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Dynasty & Fleet.

Posted by GMFor group 0
GM
GM, 59 posts
Tue 7 Dec 2021
at 00:10
  • msg #1

Dynasty & Fleet

Starting Dynasty:
3 Light Cruiser, Secutor
1 Personal Equipment
2 Major Asset, Smuggling Operation
2 Prestige

Funds:
Major Asset (Dynasty Funds): +4
Ships: -1
Funds: 3

Prestige:
3 (1 extra Favour)
GM
GM, 63 posts
Sat 11 Dec 2021
at 22:26
  • msg #2

Dynasty & Fleet

Type: Secutor
Class: Light Cruiser

Speed: 5
Manoeuvre: -1
Sensors: +0
Shields: 2
Toughness: 9
Wounds: 5

Weapons:
Port Escort Launch Bay: Capacity 4 Attack Squadrons, Launch 1 Attack Squadron
Starboard Escort Launch Bay: Capacity 4 Attack Squadrons, Launch 1 Attack Squadron
Dorsal Lance: Range 4/6/9, lance batteries inflict 1 Wound on a hit, or 2 Wounds and a critical hit on a Raise
Prow Lance: Range 4/6/9, lances inflict 1 Wound on a hit and also cause a critical hit if the attack roll was a raise

Modules: Munitorium, Librarium, Barracks
Ventures: +3 Military
Skill Bonuses: +1 to other Battle rolls with troops from the ship, +1 to Academics, Science and Occult checks made on the ship
Other Bonuses: +3 on rolls to make or resist boarding actions, +1 on Mutiny checks

This message was last edited by the GM at 22:27, Sat 11 Dec 2021.
GM
GM, 87 posts
Thu 6 Jan 2022
at 21:30
  • msg #3

Current Status (update 6/1/21)

Time Elapsed: 2.5 months

Time Remaining Until Maintenance Checks: 13 weeks

Ship Status:
Wounds 5/5
Crew 10/10
Morale 9/10

Critical Damage: None
Maintenance Results: None

Favours: 2 Remaining (1 Imperial Navy, 1 Wild)
Funds: 2/3

Objectives Fulfilled: Reach Gallicinae
Opportunities Grasped:
Venture Points: 1/10

This message was last edited by the GM at 18:40, Tue 11 Jan 2022.
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