7.52

PushBarToOpen:
Can anyone please link me to where the instructions for the [Dice=...] command are


I put some in this morning, quickly, so please forgive any typos.  You'll find it under the RuBB FAQ (under "How do I..."), and in the Dicer Roller help page, too.
This message was last edited by the user at 21:12, Thu 27 Oct 2011.
Utsukushi
member, 906 posts
I should really stay out
of this, I know...but...
Thu 27 Oct 2011
at 23:28
  • msg #176

Re: Version 1.7.52

cruinne:
I put some in this morning, quickly, so please forgive any typos.

But...but...there aren't any to forgive!

quote:
and in the Dicer Roller help page, too.

Unless we count that one, I suppose, but I suspect you put it there on purpose, for just that reason.  I forgive you. grin

Although I would note that if you're in editing a Character Sheet, you can find the same &ci= character number that you need for the rc and bo flags.  Since the coding seems mostly designed for putting into character sheets, that might be an easier place to look for it than the Description-edit screen.

Thank you!  I read it earlier, and was totally set to go waste the whole day setting up the PCs in my game until I decided that I should probably give them an actual update instead...hehe...
Mortuis
member, 305 posts
cogito cogito, ergo...
...cogito sum!
Thu 27 Oct 2011
at 23:42
  • msg #177

Re: Version 1.7.52

cruinne:
I put some in this morning, quickly, so please forgive any typos.  You'll find it under the RuBB FAQ (under "How do I..."), and in the Dicer Roller help page, too.

One argument that was missed was text="Awesome Skill Check!"   to make the hyperlink say "Awesome Skill Check!" rather than "Roll a d20".
This message was last edited by the user at 23:42, Thu 27 Oct 2011.
Brygun
member, 1182 posts
RPG since 1982
Thu 27 Oct 2011
at 23:59
  • msg #178

Re: Group Z Bug Morphed

cruinne:
Brygun: I'll add yours to a list we're collecting of people who have this problem -- I'm figuring you use IE 8 or 7 at this point, because there seems to be an issue there.

If you can at all, try to let us know:

Does it happen all the time?
Is your display set to 100% size?
Is text size set to medium?


Happened on the desktop only. Laptop is fine.

Desktop is using IE 8

Zoom 100%
Text size Medium

Internet font options say
Language Script = Latin based
Web page font = Times New Roman
Plain text font = Courier New


So far typing this message it hasn't happened again.

Maybe overnight the cache refreshed and cleared up the a mix up of new & old code saved on the computer
Utsukushi
member, 907 posts
I should really stay out
of this, I know...but...
Fri 28 Oct 2011
at 02:04
  • msg #179

Re: Dice Coding

So, when you have some spare time; I'm running into a small but nagging issue setting up character sheets for an Earthdawn game with the [dice=] code.

I have to put in a d-something die code to set it up, but then using the system= code essentially pre-empts that - for Earthdawn, you have to do a "Target=" with the Step Number, and it uses that instead of the dice input, as it normally would.  And I'm perfectly happy with it saying, "Roll d10", say, rather than "Roll Step 6", because, well, it is a d10, so that's fair enough.

But, if I'm at one of the Steps where it rolls different dice, I can't put that in accurately.  Eg., Step 10 is a d10,d6 roll.  If I say [dice=d10,d6 system=earth target=10], it fills the d10,d6 into the Manual dice field, and I get the "Do not use multiple dice (comma separated) when using a game system" error, and can't roll.

Now, clearly, yes, I can just leave it with [dice=d10 etc], and since the System/Target supersedes the dice box, it will roll accurately - but it also means the character sheet is going to say "Roll d10".  And ignoring my OCD tendencies, as a GM, I am worried that's going to throw off the players - whether in the sense of leaving them thinking the link won't roll the right dice, or, for those newer to the system, confusing them as to which dice are even being rolled.  I can also see it affecting other systems - I don't know what all of those are, or how a lot of them work, but having to say, for example, "Roll d5" when you mean "Draw 5 Cards" could be awkward.

In terms of solutions...um.  I think the simplest might actually be that "text=" that Mortuis suggested.  Then people using a system could just throw out a dice=d1 to set up the code, and override it with text="Step 10" (or even text="Roll d10,d6"), or text="Draw 5" or, indeed, text="Haaiii-yah!".

A more thorough solution would have to allow system= to take the place of dice=, but then I think you're going to end up having to do a whole slew of system-specific codings - making it so if system=earth, then the text comes out as "Step {target}", and if system=deck52, it says "Draw {target}", etc, and I have no idea how much of that is going to be required or if it will end up making you regret ever even thinking about the feature the way Cruinne hates quoting.  Since this would have future ramifications, too, needing to be thought about whenever you add a new system to the DR and maybe want to think about adding it to the dice= coding also... to say nothing of the added complexity in the instructions....  I think the simpler solution is probably better.  It requires a little more thought/effort/familiarity on the part of whoever's putting it in, but frankly, I think this feature is aimed at people who are doing that anyway.  It just doesn't seem like one of your basic first-day-user features to me. grin

So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Or, you know, there might be something I'm not thinking of, of course.  Like telling Utsukushi to sit down and say thank you.
jase
admin, 2696 posts
Cogito, ergo procuro.
Carpe stultus!
Fri 28 Oct 2011
at 03:35

Re: Dice Coding

Brygun, please refer to the other thread.  link to a message in this forum


Utsukushi, there's a few systems that ignore the dice input, Earthdawn being one of them.  Unfortunately the dice link does require at least "dice=d1" for it to trigger (any number will do).

Utsukushi:
So in the end, I think this post is mostly a vote in favor of adding Text= to the options, and giving a practical reason for it, too!

Lucky it's already there, then!
Laurre
member, 89 posts
Fri 28 Oct 2011
at 03:38
  • msg #181

Re: Dice Coding

Not sure if this has been reported already. Ran a search on this thread and didn't find it.

I one of my games (and just in that one game) every time I edit a post it leaves a message saying "message was last edited by unknown at 00:28, Today.". It happens to other players in the game too. Could it have something to do with changing the "player" tags into something else?


It's a very minor glitch though.
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