The spider encounter
It was supposed to be 6 Giant spiders, but the players wanted more, and couldn't wait for Mexico, so...
I expanded it to a spider infested forest. I looked up all spider adjacent things and... Came up with 4 that worked.
&5 Giant spiders, able to spin webs and make the walls for the ever grown complex.. 25 giant wolf spiders. Smaller and not web spinners, but able to patrol the interior of the complex and harvest smaller critters that get stuck in the web.
But they needed a central brain. Spiders are not hive insects, after all. So..an ettercap. But a simple ettecap doesn't add challenge, so...make it a druid, that being appropriate for the uninhabited area. Well, that or sorcerer, but druid ahs certain animal (spider) control abilities.
Land Druid (forest). Domain spells are fixed and add some emergency coverage (and at least one is just useless). Chosen spells and cantrips: poison based or spider/animal based. No summons, as Ettercap hate Fey, and summons are fey. Still, animal control explains a lot for the situation, and a few others are handy. One gives Advantage on melee attacks, bring the garrote into play, for instance. And 2 ASIs actually made for a decent Int on the ettercap.
Of course, this limited spell selection for combat, but then, it was wasn't really a concern from the RP standpoint. 101 spiders as bodyguards should be fairly effective.
The spiders: Species 1 and 2 were merely standard Giant and Giant wolf spiders. Species 3 was normal tiny spiders under an Insect Growth spell. Species 4 was a wildshaped druid under a spell that also altered appearance a bit...which also explains 2 apparent species of ettercap.
So we have 100 spiders coming to see what the holy hell is causing all that web disturbance, and the boss and his pet super spider finally noticing and joining the fun.
All because you asked for it. Careful what you wish for.
Oh, there IS treasure, but it's limited by circumstance. it won't include coin or art objects, obviously.