Setting information: This campaign
The campaign is, basically, set in the far reaches of the Russian expansion east, into Siberia
The Keep is almost to the mongol lands and a bit north, with food imported from Turkish farmers, while Russian peasants try to set up farming in land that is far enough north to have short, mild summers (but long days, to offset last growing time). Winters are long and harsh.
The PCs are unemployed mercenaries, in essence, with so few prospects they find themselves on the edge of the known world looking for work. There may well be exceptions, of course.
In addition to the weather there is a worse enemy to fight off: Goblinoid hordes. Miles and miles and miles of them.
Most players will be, of logistical necessity, European and human. Select limited non human access is available. It's best to check, first.
Note: Much of the game will likely take place in an Arctic environment. Please outfit accordingly, when the time comes.
This message was last edited by the GM at 05:48, Fri 10 Feb 2023.