Skald:
I don't have a problem with Captain, Major etc (even "the") as part of a character name auto-rendering as Known Words - while we might recognise those terms as ranks, someone (ie a Character) who wasn't familiar with ranks/titles etc would just assume that was the given name...
That isn't the way languages in the real world operate, just because your title is Captain, doesn't mean you, and everyone who knows you title can recognize it
in every language that exists...
Frex Captain Jack Sparrow, that's his name in
English, but if an Indonesian pirate were shouting at his captain in
Indonesian,
"Captain, we have something strange off port bow!" it should not be "translating" as
"Captain, xf ibwf tpnfuijoh tusbohf pgg qpsu cpx!" just as an example.
The Character's names could be Red, Blue, Sword, Pike, Mountain, Five, River, Gorge, etc... yes, if someone is saying their names it should be their name, not gobbledygooked, but if foreign dude is saying "Take the red sword up the blue mountain past five pike river gorge..." in his strange foreign language, the 'whole sentence' should not be coming across in English...
And this would become exacerbated if the GM has as many NPCs as I've got in one of my games, like it's possible the Known Words list could be several thousand words...
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At that point it comes down to players separating Player from Character knowledge (ie player knows the term, character doesn't).
Or just drop the 'feature', which is acting more like a documented bug every time I think about it, and leave it to the curly braces. In the one game I've got that uses the Language Groups I just curly brace names as I go now, because most of the NPCs aren't in the cast page and it's easier than trying to remember which ones are.
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Same principle as when you have two characters, one of whom speaks Elvish, the other who doesn't - the Player is going to see the translation on behalf of whichever character does speak Elvish and has to pretend that the one who doesn't didn't understand a thing.
That's separate issue and not as easily "fixed". But someday... yes someday... with the right implanted chips we could fracture the human psyche and force Player knowledge separation... no wait, that's unethical. [/joke]
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But I quite agree that anything inside the curly brackets should be shown "as is" - please go ahead and put up a post in RPoL Development to bring that to jase's attention so it gets on the list.
Yeah, I'll be doing that at some point today.