Spellcasting
I had not planned on any house rules to start, but there are issues with spell casting and spoken and material components.
Material Components:
Truthfully, an aquatic environment makes this an actual issue. Live grasshoppers, plants only found on the surface, bits of dust, fluid, etc all are problematical underwater. The solution for most is easy: A Focus. Keep in mind that wands and staves, as wood, are prone to issues when waterlogged, and could float away when let go. Opt for Orbs, crystals, holy symbols (that aren't wooden), relics, totems, etc.
Even then some spells, such as Bless might be impossible underwater, although there may be creative workarounds (usually involving a surface artificer).
Somatic Components:
Aquatic Races are fine here, but the Fathomless Warlock makes it clear that Speaking underwater is different from merely breathing underwater. For non Aquatic types, this makes Vocal component spells difficult for surfacers. There ARE some magical workarounds: the Helm of Underwater Action makes an air bubble, for instance.
This message was last edited by the GM at 06:45, Sat 05 Aug 2023.