Harley Quinn:
Gaffer:
IMO the dice roller doesn’t need to be 100% “correct”.
How can a dice roller be correct?
It can produce results that aren't horribly skewed. That's how.
If you have outliers here and there, that's fine, but when the entire course of a game has
literally everyone rolling substantially lower than they should, it's a problem.
Shadowrun has glitches and critical glitches as part of the system. If you roll zero successes, something goes a little wrong. If you roll no successes and at least half 1's, they go very wrong. Having a dice roller that rolls low means that players will be getting critical glitches more than they should on
unopposed rolls.
NPC's don't usually make unopposed rolls. Sure, it's fair in a fight if everyone rolls low, but outside a fight, the game system is designed with the assumption that people will get a certain number of hits on average. If the lock requires 5 hits to open, someone with 12 dice should get that a little less than half the time. But if the dice are weighted such that the average is actually three hits instead of four, that door that's supposed to delay the players a couple turns can end up delaying them a dozen turns instead.
TLDR: A dice roller that rolls badly for everyone is fine, as long as
everyone is rolling. And by "everyone" there, I mean
including the inanimate objects. Oh, and also the random piece of trivia your wizard might have heard in class once. That needs to roll vs. being remembered too. Can't have a fixed difficulty to remember things if the dice are skewed.
Edit: Another example. Say you have a character in D&D who is a spellcaster with a high AC, however they got that. The caster isn't rolling to attack, they just cast a spell, and the enemy has to roll to avoid the spell. The caster is also not rolling to avoid getting hit, the enemy has to roll to hit them. If the dice are rolling low for everyone, that caster
gains an advantage. Enemies are less likely to make their saves,
AND less likely to hit them.
This message was last edited by the user at 00:06, Mon 31 Jan 2022.